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An '''index number''' is a number used internally by games to identify certain things. In the Pokémon games, there are index numbers for many things, most which are not seen other than by the programmers. | An '''index number''' is a number used internally by games to identify certain things. In the Pokémon games, there are index numbers for many things, most which are not seen other than by the programmers. | ||
Most specifically, there are index numbers for [[List of locations by index number|locations]], [[List of items by index number|items]], [[List of moves | Most specifically, there are index numbers for [[List of locations by index number|locations]], [[List of items by index number|items]], [[List of moves|moves]], [[List of abilities by index number|abilities]], and [[List of Pokémon by index number|Pokémon]], all of which will (usually) change between generations. There are a few for each, however, that remain unused, or are filled with "junk" data, such as the famed [[glitch]] Pokémon [[Missingno.]], or useless items, such as [[Teru-sama]]. | ||
Strangely, only [[Generation I]] had a Pokémon's index number and [[National Dex]] number not line up, at least for the most part, unlike subsequent generations. There is, however, some discrepancy between the index and National numbers, after [[Generation II]]. For example, in [[Generation III]], {{p|Chimecho}} is National Pokédex number 358, but its index number is 411. [[Alternate forms]] of a Pokémon, most notably {{p|Unown}} in Generation III and {{p|Wormadam}} in [[Generation IV]], also will have differing index numbers to accomodate their differences. | Strangely, only [[Generation I]] had a Pokémon's index number and [[National Dex]] number not line up, at least for the most part, unlike subsequent generations. There is, however, some discrepancy between the index and National numbers, after [[Generation II]]. For example, in [[Generation III]], {{p|Chimecho}} is National Pokédex number 358, but its index number is 411. [[Alternate forms]] of a Pokémon, most notably {{p|Unown}} in Generation III and {{p|Wormadam}} in [[Generation IV]], also will have differing index numbers to accomodate their differences. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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