Kingler (Pokémon)

For Pokémon GO information on this species, see the game's section.
0098MS.png #0098: Krabby
Pokémon
#0100: Voltorb 0100MS.png
This article is about the species. For a specific instance of this species, see Kingler (disambiguation).
Kingler
Pincer Pokémon
キングラー
Kingler
#0099
Kingler
Kingler
Gigantamax Kingler
Gigantamax Kingler



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Gigantamax Kingler
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Hyper Cutter or Shell Armor Cacophony
Gigantamax Kingler
Cacophony
Sheer Force
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Gigantamax Kingler
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
60 (14.8%)
Breeding
Egg Group
Water 3
Hatch time
20 cycles
Height
4'03" 1.3 m
Kingler
62'04"+ 19.0+ m
Gigantamax Kingler
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
132.3 lbs. 60.0 kg
Kingler
??? lbs. ??? kg
Gigantamax Kingler
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
206
Gen. I-IV
Unknown
IV
166
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Kingler
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Gigantamax Kingler
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body14.png
Footprint
F0099.png F000.png
Gigantamax Kingler
Pokédex color
Red
Base friendship
70
External Links

Kingler (Japanese: キングラー Kingler) is a Water-type Pokémon introduced in Generation I.

It evolves from Krabby starting at level 28.

Kingler can Gigantamax into Gigantamax Kingler if it has the Gigantamax Factor.

Biology

Kingler is a crustacean Pokémon resembling a crab. Its strong shell covers the outside of its body, featuring a red upper half and a light tan lower half. Its upper half is topped with six tall, thin spikes that resemble a crown. Its light tan arms are also connected to its upper body. Its lower half doubles as its jaw with six fangs overlapping its upper body. Its two outer fangs are much larger than the inner four and are roughly half as tall as Kingler's entire body. Its hips visibly protrude from its lower body and connect to its four long, thin legs. Each leg has a single, claw-like foot. Kingler's main features are its orange pincers. Its left claw is roughly twice as large as the other and is as hard as steel.

Kingler is often found on the edges of water, usually the ocean. Its powerful claws have 10,000 horsepower and are capable of prying open the shells of Shellder and Cloyster. While Kingler's large, left claw is its main tool for offensive maneuvers, it is so large and heavy that Kingler can barely lift it. It causes balancing problems and Kingler may quickly become fatigued from continuous use. However, it has been shown to communicate with other Kingler by waving its pincers around.

Prior to Generation III, Kingler and its pre-evolved form, Krabby, were the only known Pokémon capable of learning the move Crabhammer.

Forms

Kingler has a Gigantamax form.

As Gigantamax Kingler, it has gained a larger, spikier appearance. Three red clouds float around the crown spikes on its head and the white sclera of its eyes are bright red. It now has foaming bubbles around its mouth in the shape of a mustache and long beard. The left pincer of Kingler has become much larger and its arms and legs have become longer as a result of Gigantamaxing. There is white, striped armor similar to teeth inside the pincers. The arms and legs both have several spikes. Kingler's claw-like feet have become orange and straighter.

The left pincer of Gigantamax Kingler can destroy anything it hits. The bubbles it releases are strongly alkaline. Should any opponent be struck by the bubbles, their bodies will quickly melt away.

Gigantamax Kingler is the only known Pokémon capable of using the G-Max Move G-Max Foam Burst.

Gigantamax Kingler
 

Evolution

Kingler evolves from Krabby.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Krabby
 Water 

 
First evolution
Kingler
 Water 


In the anime

Main series

 
Kingler in the anime

Major appearances

Ash's Kingler

In Round One - Begin!, Ash's Krabby evolved into a Kingler during Ash's first-round battle in the Indigo Plateau Conference.

Other

In The Battle of the Badge, Giovanni used a Kingler during his Gym battle against Gary's Arcanine. Despite the type disadvantage, Kingler was defeated. He later loaned it to Jessie, James, and Meowth when he put them in charge of the Viridian Gym. Kingler managed to keep Ash's Bulbasaur at bay, but it was driven off by Pikachu. Another Kingler was seen being held in a cage.

In Expedition to Onix Island!, a Kingler got into trouble with Oshawott and Piplup on the deserted island.

In The Cuteness Quotient!, James pulled a Kingler from the Rocket Prize Master during Team Rocket's scheme to steal the Pokémon participating in the Friendship Festival.

Minor appearances

Kingler debuted in Showdown at Dark City, where it was one of the Kaz Gym's Pokémon.

In Princess vs. Princess, a Kingler battled in the Queen of the Princess Festival.

A Trainer's Kingler appeared in Mewtwo Strikes Back and Mewtwo Strikes Back—Evolution.

In Pikachu's Vacation, a Kingler was at the Pokémon Theme Park.

In Pikachu Re-Volts, a Kingler was controlled by Cassidy and Butch via their Drowzee at Mandarin Island North.

A Kingler appeared in Marina's fantasy in Bye Bye Psyduck.

In The Joy of Pokémon, a Trainer's Kingler was treated by the Nurse Joy of an unnamed island.

In The Power of One, multiple Kingler sensed the disturbance caused by Lawrence III.

Multiple wild Kingler appeared in Pikachu's Rescue Adventure.

In Beauty and the Breeder, a Pokémon Breeder's Kingler participated in a Pokémon breeding competition.

In The Heartbreak of Brock, a Kingler lived at Temacu's father's lab.

In Octillery The Outcast, a Trainer's Kingler competed in the Whirl Cup.

In Pokémon Ranger and the Temple of the Sea, multiple Kingler were present during the final showdown with The Phantom and his crew.

In Up Close and Personable!, a Kingler lived in the lake near the Pokémon Summer Academy.

A Kingler appeared in Legend? Go! Friends? Go!.

In The Cuteness Quotient!, a Kingler was featured on a poster for the Friendship Festival.

In Getting More Than You Battled For!, a Kingler living in a swamp at Cero Island attacked Goh.

A Trainer's Kingler appeared in This Could be the Start of Something Big!.

Pokédex entries

Episode Pokémon Source Entry
EP063 Kingler Gary's Pokédex Kingler, the Pincer Pokémon. The evolved form of Krabby. Its crushing claws make it a powerful opponent.
EP075 Kingler Ash's Pokédex Kingler, the evolved form of Krabby. A Pincer Pokémon whose claws can pinch with the power of 10,000 horsepower.
Episode Pokémon Source Entry
BW087 Kingler Dawn's Pokédex Kingler, the Pincer Pokémon and the evolved form of Krabby. Kingler's larger pincer has immensely powerful crushing strength, but because of its weight, it is difficult to aim.

Pokémon Evolutions

In The Show, a Kingler briefly appeared in the seas around the Whirl Islands.

In the manga

 
Gigantamax Kingler in Pokémon Adventures

The Electric Tale of Pikachu

Main article: Ash's Kingler

Ash has a Kingler that he caught off-screen. It was first seen defeating a Trainer in the Indigo League; it was later revealed that it evolved from a Krabby in doing so.

Pokémon Journeys: The Series

A Kingler appeared in Getting More than You Battled For!.

Pokémon Adventures

In Pokémon Adventures, Kingler is shown under the ownership of several Team Rocket Grunts. One is later shown in a flashback during Giovanni's speech regarding experimented Pokémon that were shipped on the S.S. Anne, under the ownership of Harry in Long Live the Nidoqueen!?.

A Kingler appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

Much later, in My, My, My Mimic, a Kingler is shown being caught by Carr to try to ambush Red and Blue, but it is frozen and beaten by the newly arrived Lorelei.

A Gigantamaxed Kingler appeared in PASS41, being one of many Pokémon to suddenly Gigantamax.

Pokémon Pocket Monsters

Clefairy hooked a Kingler in Great Success in the Mountains or the Seas!?. Another Kingler appeared in the same chapter, under the ownership of Lt. Surge.

Red obtained a Kingler in Regain the Deserted Power Plant!.

A Kingler appeared in Which One is the Real Clefairy!?.

A Kingler appeared in Fierce Competition at the Pokémon Baseball Tournament!, where it was one of the Pokémon that took part in a baseball match.

In the TCG

Main article: Kingler (TCG)

Other appearances

POKÉMON Detective Pikachu

Two Kingler appeared in POKÉMON Detective Pikachu.

Game data

Pokédex entries

Generation I Kanto
#099
Red(JPN) (This entry was originally untranslated in English until it was reused in Pokémon FireRed.)
Green
Red(ENG) The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.
Blue
Yellow One claw grew massively and as hard as steel. It has 10,000-HP strength. However, it is too heavy.
Stadium Said to be capable of prying open Shellder and Cloyster shells using its 10,000-horsepower pincer.
Generation II Johto
#165
Gold It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.
Silver Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers.
Crystal Its over sized claw is very powerful, but when it's not in battle, the claw just gets in the way.
Stadium 2 It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.
Generation III Hoenn
#—
Kanto
#099
Ruby Kingler has an enormous, over sized claw. It waves this huge claw in the air to communicate with others. However, because the claw is so heavy, the Pokémon quickly tires.
Sapphire
Emerald It waves its huge, over sized claw in the air to communicate with others. But since the claw is so heavy, this Pokémon quickly tires.
FireRed Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
LeafGreen The larger pincer has 10,000-horsepower crushing force. However, its huge size makes it unwieldy to use.
Generation IV Sinnoh
#—
Johto
#167
Diamond The larger pincer has 10,000-horsepower strength. However, it is so heavy, it is difficult to aim.
Pearl
Platinum
HeartGold It can hardly lift its massive, overgrown pincer. The pincer's size makes it difficult to aim properly.
SoulSilver Its pincers grow peculiarly large. If it lifts the pincers too fast, it loses its balance and staggers.
Generation V Unova
#—
Black The larger pincer has 10,000-horsepower strength. However, it is so heavy, it is difficult to aim.
White
Black 2 The larger pincer has 10,000-horsepower strength. However, it is so heavy, it is difficult to aim.
White 2
Generation VI Kalos
#—
Hoenn
#—
X The large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Y Its pincers grow particularly large. If it lifts the pincers too fast, it loses its balance and staggers.
Omega Ruby Kingler has an enormous, oversized claw. It waves this huge claw in the air to communicate with others. However, because the claw is so heavy, the Pokémon quickly tires.
Alpha Sapphire
Generation VII Alola
#—
Kanto
#099
This Pokémon has no Pokédex entries in Sun, Moon, Ultra Sun, and Ultra Moon.
Let's Go Pikachu One claw grew massively and is as hard as steel. It has 10,000-horsepower strength. However, it is too heavy.
Let's Go Eevee
Generation VIII Galar
#099
Galar
Isle of Armor #039
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword Its large and hard pincer has 10,000-horsepower strength. However, being so big, it is unwieldy to move.
Shield Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way.
Brilliant Diamond The larger pincer has 10,000-horsepower strength. However, it is so heavy, it is difficult to aim.
Shining Pearl
Gigantamax Kingler
Sword The flow of Gigantamax energy has spurred this Pokémon's left pincer to grow to an enormous size. That claw can pulverize anything.
Shield The bubbles it spews out are strongly alkaline. Any opponents hit by them will have their bodies quickly melted away.
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#—
This Pokémon has no Pokédex entries in Generation IX.


Game locations

Generation I
Red
Route 23, Cerulean Cave (Super Rod)
Blue
Route 23, Cerulean Cave (Super Rod)
Seafoam Islands
Blue (Japan)
Route 23, Cerulean Cave (Super Rod)
Seafoam Islands
Yellow
Routes 10 and 25 (Super Rod)
Seafoam Islands
Generation II
Gold Silver
Routes 19, 34, and 40, Olivine City, Whirl Islands, Cianwood City, Cerulean City and Gym, Cherrygrove City, Union Cave (Super Rod)
Crystal
Routes 19, 34, and 40, Olivine City, Whirl Islands, Cianwood City, Cerulean City, Cherrygrove City, Union Cave (Super Rod)
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed
Evolve Krabby
LeafGreen
Routes 19, 20, and 21, Kindle Road, Treasure Beach, Bond Bridge, Resort Gorgeous, Water Labyrinth, Five Isle Meadow, Memorial Pillar, Green Path, Water Path, Outcast Island, Trainer Tower, Tanoby Ruins, One Island, Five Island, Icefall Cave, Pallet Town (Super Rod)
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Krabby
Platinum
Evolve Krabby
HeartGold SoulSilver
Cherrygrove City, Olivine City, Cianwood City, Union Cave B2F, Whirl Islands 1F/B1F/B2F, Seafoam Islands B4F, Routes 34 and 40 (Super Rod)
Cliff Cave (walking and Rock Smash)
Route 19 (Super Rod and Rock Smash)
Pal Park
Sea
Generation V
Black White
Routes 4, 13, Driftveil City (fishing in rippling water)
Black 2 White 2
Virbank City and Virbank Complex (fishing in rippling water)
Route 18 (Hidden Grotto)*
Generation VI
X Y
Evolve Krabby
Omega Ruby Alpha Sapphire
Evolve Krabby
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank
Let's Go Pikachu Let's Go Eevee
Routes 12 and 13
Generation VIII
Sword Shield
Route 9, Axew's Eye
South Lake Miloch, West Lake Axewell (Wanderer)
Dusty Bowl, Giant's Cap, Giant's Mirror, North Lake Miloch, South Lake Miloch, West Lake Axewell (Max Raid Battle)
South Lake Miloch, West Lake Axewell (Max Raid Battle) (Gigantamax Factor)
Expansion Pass
Fields of Honor, Training Lowlands (Wanderer)
Fields of Honor, Challenge Beach, Loop Lagoon, Insular Sea (Max Raid Battle)
Max Lair (Dynamax Adventure) (Gigantamax Factor)
Brilliant Diamond Shining Pearl
Evolve Krabby
Legends: Arceus
Unobtainable
Generation IX
Scarlet Violet
Unobtainable


In side games

Generation I
Pinball
Evolve Krabby
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Trozei!
Secret Storage 7, Mr. Who's Den
MD Red MD Blue
Evolve Krabby
Generation IV
MD Time MD Darkness
Brine Cave (B1F-B8F)
MD Sky
Brine Cave (B1F-B8F)
Rumble
Bright Beach (Normal Mode A)
Ranger: GS
Lapras Beach
Generation V
Rumble Blast
Lake: Shimmering Lake (post-ending)
Rumble U
Wonder Area: Go Big or Go Home!
Generation VI
Battle Trozei
Sacred Plains: Stage 2
Rumble World
Dewdrop Bay: Quiet Inlet (Center Boss, Back), Pearl Marsh: Pearl Lake (Special)
Generation VII
Rumble Rush
Charizard Sea2019, Mewtwo Sea, Bulbasaur Sea, Charizard SeaFinal, Mewtwo SeaFinal
Generation VIII
MD DX
Silver Trench (26F-35F), Grand Sea (24F-29F), Far-Off Sea (26F-35F)
Fainted Pokémon: Stormy Sea, Murky Cave, Marvelous Sea
Cross-Generation
Shuffle
Event: Pokémon Safari (15th release)


In events

Wild Area News
Games Event Gigantamax Location Level Distribution period
Sw Wild Area News Yes hide 40, 50, 60 February 7 to 16, 2020
Sw Wild Area News Yes hide 30, 40, 50, 60 February 16 to March 8, 2020
Sw Wild Area News No hide 30, 40, 50, 60 February 16 to March 8, 2020
Sw Wild Area News Yes hide 30, 40, 50, 60 February 27 to March 1, 2020
Sw Wild Area News Yes hide 40 June 2 to 29, 2020
Sw Wild Area News Yes hide 40 June 17 to 28, 2020
SwSh Wild Area News No hide 40 July 17 to 19, 2020
SwSh Wild Area News Yes hide 50 July 17 to 19, 2020
SwSh Wild Area News Yes hide 60 November 1, 2022, to End-of-life

Held items

Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.

Games Held items
Red Blue
Yellow

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
130
121 - 200 238 - 394
115
108 - 183 211 - 361
50
49 - 112 94 - 218
50
49 - 112 94 - 218
75
72 - 139 139 - 273
Total:
475
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 50.

Pokéathlon stats

Speed
1/2
Power
4/5 ★★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/2 ★★
Total
13/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

Kingler is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Wide Guard Rock Status 0000 00——% 10
011 Hammer Arm Fighting Physical 100100 09090% 10
011 Water Gun Water Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
011 Harden Normal Status 0000 00——% 30
011 Metal Claw Steel Physical 05050 09595% 35
1212 Mud Shot Ground Special 05555 09595% 15
1616 Protect Normal Status 0000 00——% 10
2020 Bubble Beam Water Special 06565 100100% 20
2424 Stomp Normal Physical 06565 100100% 20
3131 Flail Normal Physical 0000 100100% 15
3636 Razor Shell Water Physical 07575 09595% 10
4242 Slam Normal Physical 08080 07575% 20
4848 Swords Dance Normal Status 0000 00——% 20
5454 Crabhammer Water Physical 100100 09090% 10
6060 Guillotine Normal Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM83 TM83 Razor Shell Water Physical 07575 095}}95% 10
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR39 TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR60 TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR94 TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Hammer Arm Fighting Physical 100 90% 10
Knock Off Dark Physical 65 100% 20
Night Slash Dark Physical 70 100% 15
Slash Normal Physical 70 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kingler in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingler in that game.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility* Psychic Status —% 30
Ally Switch^ Psychic Status —% 15
Amnesia Psychic Status —% 20
Ancient Power Rock Special 60 100% 5
Flail Normal Physical 100% 15
Hammer Arm Fighting Physical 100 90% 10
Haze* Ice Status —% 30
Knock Off Dark Physical 65 100% 20
Night Slash Dark Physical 70 100% 15
Slam Normal Physical 80 75% 20
Slash Normal Physical 70 100% 20
Tickle* Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kingler in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingler in that game.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Chip Away × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Cut Normal Physical 05050 095}}95% 30
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI VII Haze Ice Status 0000 00—}}—% 30
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Quash Dark Status 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Tickle Normal Status 0000 100}}100% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Vise Grip Normal Physical 05555 100}}100% 30
I II III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Shallow Beach
Phrases
51%-100% HP These pincers pack 10,000 horsepower!
26%-50% HP I'm already down to half health... What gives?
1%-25% HP I'm weakened... I can't heft my pincers...
Level up Yes! Leveled up! There's new strength in my pincers!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: B
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Retrieve the Popular Ribbon from Basculin
Connected to: Inkay, Clawitzer
Connection Orb Set: 9

Phrases
Normal One scissor blade is a bit too heavy. *pant pant*
Low HP (< 50%) My claw is getting really…heavy…
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Cut ×2)
Not available in the past.
Browser entry R-022
It shoots orbs of water to attack.
Pokémon Rumble
Attack ●●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.19 seconds Base HP: 49
Base Attack: 79 Base Defense: 56 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Water
  Attack Power: 60 - 105   5

#690
 

Hyper Punch
Sometimes deals even more damage.


Pokémon GO
  Base HP: 146 Base Attack: 240 Base Defense: 181
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Bubble*, Metal Claw, Mud Shot
Charged Attacks: Vise Grip, X-Scissor, Water Pulse, Crabhammer*, Razor Shell*

Form data

Gigantamax

 
Gigantamax Factor
 
Kingler
Kingler
 Water 

 
Dynamax Band


Lasts for three turns
 
Gigantamax
Kingler
Kingler
 Water 

Evolution data

 
Unevolved
Krabby
 Water 
 
Level 28
 
First evolution
Kingler
 Water 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Let's Go, Pikachu! Let's Go, Eevee!
Generation VIII
Sword Shield
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
   
  For other sprites and images, please see Kingler images on the Bulbagarden Archives.


Trivia

  • Kingler shares its category name with Scizor. They are both known as the Pincer Pokémon, though Scizor was originally called the Scissors Pokémon.
  • Kingler's number in the National Pokédex and the Galar Pokédex in Sword and Shield are the same: 099.
  • Many of Kingler's Pokédex entries mention its claws having the crushing power of 10,000 horsepower. In actuality, horsepower is a unit of power which is energy divided by time—not related to pressure in any way. A more fitting unit would be pounds per square inch.

Origin

Kingler appears to be very similar to a fiddler crab or a terrestrial crab of the genus Cardisoma, which usually have one claw larger than the other. Crabs from the Eriphioidea family also share this trait, with one of its members, Pseudocarcinus gigas; being one of the largest crab species in the world. It may also draw inspiration from pliers and hammers. Conceptually, its crown of spikes and its name may allude to the king crab.

Its Gigantamax form may be based on Japanese spider crabs with a bubble beard, which may be a reference to the fact that crabs blow bubbles to keep oxygen flowing to the gills when they are out of the water. It also resembles a bearded king.

Name origin

Kingler may be a combination of king crab and angler. It may also involve fiddler crab.

In other languages

Language Title Meaning
  Japanese キングラー Kingler From king crab, fiddler crab, and angler
  French Krabboss From crabe and boss
  Spanish Kingler Same as English/Japanese name
  German Kingler Same as English/Japanese name
  Italian Kingler Same as English/Japanese name
  Korean 킹크랩 Kingkreb From king crab
  Mandarin Chinese 巨鉗蟹 / 巨钳蟹 Jùqiánxiè From , 鉗 / 钳 qián, and xiè
  Cantonese Chinese 巨鉗蟹 Geuihkìhmháaih From geui, kìhm, and háaih


Related articles

External links

  #0098: Krabby
Pokémon
#0100: Voltorb  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.