Houndour (Pokémon)/Generation II learnset

Revision as of 15:34, 9 December 2016 by Kogoro (talk | contribs) (Protected "Houndour (Pokémon)/Generation II learnset" ([Move=Allow only administrators] (indefinite)))

← Houndour Houndour

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Leer Normal 0000 100}}100% 30
011 Ember Fire 04040 100}}100% 25
077 Roar Normal 0000 100}}100% 20
1313 Smog Poison 02020 070}}70% 20
2020 Bite Dark 06060 100}}100% 25
2727 Faint Attack Dark 06060 —}}—% 20
3535 Flamethrower Fire 09595 100}}100% 15
4343 Crunch Dark 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM05 Roar Normal 100% 20
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM23 Iron Tail Steel 100 75% 15
  TM27 Return Normal 100% 20
  TM30 Shadow Ball Ghost 80 100% 15
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM36 Sludge Bomb Poison 90 100% 10
  TM38 Fire Blast Fire 120 85% 5
  TM39 Swift Normal 60 —% 20
  TM42 Dream Eater Psychic 100 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM50 Nightmare Ghost 100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Beat Up Dark 10 100% 10
Counter Fighting 100% 20
Fire Spin Fire 15 70% 15
Pursuit Dark 40 100% 20
Rage Normal 20 100% 20
Reversal* Fighting 100% 15
Spite Ghost 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations