Johto Safari Zone: Difference between revisions

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Minor language improvement
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Each active area of the Safari Zone keeps a hidden counter of how many days it has been active, which is updated at midnight (00:00). After an area has been active for a predetermined number of days, it will be upgraded. Each upgrade acts as a multiplier for one block type within an area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points. Baoba ''may'' call to notify the player when this occurs, however, the upgrade comes into effect regardless of whether the call has been received. The upgrades cannot be reverted once obtained, even if the player moves the area out of the current rotation or removes the blocks.   
Each active area of the Safari Zone keeps a hidden counter of how many days it has been active, which is updated at midnight (00:00). After an area has been active for a predetermined number of days, it will be upgraded. Each upgrade acts as a multiplier for one block type within an area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points. Baoba ''may'' call to notify the player when this occurs, however, the upgrade comes into effect regardless of whether the call has been received. The upgrades cannot be reverted once obtained, even if the player moves the area out of the current rotation or removes the blocks.   


The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. Playing the game every day is not necessary to advance the counter. If the game detects a different clock (either by changing the date or time or by booting the game in a different system and saving,) the counter will freeze for 24 hours. After the penalty time is over, the counter doesn't reset to 0, but resumes from where it was before the clock change.
The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. Playing the game every day is not necessary to advance the counter. If the game detects a different clock (either by changing the date or time or by booting the game in a different system and saving,) the counter will freeze for 24 hours. After the penalty time is over, the counter doesn't reset to 0, nor does it advance to match the new clock, but resumes from where it was when the game was last saved.
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