Krokorok (Pokémon)

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Sandile #551: Sandile
Pokémon
#553: Waruvial Waruvial
Waruvile
ワルビル Waruvile
#552
File:552Waruvile.png
Art by Ken Sugimori from Black and White
Type
Ground Dark
Category
Desert Croc Pokémon
Abilities
Intimidate or Moxie Anger Point
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Unova
#058
Regional Browser numbers
Height
3'03"
Imperial
1.0 m
Metric
Weight
73.6 lbs.
Imperial
33.4 kg
Metric
Dex color
Brown
Catch rate
90 (11.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F552.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Ground group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 123 Battle Exp.: 1231*

(Japanese: ワルビル Waruvile) is a dual-type Ground/Dark Pokémon introduced in Generation V.

It evolves from Sandile starting at level 29, and evolves into Waruvial starting at level 40.

Biology

Physiology

Waruvile is a primarily tan-colored, bipedal crocodilian Pokémon, having a long snout as typical of crocodilians, and a thick black stripe on the bridge. Waruvile's eyes are round and sepia-colored, with a circular pattern of black around them stretching between each eye, giving the impression of an archetypal robber’s mask or a pair of glasses, with the ridges surrounding the eyes being large and protruding. Many thick black stripes are present down Waruvile's back, stretching to its pink-colored underside and encompassing its tan-colored limbs; Its tail has black spikes and black stripes running down it.

Gender differences

None.

Special abilities

The membrane that covers its eyes protects it from sandstorms and can detect temperature, allowing it to see in the dark.

Behavior

It lives in herds of several individuals.

Habitat

Waruvile live in deserts.

Diet

In the anime

Major appearances

Waruvile is set to debut in BW020.

Minor appearances

In the manga

In the TCG

Main article: Waruvile (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black すうひきで むれを つくる。がんきゅうを カバーする まくが すなあらしから めを まもる。
White めを おおう とくしゅな まくが ぶったいの ねつを かんちするため くらやみでも まわりが みえるのだ。
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Unknown Ancient Castle
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
82
78 - 147 152 - 289
45
45 - 106 85 - 207
45
45 - 106 85 - 207
45
45 - 106 85 - 207
74
71 - 138 137 - 271
Total:
351
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Leer Normal Status 0000 100100% 30
00Start Rage Normal Physical 02020 100100% 20
00Start Bite Dark Physical 06060 100100% 25
00Start Sand-Attack Ground Status 0000 100100% 15
044 Bite Dark Physical 06060 100100% 25
077 Sand-Attack Ground Status 0000 100100% 15
1010 Torment Dark Status 0000 100100% 15
1313 Sand Tomb Ground Physical 03535 08585% 15
1616 Assurance Dark Physical 05050 100100% 10
1919 Mud-Slap Ground Special 02020 100100% 10
2222 Embargo Dark Status 0000 100100% 15
2525 Swagger Normal Status 0000 09090% 15
2828 Crunch Dark Physical 08080 100100% 15
3232 Dig Ground Physical 08080 100100% 10
3636 Scary Face Normal Status 0000 100100% 10
4040 Foul Play Dark Physical 09595 100100% 15
4444 Sandstorm Rock Status 0000 —% 10
4848 Earthquake Ground Physical 100100 100100% 10
5252 Thrash Normal Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Waruvile
  • Italic indicates a move that gets STAB only when used by an evolution of Waruvile
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 —}}—% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM47 Ankle Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Smooth Over Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM95 Bark Out Dark Special 05555 095}}95% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Waruvile
  • Italic indicates a move that gets STAB only when used by an evolution of Waruvile

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Beat Up Dark Physical 100% 20
Counter Fighting Physical 100% 20
Double-Edge Normal Physical 120 100% 20
Fire Fang Fire Physical 65 95% 15
Focus Energy Normal Status —% 30
Mean Look Normal Status —% 5
Pursuit Dark Physical 40 100% 20
Rock Climb Normal Physical 90 85% 20
Thunder Fang Electric Physical 65 95% 15
Uproar Normal Special 90 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Waruvile in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Waruvile in that game.
  • Bold indicates a move that gets STAB when used by Waruvile
  • Italic indicates a move that gets STAB only when used by an evolution of Waruvile

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Waruvile can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Waruvile cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Waruvile
  • Italic indicates a move that gets STAB only when used by an evolution of Waruvile

Special moves

TCG-only moves

Side game data

Evolution

 
Unevolved
Sandile
 Ground  Dark 
 
Level 29


 
First evolution
Waruvile
 Ground  Dark 
 
Level 40


 
Second evolution
Waruvial
 Ground  Dark 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Waruvile images on Bulbagarden Archives.

Trivia

  • No other Pokémon have the same type combination as Waruvile and its evolutionary relatives.
  • Waruvile is the only Pokémon with a base stat total of 351.
  • All Waruvile's stats are ten points higher than Sandile's stats; the only exception is Speed, which is just higher by 9 points.

Origin

Waruvile seems to be based on the Baryonyx, a fish-eating, slender-snouted dinosaur which heavily resembled a crocodilian. Like its pre-evolution, it is also based on a crocodile, more specifically a slender-snouted crocodile and the spectacled caiman. Its eyes, pose, and stripes make it appear to be a criminal, which is supported by its Dark type.

Name origin

Its name may be a combination of warui, evil, vile, and crocodile.

  #551: Sandile
Pokémon
#553: Waruvial  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.