Houndour (Pokémon)/Generation IV learnset

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← Houndour Houndour

By leveling up

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥
011 Ember Fire Special 04040 100}}100% 25 Beauty 3 ♥♥♥
044 Howl Normal Status 0000 00—}}—% 40 Cool 0  
099 Smog Poison Special 02020 070}}70% 20 Tough 3 ♥♥♥
1414 Roar Normal Status 0000 100}}100% 20 Cool 2 ♥♥
1717 Bite Dark Physical 06060 100}}100% 25 Tough 3 ♥♥♥
2222 Odor Sleuth Normal Status 0000 00—}}—% 40 Smart 1
2727 Beat Up Dark Physical 01010 100}}100% 10 Smart 2 ♥♥
3030 Fire Fang Fire Physical 06565 095}}95% 15 Beauty 3 ♥♥♥
3535 Faint Attack Dark Physical 06060 00—}}—% 20 Smart 2 ♥♥
4040 Embargo Dark Status 0000 100}}100% 15 Cute 2 ♥♥
4343 Flamethrower Fire Special 09595 100}}100% 15 Beauty 2 ♥♥
4848 Crunch Dark Physical 08080 100}}100% 15 Tough 2 ♥♥
5353 Nasty Plot Dark Status 0000 00—}}—% 20 Cute 0  
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM05 Roar Normal Status 100% 20 Cool 2 ♥♥
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM12 Taunt Dark Status 100% 20 Smart 0  
  TM17 Protect Normal Status —% 10 Cute 0  
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM22 SolarBeam Grass Special 120 100% 10 Cool 1
  TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM35 Flamethrower Fire Special 95 100% 15 Beauty 2 ♥♥
  TM36 Sludge Bomb Poison Special 90 100% 10 Tough 2 ♥♥
  TM38 Fire Blast Fire Special 120 85% 5 Beauty 2 ♥♥
  TM41 Torment Dark Status 100% 15 Tough 0  
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM46 Thief Dark Physical 40 100% 10 Tough 0  
  TM49 Snatch Dark Status —% 10 Smart 0  
  TM50 Overheat Fire Special 140 90% 5 Beauty 2 ♥♥
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM61 Will-O-Wisp Fire Status 75% 15 Beauty 2 ♥♥
  TM63 Embargo Dark Status 100% 15 Cute 2 ♥♥
  TM66 Payback Dark Physical 50 100% 10 Cool 1
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM79 Dark Pulse Dark Special 80 100% 15 Cool 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Beat Up Dark Physical 10 100% 10 Smart 2 ♥♥
Counter Fighting Physical 100% 20 Tough 2 ♥♥
FeintHGSS Normal Physical 50 100% 10 Beauty 0  
Fire Fang Fire Physical 65 95% 15 Beauty 3 ♥♥♥
Fire Spin Fire Special 15 70% 15 Beauty 0  
Nasty Plot Dark Status —% 20 Cute 0  
Punishment Dark Physical 100% 5 Smart 1
Pursuit Dark Physical 40 100% 20 Smart 1
Rage Normal Physical 20 100% 20 Cool 0  
Reversal Fighting Physical 100% 15 Cool 2 ♥♥
Spite Ghost Status 100% 10 Tough 2 ♥♥
Thunder Fang Electric Physical 65 95% 15 Smart 3 ♥♥♥
Will-O-Wisp Fire Status 75% 15 Beauty 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Heat Wave Fire Special 100 90% 10 Beauty 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Spite Ghost Status 100% 10 Tough 2 ♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Super Fang Normal Physical 90% 10 Tough 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
  • A black abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Charm Normal Status 0000 100}}100% 20 Cute 2 ♥♥
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Nightmare Ghost Status 0000 100}}100% 15 Smart 2 ♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see transfer-only moves for other generations