Ice Ball (move)

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Ice Ball
アイスボール Ice Ball
Type  Ice
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporaily stops the crowd from growing excited.
Condition  Beauty
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing Ice-type move introduced in Generation III. Prior to Generation VI, it was the signature move of the Spheal evolution family.

Effect

Ice Ball does damage over five turns, increasing in power for each consecutive hit. The power will reset after five turns or if Ice Ball is interrupted. If the Pokémon uses Defense Curl any time before Ice Ball, Ice Ball's power is doubled as long as the Pokémon remains in battle.

Generation VI

Pokémon with Bulletproof are immune to Ice Ball.

Description

Games Description
RSE A 5-turn attack that gains power on successive hits.
FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
ColoXD An attack lasting 5 turns with rising intensity.
DPPtHGSS The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
BWB2W2
XYORAS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
363   Spheal Ice Water 13 13 13 13
364   Sealeo Ice Water 13 13 13 13
365   Walrein Ice Water 13 13 13 13
712   Bergmite Ice Ice       30
713   Avalugg Ice Ice       30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
060   Poliwag Water Water                 
225   Delibird Ice Flying                 
258   Mudkip Water Water                  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★
Power: 18
Accuracy: 90%
Effect: Doubles in power with each consecutive hit.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
Conq. The user continually rolls into the target several times. It becomes stronger each time it hits.


In the anime

 
Sealeo
 
Walrein
The user creates a ball of ice that is launched at the foe. The attack gets bigger and stronger each time it is used.
Pokémon Method
User First Used In Notes
  Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.
Rocky's Walrein Training Wrecks Debut
  Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.
Juan's Sealeo The Great Eight Fate! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Though rarely encountered under normal circumstances, this move has the distinction of being capable of attaining the highest base power; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, the move will have a base power of 960. It shares this distinction with Rollout, its Rock-type counterpart.
  • A level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by receiving the effects of Helping Hand from two allies in a triple battle, holding a Metronome, Power Trick, a Skill Swap to Pure Power, a conversion to Ice, and 6 stages of positive Attack stat changes. Also, both of Shuckle's partners must have the Ability Flower Gift and the weather must be sunny. On the 5th turn of using a Defense Curl-boosted Ice Ball (learned via Mimic) consecutively without any misses, if used against a level 1 Noibat with minimum Defense stats, that has 6 stages of negative Defense stat changes (such as from being subject to Screech 3 times), and being under the effect of Forest's Curse it can deal 721,899,685 damage with a critical hit.
  • Though in the games, Ice Ball makes contact, the anime portrays the move as a projectile that does not involve the user and target making physical contact. A similar situation occurs with Petal Dance and Grass Knot, both of which have anime depictions that contradict the fact that they make contact in the games.
    • Conversely, the opposite is true for Sky Attack, which does not make contact in the games, but does so in the anime.

In other languages

Language Title
Chinese Cantonese 冰球 Bīng Kàuh
Mandarin 冰球 Bīng Qíu
  Dutch IJsbal
  Finnish Jääpallo
  French Ball'Glace
  German Frostbeule
  Greek Σφαίρα Πάγου
  Italian Palla Gelo
  Korean 아이스볼 Ice Ball
Portuguese   Brazil Esfera de Gelo
Bola de Gelo (TCG)
  Portugal Bola de Gelo
  Serbian Ledena Lopta
Spanish   Latin America Bola de Hielo
  Spain Bola Hielo


Variations of the move Rollout
  RolloutIce Ball


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.