Huntail (Pokémon)

Revision as of 05:58, 8 November 2013 by 050294 (talk | contribs) (→‎Evolution)
Clamperl #366: Clamperl
Pokémon
#368: Gorebyss Gorebyss
Huntail ハンテール
Huntail
#367
Huntail



Images on the Bulbagarden Archives
Type
Water Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim Cacophony
Cacophony
Water Veil
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
60 (14.8%)
Breeding
Egg Group
Water 1
Hatch time
21 cycles
Height
5'07" 1.7 m
Huntail
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
59.5 lbs. 27.0 kg
Huntail
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
178
Gen. III-IV
Unknown
IV
170
V+
Leveling rate
Erratic
EV yield
Total: 2
Huntail
0
HP
1
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body02.png
Footprint
F367.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Huntail (Japanese: ハンテール Huntail) is a Water-type Pokémon.

It evolves from Clamperl when traded holding a Deep Sea Tooth. It is one of Clamperl's final forms, the other being Gorebyss.

Biology

Huntail is a light-blue aquatic Pokémon with a serpentine body. Orange, semi-circular fins run the length of its spine, and there are two additional fins on the underside of its lower jaw. A large, fan-like fin projects from the top of its head. Its body and face is dotted with white spots that are bordered by orange rings. There are also orange rings surrounding its eyes, and it has a large mouth filled with sharp teeth. The tip of its tail is shaped similarly to a fish with a single dorsal and pectoral fin and glowing eyespots. It uses this fish-like tail to attract prey, and then uses its mouth to grab and swallow the prey whole. It swims by wiggling its body, and its eyes can see even in darkness. Its sturdy spine allows it to survive high pressure deep under the sea.

In the anime

Major appearances

 
Huntail in the anime

Huntail first appeared in The Evolutionary War. In that particular episode a person has to be on Island C to evolve Clamperl into a Huntail.

Minor appearances

Huntail made a cameo appearance in The Relicanth Really Can.

A Huntail appeared in the opening of Lucario and the Mystery of Mew.

Multiple Huntail also appeared in Pokémon Ranger and the Temple of the Sea.

A Huntail appeared in Up Close and Personable!

Pokédex entries

Episode Pokémon Source Entry
AG095 Huntail Ash's Pokédex Huntail, the Deep Sea Pokémon. Huntail is the evolved form of Clamperl. It uses its fish shaped tail to entice prey before snapping it up in its large jaws.

In the manga

In the Pokémon Adventures manga

Huntail has appeared in aquariums belonging to Mr. Briney and Team Aqua. It also made a cameo appearance as a Pokémon that Sapphire swam on while she trained herself to be part of the wild.

In the TCG

Main article: Huntail (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Huntail's presence went unnoticed by people for a long time because it lives at extreme depths in the sea. This Pokémon's eyes can see clearly even in the murky dark depths of the ocean.
Sapphire Huntail's tail is shaped like a fish. It uses the tail to attract prey, then swallows the prey whole with its large, gaping mouth. This Pokémon swims by wiggling its slender body like a snake.
Emerald To withstand the crushing pressure of water deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up.
FireRed It lives deep in the sea where no light ever filters down. It lights up its small fish-like tail to attract prey.
LeafGreen
Generation IV
Diamond It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
Pearl
Platinum
HeartGold It lives deep in the pitch-dark sea. It attracts prey by moving its tail in mimicry of a small animal.
SoulSilver
Generation V
Black It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
White
Black 2 It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.
White 2
Generation VI
X It lives deep in the sea where no light ever filters down. It lights up its small fishlike tail to attract prey.
Y It lives deep in the sea. With a tail shaped like a small fish, it attracts unsuspecting prey.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Evolve Clamperl
Emerald
None Evolve Clamperl
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Clamperl
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
RareB
NoneW
Route 4 (Fishing)B
Evolve ClamperlW
Black 2 White 2
RareB2
NoneW2
Route 4 (Rippling water)B2
Evolve ClamperlW2
Dream World
None
Generation VI
X Y
Very RareX
NoneY
Route 12 (Super Rod)X

Evolve ClamperlY



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Clamperl
Pokémon Trozei! Endless Level 55
Forever Level 5
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Clamperl
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger:
Shadows of Almia
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Canal Ruins
Pokémon Rumble Blast Beach: Echo Valley (Post-ending)

Held items

Game Held Item(s)
Black White   DeepSeaTooth (5%)
Black 2 White 2   DeepSeaTooth (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
104
98 - 171 191 - 337
105
99 - 172 193 - 339
94
89 - 160 173 - 315
75
72 - 139 139 - 273
52
51 - 114 98 - 223
Total:
485
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
5/5 ★★★★★
Skill
1/2
Stamina
3/3 ★★★
Jump
2/3 ★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Whirlpool Water Special 03535 08585% 15
066 Bite Dark Physical 06060 100100% 25
1010 Screech Normal Status 0000 08585% 40
1515 Water Pulse Water Special 06060 100100% 20
1919 Scary Face Normal Status 0000 100100% 10
2424 Ice Fang Ice Physical 06565 09595% 15
2828 Brine Water Special 06565 100100% 10
3333 Baton Pass Normal Status 0000 —% 40
3737 Dive Water Physical 08080 100100% 10
4242 Crunch Dark Physical 08080 100100% 15
4646 Aqua Tail Water Physical 09090 09090% 10
5151 Hydro Pump Water Special 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Ring Water Status —% 20
Barrier* Psychic Status —% 30
Body Slam Normal Physical 85 100% 15
Brine Water Special 65 100% 10
Confuse Ray Ghost Status 100% 10
Endure Normal Status —% 10
Mud Sport Ground Status —% 15
Muddy Water Water Special 95 85% 10
Refresh Normal Status —% 20
Supersonic Normal Status 55% 20
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Huntail in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Huntail in that game.
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
  • A black abbreviation in a colored box indicates that Huntail can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Huntail cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Clamp Water Physical 35 85% 15
  Water Gun Water Special 40 100% 25
  Iron Defense Steel Status —% 15
  Shell Smash Normal Status —% 15
  Captivate Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 367.png Body size: 1
Recruit rate: Evolve
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP I like the bottom of the sea where it's dark and relaxing.
26%-50% HP Darn... Only half my HP's still left.
1%-25% HP My time's up... Even my taillight's fading...
Level up I leveled up! I wish it were darker, though...
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up! I wish it were darker, though...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Water  Poké Assist:  
( Dark )
Field move:  
(Crush ×3)
Browser entry  
It attacks by letting loose dark pulses and biting.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water   
( Water )
Past
 
( Normal )
 
(Crush ×3)
Past
 
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Clamperl
 Water 
 
Trade
holding DeepSeaTooth
 
First evolution
Huntail
 Water 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Huntail images on Bulbagarden Archives.

Trivia

Origin

It appears to have been based on the gulper eel or viperfish. However, it most closely resembles the rarely seen oarfish, mainly because of its orange-colored crest and fins.

Name origin

Huntail may be a combination of hunt or 斑点 hanten (speck or fleck) and tail.

In other languages

Language Title Meaning
  Japanese ハンテール Huntail From hunt or 斑点 hanten (speck or fleck) and tail
  French Serpang From serpent and anguille and maybe fang
  Spanish Huntail Same as English name
  German Aalabyss From Aal and abyss
  Italian Huntail Same as English name
  Korean 헌테일 Huntail Same as Japanese name
  Mandarin Chinese 獵斑魚 Liè Bān Yú From its Japanese name. Combination of , 斑點, and . Literally "Hunting speckled fish".
  Cantonese Chinese


External links

  #366: Clamperl
Pokémon
#368: Gorebyss  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.