High Jump Kick (move)

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High Jump Kick
とびひざげり Jumping Knee Kick
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Hi Jump Kick does damage with a base power of 85. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it will always count as a miss.

In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, the crash damage is corrected to 1/8 of the potential damage.

Generations II and III

The crash damage is increased from 1 HP to half of the damage it would've dealt if it had hit. The user will receive crash damage if Hi Jump Kick is prevented by Protect or Detect. The user does not receive crash damage due to type immunity, it only displays the type immunity message.

In Stadium 2, the crash damage is adjusted to 1/8 of the potential damage.

Hi Jump Kick can also be used as part of a Pokémon Contest combination, with the user gaining extra six appeal points if move Mind Reader was used in the prior turn.

Generation IV

Hi Jump Kick's base power is increased from from 85 to 100. It cannot be used if Gravity is in effect. It now crashes due to type immunity.

Generation V onwards

High Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now equal to half of the user's max HP, rounded down.

If High Jump Kick is blocked by Mat Block, the user will receive the standard crash damage.

Description

Games Description
Stad Stronger than a Jump Kick. If it misses, the attacker sustains 1/8 damage it should have caused.
Stad2 Stronger than Jump Kick. If it misses, the attacker takes 1/8 damage it would've caused.
GSC May miss and hurt the user.
RSEColoXD A jumping knee kick. If it misses, the user is hurt.
FRLG A strong jumping knee kick. If it misses, the user is hurt.
DPPtHGSSPBR The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
BWB2W2
XYORAS
SM
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0106     Human-Like Human-Like 48 26 26 29 29 29 29
0257    
 
Field Field 1 1 1
0307    
 
Human-Like Human-Like 32RSE
33FRLG
32 32 32XY
28ORAS
28
0308    
 
Human-Like Human-Like 32RSE
33FRLG
32 32 32XY
28ORAS
28
0428     Field Human-Like 66ORAS 66
0559    
 
Field Dragon 31 31 31
0560    
 
Field Dragon 31 31 31
0619     Field Human-Like 53 50 50
0620     Field Human-Like 56 56 56
0701    
 
Human-Like Human-Like 44 44
0763     Grass Grass 49
0795    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 67
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0236     Human-Like Human-Like
0447     Field Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 65
Accuracy: 90%
Effect: If this move misses, the user takes some damage.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
Conq. The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.


In the anime

In the main series

 
Hitmonlee
 
Hawlucha
 
Medicham
 
Scrafty
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
  Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees.
Giant's Hitmonlee The Punchy Pokémon Debut
Japanese version only
Shiro's Hitmonlee Two Hits and a Miss Dub debut
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee Casting a Paul on Barry! None
  Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
  Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None
A wild Medicham Volcanion and the Mechanical Marvel None
  Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it.
A wild Scrafty Meowth's Scrafty Tactics! None
  Scraggy leaps at the opponent and it swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain.
Ash's Scraggy Meowth's Scrafty Tactics! None
  Mienshao jumps into the air and one of its knees starts to glow purple. Mienshao then strikes the opponent with its knee.
Delbert's Mienshao Search for the Clubultimate! None
A wild Mienshao Team Plasma's Pokémon Power Plot! None
  One of Hawlucha's legs glow white and it hits the opponent with one of them. If the attack misses, it causes recoil damage.
Ash's Hawlucha The Forest Champion! None
  Mienfoo jumps into the air and one of its knees starts to glow white. Mienfoo then strikes the opponent with its knee. If the attack misses, it causes recoil damage
Korrina's Mienfoo Showdown at the Shalour Gym! None


In Pokémon Origins

 
Hitmonlee


The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
  Hitmonlee leaps into the air and strikes the opponent with its knee.
Red's Hitmonlee File 3: Giovanni Debut


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 飛膝踢 Fēisāttek *
高飛腿 Gōufēitéui
Mandarin 飛膝踢 Fēixītī *
飛膝撞 Fēi​xī​zhuàng​ *
  Danish Højt Hopspark
  Dutch Hoge sprongschop
  Finnish Hyppypotku*
Ylähyppypotku*
  French Pied Voltige
  German Turmkick
  Greek Υψομετρικό Λάκτισμα
  Indonesian Tendangan Salto
  Italian Calcinvolo
  Korean 무릎차기 Mureupchagi
  Polish Saltocios
Portuguese   Brazil Super Voadora
Chute de Pulo Alto (XY series-present and TCG)
Pulo Alto (XY120*)
Chute Alto (The Official Pokémon Handbook)
  Portugal Chuto com salto Alto
Pontapé em Salto (Best Wishes Series)
  Serbian Šut iz Visokog Skoka
Spanish   Latin America Patada de Salto Alto
  Spain Pat. Salto Alta*
Pat. S. Alta*
  Turkish Uçan Tekme
  Vietnamese Nhảy Đá Lên Gối


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.