Kanto Safari Zone: Difference between revisions

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* The Safari Zone is [[Beta Safari Zone|a location]] in [[Generation II]], but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered; however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the [[Pokémon Gold and Silver beta|development builds]] of {{v2|Gold and Silver|s}}.
* The Safari Zone is [[Beta Safari Zone|a location]] in [[Generation II]], but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered; however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the [[Pokémon Gold and Silver beta|development builds]] of {{v2|Gold and Silver|s}}.
** However, in {{2v2|HeartGold|SoulSilver}}, the Safari Zone is replaced with [[Pal Park]].
** However, in {{2v2|HeartGold|SoulSilver}}, the Safari Zone is replaced with [[Pal Park]].
* In {{game|Yellow}}, {{p|Tauros}}'s encounter rate at the Safari Zone is 10%, as opposed to the other [[Generation I]]-based games, where it's encounter rate is only 1% or 4%. As the Yellow Version is highly based on the anime this can be taken as a reference to the anime episode [[EP035]], where {{AP|Tauros}} were seen in large numbers around the Safari Zone, as opposed to its rarity in {{game|Red and Blue|s|the previous games}}.
* In {{game|Yellow}}, {{p|Tauros}}'s encounter rate at the Safari Zone is 10%, as opposed to the other [[Generation I]]-based games, where its encounter rate is only 1% or 4%. As the Yellow Version is highly based on the anime, this can be taken as a reference to the anime episode [[EP035]], where {{AP|Tauros}} were seen in large numbers around the Safari Zone, as opposed to its rarity in {{game|Red and Blue|s|the previous games}}.
** Another reference to the aforementioned episode in Yellow is the fact that {{p|Dragonair}}, which also appeared in the episode, is available in the Yellow Version, but not in the Red and Blue Versions.
** Another reference to the aforementioned episode in Yellow may be the fact that {{p|Dragonair}}, which also appeared in EP035, is available in the Yellow Version, but not in the Red and Blue Versions.
* In [[Generation I]], a scientist in a house in the top-right corner of Area 2 states, "''You can keep any item you find on the ground here. But, you'll run out of time if you try for all of them at once!''". However, so long as the player can use {{HM|03|Surf}} as soon as they pick it up, it is actually possible to collect all possible items in the Safari Zone in one visit.
* In [[Generation I]], a scientist in a house in the top-right corner of Area 2 states, "''You can keep any item you find on the ground here. But, you'll run out of time if you try for all of them at once!''". However, so long as the player can use {{HM|03|Surf}} as soon as they pick it up, it is actually possible to collect all possible items in the Safari Zone in one visit.
* In Pokémon Yellow, if the player tries to enter the Safari Zone with less than {{PDollar}}500, they can enter the Safari Zone for all of their remaining money but they get a number of Safari Balls proportional to the amount paid. If they have no money, they can enter for free but only receive a single Safari Ball.
* In Pokémon Yellow, if the player tries to enter the Safari Zone with less than {{PDollar}}500, they can enter the Safari Zone for all of their remaining money but they get a number of Safari Balls proportional to the amount paid. If they have no money, they can enter for free but only receive a single Safari Ball.
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