List of Japanese characters in the international Generation I and II games

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Reason: Confirm the type of interpunct, which is either ・ (U+30FB) or ・ (U+FF65)

In the international releases of the Generation I and II games, many glitches contain Japanese characters called kana, with the notable example of ゥ, the small form of the katakana character ウ. The localizations of these older games were not supposed to contain any kana at all but some characters were left behind within the internal data.

Generation I

 
Pokémon Blue's title screen tile set at address 0x8800.
 
Pokémon Yellow's overworld tile set at address 0x8800.
 
Pokémon Yellow's in-battle tile set at address 0x8000.
 
Pokémon Yellow's title screen tile set at address 0x8800.

Red and Blue

Title screen tile set

Address Character
0x8E90
0x8EA0
0x8EB0

Overworld tile set

Address Character
0x9760
0x9770
0x9780

In-battle tile set

Address Character
0x8E90
0x8EA0
0x8EB0

Yellow

Title screen tile set

Address Character
0x8E90
0x8EA0
0x8EB0
0x9760
0x96E0
0x96F0
0x9770
0x9780

Overworld tile set

Address Character
0x9760
0x96E0
0x96F0
0x9770
0x9780

In-battle tile set

Address Character
0x9760
0x9770
0x9780

Generation II

Gold and Silver

 
Pokémon Gold's title screen tile set at address 0x8800.
 
Pokémon Gold's in-battle tile set at address 0x8800.

Title screen tile set

Address Character
0x9760
0x96E0
0x96F0
0x9770
0x9780
0x9740

Overworld tile set

Address Character
0x9760
0x9770
0x9780

In-battle tile set

Address Character
0x9700

Crystal

 
Pokémon Crystal's title screen tile set at address 0x8800.

Title screen tile set

Address Character
0x9760
0x96E0
0x96F0
0x9770
0x9780
0x9740

Overworld tile set

Address Character
0x9760
0x9770
0x9780

In-battle tile set

Address Character
0x9700

See also