Kingdra (Pokémon)

Houndoom #229: Houndoom
Pokémon
#231: Phanpy Phanpy
This article is about the species. For a specific instance of this species, see Kingdra (disambiguation).
Kingdra キングドラ
Kingdra
#230
Kingdra



Images on the Bulbagarden Archives
Type
Water Dragon
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Sniper Cacophony
Cacophony
Damp
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Groups
Water 1 and Dragon
Hatch time
21 cycles
Height
5'11″ 1.8 m
Kingdra
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
335.1 lbs. 152.0 kg
Kingdra
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
207
Gen. II-IV
Unknown
IV
243
V+
Leveling rate
Medium Fast
EV yield
Total: 3
Kingdra
0
HP
1
Atk
0
Def
1
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F230.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Kingdra (Japanese: キングドラ Kingdra) is a dual-type Water/Dragon Pokémon.

It evolves from Seadra when traded holding a Dragon Scale. It is the final form of Horsea.

Biology

Kingdra is a large, seahorse-like Pokémon with a tightly curled tail. It is covered in blue scales except for its yellow, compact belly scales. There are thin spines with a single branch atop its head and thin, white fins under its cheeks. Its thin snout is powerful, allowing squirts of water jets with devastating power to be fired. Two-pronged fins extend slightly past its cheeks. On its back is a white fin supported by thin, blue spines similar to the ones on its head.

The yawn of a sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. Should it decide to emerge from the depths of the ocean, Kingdra's strength can create large whirlpools and sea-born tornadoes on the surface. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to rest and build up its energy. When a storm arrives, Kingdra is said to awaken and wander about in search of prey.

In the anime

 
Kingdra in the anime

Major appearances

Molly Hale used an illusion Kingdra to battle Misty in Spell of the Unown.

Kingdra made its anime debut under the ownership of Christopher in Dueling Heroes, where it lost to Totodile in the first match of the Whirl Cup Competition.

Gym Leader Clair of Blackthorn City has a Kingdra that first appeared in Fangs for Nothin'.

Minor appearances

A Kingdra was seen at a Pokémon Center in The Legend of Thunder!.

Kingdra also appeared in Pokémon Ranger and the Temple of the Sea.

Multiple Kingdra appeared in Kalos, Where Dreams and Adventures begin!.

Pokédex entries

Episode Pokémon Source Entry
EP216 Kingdra Ash's Pokédex Kingdra, the Dragon Pokémon. Normally at rest on the ocean floor, but in theories of high activity, even a yawn has enough power to create whirlpools.

In the manga

 
Kingdra in Pokémon Adventures

In the Pokémon Adventures manga

Silver's Seadra evolved into Kingdra when he traded it to Gold for Poliwhirl, which also evolved. The two then traded back, so that each would have their original, though evolved, Pokémon. It was then used in his battle with Gold in the ruins of Ecruteak City, where it defeated Sudobo after being switched in. He also uses it to climb waterfalls.

Clair of the Blackthorn Gym also has a Kingdra.

Juan also has a Kingdra which he used it to assist Ruby and Sapphire in their training.

In the TCG

Main article: Kingdra (TCG)


Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
Silver It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
Crystal It stores energy by sleeping at underwater depths at which no other life forms can survive.
Stadium 2 It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
Generation III
Ruby Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.
Sapphire Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey.
Emerald It sleeps quietly, deep on the seafloor. When it comes up to the surface, it creates a huge whirlpool that can swallow even ships.
FireRed It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
LeafGreen It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
Generation IV
Diamond It lives in caves on the seafloor and creates giant whirlpools every time it moves.
Pearl
Platinum
HeartGold It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
SoulSilver It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
Generation V
Black It lives in caves on the seafloor and creates giant whirlpools every time it moves.
White
Black 2 It lives in caves on the seafloor and creates giant whirlpools every time it moves.
White 2
Generation VI
X It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
Y It stores energy by sleeping at underwater depths at which no other life forms can survive.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Evolve Seadra
Crystal
None Evolve Seadra
Generation III
Ruby Sapphire
None Evolve Seadra
Emerald
None Evolve Seadra
FireRed LeafGreen
None Evolve Seadra
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Seadra
Platinum
None Evolve Seadra
HeartGold SoulSilver
None Evolve Seadra
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
Rare Routes 17, 18 and P2 Laboratory (Rippling Water)
Black 2 White 2
Rare Routes 17, 18 and P2 Laboratory (Rippling Water)
Dream World
None
Generation VI
X Y
None Evolve Seadra



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Seadra
Pokémon Trozei! Secret Storage 13
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Seadra
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Surrounded Sea (B1-B20)
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Bottomless Sea (B1-B49)
Pokémon Ranger Safra Sea
Pokémon Ranger:
Shadows of Almia
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Coral Sea
Eastern Sea
Pokémon Rumble Blast Beach: Sunny Seashore (Post-ending)

In events

Games Event Language Location Level Distribution period
RS Christmas Day Kingdra English United States 35 December 25, 2003
Yamamoto's Tournament Kingdra Japanese Japan 50 September 29 to October 6, 2013

Held items

Game Held Item(s)
Emerald*   Dragon Scale (5%)
Black White   Dragon Scale (5%)
Black 2 White 2   Dragon Scale (5%)
Events*   Life Orb (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
95
90 - 161 175 - 317
95
90 - 161 175 - 317
95
90 - 161 175 - 317
95
90 - 161 175 - 317
85
81 - 150 157 - 295
Total:
540
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/5 ★★☆☆☆
Power
4/4 ★★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/2 ★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ¼×
Water ¼×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Dragon Pulse Dragon Special 08585 100100% 10
00Start Yawn Normal Status 0000 —% 10
00Start Water Gun Water Special 04040 100100% 25
00Start SmokeScreen Normal Status 0000 100100% 20
00Start Leer Normal Status 0000 100100% 30
00Start Bubble Water Special 04040 100100% 30
044 SmokeScreen Normal Status 0000 100100% 20
088 Leer Normal Status 0000 100100% 30
1111 Water Gun Water Special 04040 100100% 25
1414 Focus Energy Normal Status 0000 —% 30
1818 BubbleBeam Water Special 06565 100100% 20
2323 Agility Psychic Status 0000 —% 30
2626 Twister Dragon Special 04040 100100% 20
3030 Brine Water Special 06565 100100% 10
4040 Hydro Pump Water Special 110110 08080% 5
4848 Dragon Dance Dragon Status 0000 —% 20
5757 Dragon Pulse Dragon Special 08585 100100% 10
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an evolution of Kingdra
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM60 Quash Dark Status 0000 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an evolution of Kingdra
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aurora Beam Ice Special 65 100% 20
Clear Smog* Poison Special 50 —% 15
Disable Normal Status 100% 20
DragonBreath Dragon Special 60 100% 20
Dragon Rage Dragon Special 100% 10
Flail Normal Physical 100% 15
Muddy Water Water Special 95 85% 10
Octazooka Water Special 65 85% 10
Outrage Dragon Physical 120 100% 10
Razor Wind Normal Special 80 100% 10
Signal Beam Bug Special 75 100% 15
Splash Normal Status —% 40
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kingdra in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingdra in that game.
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an evolution of Kingdra
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Draco Meteor Dragon Special 140 90% 5
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Kingdra can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kingdra cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an evolution of Kingdra
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an evolution of Kingdra
  • Click on the generation numbers at the top to see moves from other generations

By events

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Yamamoto's Tournament Kingdra Muddy Water Water Special 95 85% 10
Yamamoto's Tournament KingdraBWLv.50 Dragon Pulse Dragon Special 90 100% 10
  • A superscript level indicates that Kingdra can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an evolution of Kingdra
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 230.png Body size: 1
Recruit rate: Evolve
Friend Area: Treasure Sea
Phrases
51%-100% HP When I awaken, tornadoes form!
26%-50% HP Watch out. My HP is down by half already.
1%-25% HP I'm ruined... Conjuring up a tornado is a dream within a dream...
Level up Leveled up! My tornadoes gained in power as well!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My tornadoes gained in power as well!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%%
IQ group: C
Pokémon Ranger
Group:  Water  Poké Assist:  
( Water )
Field move:    
(Soak ×3)
Loops: 6 Min. exp.: 0 Max. exp.: 0
Browser entry  
Kingdra will attack with strong jets of water when it appears above the surface.
Pokémon Ranger: Shadows of Almia
Group:  Water  Poké Assist:  
( Dragon )
Field move:  
(Crush ×4)
Browser entry  
It blows bubbles from its mouth and lets loose widening rings of water to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water   
( Water )
Past
 
( Normal )
 
(Crush ×4)
Past
 
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Horsea
 Water 
 
Level 32
 
First evolution
Seadra
 Water 
 
Trade
holding Dragon Scale
 
Second evolution
Kingdra
 Water  Dragon 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Kingdra images on Bulbagarden Archives.

Trivia

Origin

Kingdra is based on a weedy sea dragon, but still shares many characteristics with regular seahorses. The fact that it dwells on the sea floor while creating whirlpools may be based on the mythical monster Charybdis. Its secondary Dragon-type may be a reference to a Japanese name for seahorses, 竜の落し子 tatsu-no-otoshigo, which means "dragon's child", and to the legends of Ryūjin and East Asian dragons, where they are said to bear power over the seas of the world, live on the floors of deep bodies of water, and are also known for their weather like ascensions into the heavens.

Name origin

Kingdra may be a combination of king and dragon or hydra (a mythological sea creature).

In other languages

Language Title Meaning
  Japanese キングドラ Kingdra From king, dragon, and hydra
  French Hyporoi From hippocampe and roi
  Spanish Kingdra Same as English name
  German Seedraking From Seepferd, Drache, and king
  Italian Kingdra Same as English name
  Korean 킹드라 Kingdeura Transliteration of its Japanese name
  Mandarin Chinese 刺龍王 / 刺龙王 Cìlóngwáng Literally "Sting dragon king"
  Cantonese Chinese


External links

  #229: Houndoom
Pokémon
#231: Phanpy  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.