Kabuto (Pokémon)/Generation II learnset

← Kabuto Kabuto

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
011 Harden Normal 0000 —}}—% 30
1010 Absorb Grass 02020 100}}100% 20
1919 Leer Normal 0000 090}}90% 30
2828 Sand-Attack Ground 0000 100}}100% 15
3737 Endure Normal 0000 —}}—% 10
4646 Mega Drain Grass 04040 100}}100% 10
5555 AncientPower Rock 06060 100}}100% 5
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM19 Giga Drain Grass 60 100% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM27 Return Normal 100% 20
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM37 Sandstorm Rock —% 10
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Aurora Beam Ice 65 100% 20
BubbleBeam Water 65 100% 20
Dig* Ground 60 100% 10
Flail* Normal 100% 15
Rapid Spin Normal 20 100% 40
  • Moves marked with an asterisk (*) must be chain bred onto Kabuto in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kabuto in that game.
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Kabuto can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kabuto cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Rock Throw Rock 50 90% 15
  • A superscript level indicates that Kabuto can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see event moves from other generations