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- Not to be confused with High Jump Kick.
Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of Hitmonlee's signature moves.
Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.
In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
Generations II and III
The crash damage is increased from 1 HP to 1/8 of the damage it would've dealt if it had hit. The user will receive crash damage if Jump Kick is prevented by Protect or Detect.
Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now equal to half of the user's max HP, rounded down.
|| A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
|| May miss, damaging the user.
|| A strong jumping kick. May miss and hurt the kicker.
|| The user jumps up high, then kicks. If it misses, the user hurts itself.
| The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
In other games
|| Inflicts damage on the target, but hurts the user if it misses.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
In other languages