Houndour (Pokémon)

Skarmory #227: Skarmory
Pokémon
#229: Houndoom Houndoom
Houndour
デルビル Delvil
#228
228Houndour.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Dark Fire
Category
Dark Pokémon
Abilities
Early Bird or Flash Fire Unnerve
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#214
Hoenn
#366
Sinnoh
#176
Regional Browser numbers
Almia
R-153
Oblivia
R-266 N-083
Height
2'00″
Imperial
0.6 m
Metric
Weight
23.8 lbs.
Imperial
10.8 kg
Metric
Dex color
Black
Catch rate
120 (15.7%)
Body style
Body08.png BodyUnknown.png
Blue-Striped
Footprint
 F228.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 114 Battle Exp.: 1141*

Houndour (Japanese: デルビル Delvil) is a dual-type Dark/Fire Pokémon.

It evolves into Houndoom starting at level 24.

Biology

Physiology

Houndour is a dog-like Pokémon with short, black fur. It has a red underbelly and snout. Houndour has short, pointed ears and a tail. Houndour’s fangs protrude out of its mouth, and its nose is dark in coloration. There are white bands on Houndour's ankles, and more rib-like ones on its back. Houndour appears to have a simplistic, stylized skull on its forehead, with the orbits looking much like ‘eyebrow’ patterning commonly seen on dogs. Houndour also has circular, red-colored patterning on the underside of its paws.

Gender differences

None.

Special abilities

Houndour is capable of various Dark- and Fire-type attacks (including the rarely-known Beat Up attack). Houndour can also use a couple of Poison-type damaging moves and Thunder Fang.

Houndour hunting packs show off unparalleled teamwork by communicating through the use of barks and howls.

Behavior

Houndour normally travel in packs. They are very protective of one another and will not abandon any of its pack if they are hurt. It can be presumed that, as Houndour hunt in packs, they are fairly smart. Houndour use a variety of cries, and different ones for pursuing prey and communicating with others. Houndour convey their feelings using different cries, and corner prey by checking each other’s location using barks. Around dawn, Houndour’s ominous howl echoes through the area to announce its ownership of its territory.

Habitat

Although Houndour inhabit deep woods, they may also appear near volcanic areas. Their dark fur allows them to blend in at night.

Diet

Main article: Pokémon food

Houndour are carnivorous Pokémon that mainly eat small mammals.

In the anime

 
Houndour in the anime

Major appearances

Houndour made its anime debut in Hour of the Houndour. A pack of these Pokémon were stealing food to aid their sick friend. Ash helped the ailing Houndour to a Pokémon Center.

A Houndour is one of the enemies of the Pichu Brothers, and can normally be seen chasing them, or anyone else that angers it. It has appeared in Pikachu and Pichu, Trouble in Big Town, Of Meowth and Pokémon, Pichu Bros. in Party Panic and made a cameo in Giratina and the Sky Warrior.

Cassidy's Houndour debuted in The Mystery is History.

Minor appearances

A Houndour belonging to a Trainer named Ralph appeared at the Pokémon Jujitsu Academy in Ariados, Amigos where it defeated Mickey's Hypno.

Two Houndour were among the Pokémon resting in some hot springs in Entei at Your Own Risk.

A Houndour was seen being fed by Tracey at Professor Oak's Laboratory in Johto Photo Finish.

A Houndour made a small appearance in The Rise of Darkrai as one of the Pokémon Darkrai hit with a Dark Void.

Pokédex entries

Episode Pokémon Source Entry
EP150 Houndour Ash's Pokédex Houndour, the Dark Pokémon. Houndour travel in packs and communicate though barks in order to surround their prey.

In the manga

 
The Masked Man's Houndour

In the Pokémon Adventures manga

In Pokémon Adventures, Gold is attacked by and defeated by four Pokémon, including a Houndour, when he enters the Ilex Forest, and is then warned to stay out by the Masked Man.

This Houndour is later used against Lt. Surge during his battle against the Masked Man, where its howls summon a herd of wild Houndour to aid it in battle. Although their constant howling prevented Lt. Surge from moving, he is able to have multiple Electrode use Selfdestruct to knock them down, allowing Surge to flee during the confusion.

In the Pokémon Get da ze! manga

Shū has a Houndour in the Pokémon Get da ze! manga.

In the Pokémon Gold & Silver: The Golden Boys manga

Houndour is Grey's only known Pokémon in the The Golden Boys manga.

In the Pokémon Pocket Monsters manga

Giovanni used a Houndour as part of his evil plans in PM081.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS139 It communicates with fellow Houndours via a unique howl, informing them of its location. The herd will then move in together on their prey.*

In the TCG

Main article: Houndour (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Silver To corner prey, they check each other's location using barks that only they can understand.
Crystal Around dawn, its ominous howl echoes through the area to announce that this is its territory.
Stadium 2 It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Generation III
Ruby Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is unparalleled.
Sapphire
Emerald Houndour communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is simply unparalleled.
FireRed To corner prey, they check each other's location using barks that only they can understand.
LeafGreen It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Generation IV
Diamond It conveys its feelings using different cries. It works in a pack to cleverly take down prey.
Pearl
Platinum It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
HeartGold It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
SoulSilver To corner prey, they check each other's location using barks that only they can understand.
Generation V
Black It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
White
Black 2 It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Route 7Night
Crystal
Common Route 7Night
Generation III
Ruby Sapphire
None Trade
Emerald
Rare Safari Zone extension
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One Shadow PKMN Lab (Shadow)
Generation IV
Diamond Pearl
None Breed Houndoom (Pearl only)
Platinum
Rare Route 214, Valor Lakefront
HeartGold SoulSilver
Rare Route 7, Safari Zone
Pal Park
Mountain
Pokéwalker
Volcano Path
Generation V
Black White
Swarm Route 9 (Black only)
Black 2 White 2
None Trade
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Trozei! Phobos Secret Fort: Phobosphere
Endless Level 19
Forever Level 19
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Silent Chasm (5F-7F)
Howling Forest (1F-8F)
Joyous Tower (25F-27F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Shimmer Hill (1F-17F)
Final Maze (B1-B48)
Pokémon Ranger:
Shadows of Almia
Cargo Ship
Oil Field Hideout
Pokémon Ranger:
Guardian Signs
Oblivia Ruins
Fire Temple
Pokémon Rumble Blast Lake: Sunny Seashore (Post-ending)

In events

Games Event Language Location Level Distribution period
RSEFRLG Gotta Catch 'Em All #6 Houndour Japanese Japan 10 April 22 to May 7, 2006

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
60
58 - 123 112 - 240
30
31 - 90 58 - 174
80
76 - 145 148 - 284
50
49 - 112 94 - 218
65
63 - 128 121 - 251
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
3/4 ★★★
Total
16/18 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Leer Normal Status 0000 100100% 30
00Start Ember Fire Special 04040 100100% 25
044 Howl Normal Status 0000 —% 40
088 Smog Poison Special 02020 07070% 20
1313 Roar Normal Status 0000 100100% 20
1717 Bite Dark Physical 06060 100100% 25
2020 Odor Sleuth Normal Status 0000 —% 40
2525 Beat Up Dark Physical 0000 100100% 10
2828 Fire Fang Fire Physical 06565 09595% 15
3232 Faint Attack Dark Physical 06060 —% 20
3737 Embargo Dark Status 0000 100100% 15
4040 Foul Play Dark Physical 09595 100100% 15
4444 Flamethrower Fire Special 09595 100100% 15
4949 Crunch Dark Physical 08080 100100% 15
5252 Nasty Plot Dark Status 0000 —% 20
5656 Inferno Fire Special 100100 05050% 5
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM95 Snarl Dark Special 05555 095}}95% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Beat Up Dark Physical 100% 10
Counter Fighting Physical 100% 20
Feint Normal Physical 30 100% 10
Fire Fang Fire Physical 65 95% 15
Fire Spin Fire Special 35 85% 15
Nasty Plot Dark Status —% 20
Spite Ghost Status 100% 10
Punishment Dark Physical 100% 5
Pursuit Dark Physical 40 100% 20
Rage Normal Physical 20 100% 20
Reversal Fighting Physical 100% 15
Sucker Punch Dark Physical 80 100% 5
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Houndour in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Houndour in that game.
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Houndour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Houndour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Feint Normal Physical 30 100% 10
Spooky Manor Dark Pulse Dark Special 80 100% 15
  • A superscript level indicates that Houndour can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 17+ Purified moves
Shadow Blitz File:Box xd 228.png Charm Normal
Shadow Shed Faint Attack Dark
-- Ember Fire
-- Roar Normal

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 228.png Body size: 1
Recruit rate: 11.4%
Friend Area: Ravaged Field
Phrases
51%-100% HP I'm good at running down prey using teamwork.
26%-50% HP My HP's been cut in half.
1%-25% HP I can't go on... I'm about to drop...
Level up Yes! I got my level up! I'll work harder!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Yes! I got my level up! I'll work harder!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Dark  Poké Assist:  
( Dark )
Field move:  
(Tackle ×1)
Browser entry  
It spits blobs of fire and lets loose dark pulses to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Dark   
( Dark )
Past
 
( Normal )
 
(Tackle ×2)
Past
 
(Electrify ×1)
Browser entry  
It releases a dark pulse around itself that makes Pokémon Tired.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Houndour
 Dark  Fire 
 
Level 24


 
First evolution
Houndoom
 Dark  Fire 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Houndour images on Bulbagarden Archives.

Trivia

Origin

Houndour may have been based on the Cerberus of Greek and Roman mythology, or other legends of hellhounds. Houndour is also similar in appearance to Dobermanns and Rottweilers.

Name origin

Houndour is a combination of hound and dour (sullen or severe).

Delvil is a corruption of devil.

In other languages

Language Title Meaning
  Japanese デルビル Delvil Corruption of devil
  French Malosse From mal and molosse
  Spanish Houndour Same as English name
  German Hunduster From Hund and düster
  Italian Houndour Same as English name
  Korean 델빌 Delbil Transliteration of its Japanese name
  Mandarin Chinese 戴魯比 / 戴鲁比 Dàilǔbǐ Transliteration of its Japanese name.
  Cantonese Chinese


External links

  #227: Skarmory
Pokémon
#229: Houndoom  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.