Johto Safari Zone: Difference between revisions

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==Areas==
==Areas==
[[File:Safari_Zone_Customization.png|thumb|200px|right|The six areas of the Safari Zone]]
[[File:Safari_Zone_Customization.png|thumb|200px|right|The six areas of the Safari Zone]]
Like the {{ho|Safari Zone}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 12 unique defaults from the moment the Safari Zone is unlocked.
Like the {{ho|Safari Zone}} in [[Hoenn]] and [[Great Marsh]] in [[Sinnoh]], the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.


Customization happens on the [[Nintendo DS]]'s touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every combination of areas is possible: up to 665,280. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in [[Generation IV]], through [[mixing records]].
Customization happens on the [[Nintendo DS]]'s touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every combination of areas is possible: up to 665,280. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in [[Generation IV]], through [[mixing records]].


===Default area layouts===
===Default area layouts===
There are ten possible layouts that the areas can be arranged in by default when the {{player}} first reaches the Safari Zone. More areas can be added once [[Baoba]]'s second challenge is assigned to the player.
There are ten possible layouts that the areas can be arranged in by default when the {{player}} first reaches the Safari Zone. THe only thing common to these defaults is that the peak area is always right in front of the entrance. More areas can be added once [[Baoba]]'s second challenge is assigned to the player.  


{| align=center border="1" style="border: 1px solid #000; border-collapse: collapse;" width=410px cellspacing="0"
{| align=center border="1" style="border: 1px solid #000; border-collapse: collapse;" width=410px cellspacing="0"
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