Houndour (Pokémon)

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For Pokémon GO information on this species, see the game's section.
227MS.png #227: Skarmory
Pokémon
#229: Houndoom 229MS.png
Houndour
Dark Pokémon
デルビル
Delvil
#228
Houndour



Images on the Bulbagarden Archives
Type
Dark Fire
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Early Bird or Flash Fire Cacophony
Cacophony
Unnerve
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
120 (24.9%)
Breeding
Egg Group
Field
Hatch time
21 cycles
Height
2'00″ 0.6 m
Houndour
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
23.8 lbs. 10.8 kg
Houndour
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
114
Gen. II-IV
Unknown
IV
66
V+
Leveling rate
Slow
EV yield
Total: 1
Houndour
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body08.png
Footprint
F228.png F000.png
{{{form2}}}
Pokédex color
Black
Base friendship
35
External Links

Houndour (Japanese: デルビル Delvil) is a dual-type Dark/Fire Pokémon introduced in Generation II.

It evolves into Houndoom starting at level 24.

Biology

Houndour is a quadruped, canine Pokémon with short, black fur and a red underbelly and muzzle. Its ears and tail are both short and pointed. Two fangs protrude from its upper jaw, and its triangular nose is black. There are white bands on its ankles, and rib-like ridges on its back. Houndour appears to have a simplistic, stylized skull on its forehead with the eye orbits creating eyebrow patterning above its actual eyes. It also has circular, red paw pads on each of its three-toed paws.

Houndour is an intelligent Pokémon that forms packs to hunt for prey, and shows unparalleled teamwork. As seen in the anime, it will not abandon a sick pack member. It communicates using various barks and howls. Barks are used to determine the location of a pack member during a hunt, while howls are used as declaration of ownership over a territory. Houndour can typically be found around rough terrain.

In the anime

 
Houndour in the anime

Major appearances

Houndour made its anime debut in Hour of the Houndour. A pack of these Pokémon were stealing food to aid their sick friend. Ash helped the ailing Houndour to a Pokémon Center.

A Houndour is one of the enemies of the Pichu Brothers, and can normally be seen chasing them, or anyone else that angers it. It has appeared in Pikachu and Pichu, Trouble in Big Town, Of Meowth and Pokémon, Pichu Bros. in Party Panic and made a cameo in Giratina and the Sky Warrior.

Cassidy's Houndour debuted in The Mystery is History.

Multiple Houndour have appeared in From A to Z!, Meeting at Terminus Cave!, and A Towering Takeover! under the ownership of Team Flare Grunts.

Minor appearances

A Houndour belonging to a Trainer named Ralph appeared at the Pokémon Jujitsu Academy in Ariados, Amigos where it defeated Mickey's Hypno.

Two Houndour were among the Pokémon resting in some hot springs in Entei at Your Own Risk.

A Houndour was seen being fed by Tracey at Professor Oak's Laboratory in Johto Photo Finish.

A Houndour made a small appearance in The Rise of Darkrai as one of the Pokémon Darkrai hit with a Dark Void.

A group of Houndour also appeared in Genesect and the Legend Awakened at Pokémon Hills.

A Houndour appeared during Mega Audino journal in A Race for Home!, where it was fighting with a Scraggy.


Pokédex entries

Episode Pokémon Source Entry
EP150 Houndour Ash's Pokédex Houndour, the Dark Pokémon. Houndour travel in packs and communicate though barks in order to surround their prey.

In the manga

In the Pokémon Adventures manga

In Pokémon Adventures, Gold is attacked by and defeated by four Pokémon, including a Houndour, when he enters the Ilex Forest, and is then warned to stay out by the Masked Man in You Ain't Nothin' but a Houndour and The Ariados up There. This Houndour is later used against Lt. Surge during his battle against the Masked Man, where its howls summon a herd of wild Houndour to aid it in battle. Although their constant howling prevented Lt. Surge from moving, he is able to have multiple Electrode use Selfdestruct to knock them down, allowing Surge to flee during the confusion.

One of Carl's Houndoom was seen as a Houndour in The Escape, the round in which Green and Silver escaped from Pryce.

In the Pokémon Gotta Catch 'Em All manga

Shū has a Houndour in the Pokémon Gotta Catch 'Em All manga.

In the Pokémon Gold & Silver: The Golden Boys manga

Houndour is Grey's only known Pokémon in the The Golden Boys manga.

In the Pokémon Pocket Monsters manga

Giovanni used a Houndour as part of his evil plans in PM081.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS139 It communicates with fellow Houndours via a unique howl, informing them of its location. The herd will then move in together on their prey.*

In the TCG

Main article: Houndour (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II
Gold It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Silver To corner prey, they check each other's location using barks that only they can understand.
Crystal Around dawn, its ominous howl echoes through the area to announce that this is its territory.
Stadium 2 It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Generation III
Ruby Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is unparalleled.
Sapphire
Emerald Houndour communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is simply unparalleled.
FireRed To corner prey, they check each other's location using barks that only they can understand.
LeafGreen It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Generation IV
Diamond It conveys its feelings using different cries. It works in a pack to cleverly take down prey.
Pearl
Platinum It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
HeartGold It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
SoulSilver To corner prey, they check each other's location using barks that only they can understand.
Generation V
Black It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
White
Black 2 It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
White 2
Generation VI
X Around dawn, its ominous howl echoes through the area to announce that this is its territory.
Y To corner prey, they check each other's location using barks that only they can understand.
Omega Ruby Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is unparalleled.
Alpha Sapphire


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Route 7Night
Crystal
Route 7Night
Generation III
Ruby Sapphire
Trade, Event
Emerald
Safari Zone extension
FireRed LeafGreen
Trade, Event
Colosseum
Trade
XD
Cipher Lab (Shadow)
Generation IV
Diamond
Trade
Pearl
Breed Houndoom
Platinum
Route 214, Valor Lakefront
HeartGold SoulSilver
Route 7Night
Safari Zone
Pal Park
Mountain
Pokéwalker
Volcano Path
Generation V
Black
Route 9 (Swarm)
White
Trade
Black 2 White 2
Trade
Dream World
Spooky Manor
Generation VI
X
Route 10
Y
Trade
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Pokémon Bank


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Trozei!
Phobos Secret Fort: Phobosphere, Endless Level 19, Forever Level 19, Mr. Who's Den
MD Red MD Blue
Silent Chasm (5F-7F), Howling Forest (1F-8F), Joyous Tower (25F-27F)
Generation IV
MD Time MD Darkness
Shimmer Hill (1F-17F), Final Maze (B1-B48)
MD Sky
Shimmer Hill (1F-17F), Final Maze (B1-B48)
Ranger: SoA
Cargo Ship, Oil Field Hideout
Ranger: GS
Oblivia Ruins, Fire Temple
Generation V
Rumble Blast
Lake: Sunny Seashore (Post-ending)
Rumble U
Flower Garden: Festival on Mount Moon, Magical Lake: Protect Pichu in the Forest,
Chill Battle: The Three Little Tepig
Generation VI
Battle Trozei
Safari Jungle: Stage 1Th
Shuffle
Event: A New Pokémon Safari!
Rumble World
Dark Land: Chilling Graveyard (All Areas),
Legend Terrain: Tomb of Nightmares (Center Boss, Back, Special)


In events

Games Event Language Location Level Distribution period
RSEFRLG Gather More Pokémon! Sixth Campaign Houndour Japanese Japan 10 April 22 to May 8, 2006

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
60
58 - 123 112 - 240
30
31 - 90 58 - 174
80
76 - 145 148 - 284
50
49 - 112 94 - 218
65
63 - 128 121 - 251
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
3/4 ★★★
Total
16/18 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Ember Fire Special 04040 100100% 25
044 Howl Normal Status 0000 —% 40
088 Smog Poison Special 03030 07070% 20
1313 Roar Normal Status 0000 —% 20
1616 Bite Dark Physical 06060 100100% 25
2020 Odor Sleuth Normal Status 0000 —% 40
2525 Beat Up Dark Physical 0000 100100% 10
2828 Fire Fang Fire Physical 06565 09595% 15
3232 Feint Attack Dark Physical 06060 —% 20
3737 Embargo Dark Status 0000 100100% 15
4040 Foul Play Dark Physical 09595 100100% 15
4444 Flamethrower Fire Special 09090 100100% 15
4949 Crunch Dark Physical 08080 100100% 15
5252 Nasty Plot Dark Status 0000 —% 20
5656 Inferno Fire Special 100100 05050% 5
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05  TM05 Roar Normal Status 0000 —}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM95  TM95 Snarl Dark Special 05555 095}}95% 15
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Beat Up Dark Physical 100% 10
Counter Fighting Physical 100% 20
Destiny Bond* Ghost Status —% 5
Feint Normal Physical 30 100% 10
Fire Fang Fire Physical 65 95% 15
Fire Spin Fire Special 35 85% 15
Nasty Plot Dark Status —% 20
Punishment Dark Physical 100% 5
Pursuit Dark Physical 40 100% 20
Rage Normal Physical 20 100% 20
Reversal Fighting Physical 100% 15
Spite Ghost Status 100% 10
Sucker Punch Dark Physical 70 100% 5
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Smokescreen Houndour (EX Team Rocket Returns 59)

Side game data

Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 11.4%
Friend Area: Ravaged Field
Phrases
51%-100% HP I'm good at running down prey using teamwork.
26%-50% HP My HP's been cut in half.
1%-25% HP I can't go on... I'm about to drop...
Level up Yes! I got my level up! I'll work harder!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger: Shadows of Almia
Group:
Dark
Poké Assist:  
Dark
Field move:  
(Tackle ×1)
Browser entry R-000
It spits blobs of fire and lets loose dark pulses to attack.
Pokémon Ranger: Guardian Signs
Group:
Dark
Poké Assist:
(present)
 
Dark
Field move:
(present)
 
(Tackle ×2)
Poké Assist:
(past)
 
Dark
Field move:
(past)
 
(Tackle ×1)
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It releases a dark pulse around itself that makes Pokémon Tired.
Pokémon Rumble Blast
Attack ●●
Defense
Speed ●●●
Pokémon Battle Trozei
Dark
Attack Power: ★★★★

 

Pokémon Shuffle
 
Fire
  Attack Power: 50 - 70   0

#489
 

Mega Boost
Fills the Mega Gauge of a Pokémon of the same type.


Pokémon GO
  Base HP: 90 Base Attack: 152 Base Defense: 93
Egg Distance: ? km Buddy Distance: 3 km Evolution Requirement:   50
Fast Attacks: Feint Attack, Ember
Charged Attacks: Crunch, Flamethrower, Dark Pulse

Evolution

 
Unevolved
Houndour
 Dark  Fire 
 
Level 24
 
First evolution
Houndoom
 Dark  Fire 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Houndour images on the Bulbagarden Archives.


Trivia

Origin

Houndour may have been based on the Cerberus of Greek and Roman mythology, or other legends of hellhounds. Houndour is also similar in appearance to Dobermanns and Rottweilers.

Name origin

Houndour is a combination of hound and dour (sullen or severe).

Delvil is a corruption of devil.

In other languages

Language Title Meaning
  Japanese デルビル Delvil Corruption of devil
  French Malosse From mal and molosse
  Spanish Houndour Same as English name
  German Hunduster From Hund and düster
  Italian Houndour Same as English name
  Korean 델빌 Delvil Transliteration of its Japanese name
  Mandarin Chinese 戴魯比 / 戴鲁比 Dàilǔbǐ Transliteration of its Japanese name
  Cantonese Chinese


External links


  #227: Skarmory
Pokémon
#229: Houndoom  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.