High Jump Kick (move)

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High Jump Kick
とびひざげり Jumping Knee Kick
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Hi Jump Kick does damage with a base power of 85. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it will always count as a miss.

In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, the crash damage is corrected to 1/8 of the potential damage.

Generations II and III

The crash damage is increased from 1 HP to half of the damage it would've dealt if it had hit. The user will receive crash damage if Hi Jump Kick is prevented by Protect or Detect.

In Stadium 2, the crash damage is adjusted to 1/8 of the potential damage.

Generation IV

Hi Jump Kick's base power is increased from from 85 to 100. It cannot be used if Gravity is in effect.

Generation V

Hi Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now equal to half of the user's max HP, rounded down.

Generation VI

If High Jump Kick is blocked by Mat Block, the user will receive the standard crash damage.

Description

Games Description
Stad Stronger than a Jump Kick. If it misses, the attacker sustains 1/8 damage it should have caused.
Stad2 Stronger than Jump Kick. If it misses, the attacker takes 1/8 damage it would've caused.
GSC May miss and hurt the user.
RSEColoXD A jumping knee kick. If it misses, the user is hurt.
FRLG A strong jumping knee kick. If it misses, the user is hurt.
DPPtHGSS The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
BWB2W2
XYORAS
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
106   Hitmonlee Fighting Fighting 48 26 26 29 29 29
257   Blaziken Fire Fighting         1 1
307   Meditite Fighting Psychic     32 33 32 32 32
28
308   Medicham Fighting Psychic     32 33 32 32 32
28
428   Lopunny Normal Normal           66
559   Scraggy Dark Fighting         31 31
560   Scrafty Dark Fighting         31 31
619   Mienfoo Fighting Fighting         53 50
620   Mienshao Fighting Fighting         56 56
701   Hawlucha Fighting Flying           44
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
236   Tyrogue Fighting Fighting          
447   Riolu Fighting Fighting                            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 65
Accuracy: 90%
Effect: If this move misses, the user takes some damage.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
Conq. The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.


In the anime

In the main series

 
Hitmonlee
 
Hawlucha
 
Medicham
 
Scrafty
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
  Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees.
Giant's Hitmonlee The Punchy Pokémon Debut
Japanese version only
Shiro's Hitmonlee Two Hits and a Miss Dub debut
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee Casting a Paul on Barry! None
  Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
  Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None
  Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it.
A wild Scrafty Meowth's Scrafty Tactics! None
  Scraggy leaps at the opponent and it swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain.
Ash's Scraggy Meowth's Scrafty Tactics! None
  Mienshao jumps into the air and one of its knees starts to glow purple. Mienshao then strikes the opponent with its knee.
Delbert's Mienshao Search for the Clubultimate! None
A wild Mienshao Team Plasma's Pokémon Power Plot! None
  One of Hawlucha's legs glow white and it hits the opponent with one of them. If the attack misses, it causes recoil damage.
Ash's Hawlucha The Forest Champion! None
  Mienfoo jumps into the air and one of its knees starts to glow white. Mienfoo then strikes the opponent with its knee. If the attack misses, it causes recoil damage
Korrina's Mienfoo Showdown at the Shalour Gym! None


In Pokémon Origins

 
Hitmonlee


The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
  Hitmonlee leaps into the air and strikes the opponent with its knee.
Red's Hitmonlee File 3: Giovanni Debut


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

In other languages

Language Title
Mandarin Chinese 飛膝撞 Fēi​xī​zhuàng​
  Danish Højt Hopspark
  Dutch Hoge sprongschop
  Finnish Hyppypotku*
Ylähyppypotku*
  French Pied Voltige
  German Turmkick
  Greek Υψομετρικό Λάκτισμα
  Indonesian Tendangan Salto
  Italian Calcinvolo
  Korean 무릎차기 Mureupchagi
  Polish Saltocios
Portuguese   Brazil Super Voadora
Chute de Pulo Alto (XY Series and TCG)
  Portugal Chuto com salto Alto
Pontapé em Salto (Best Wishes Series)
  Serbian Šut iz Visokog Skoka
Spanish   Latin America Patada de Salto Alto
  Spain Pat. Salto Alta*
Pat. S. Alta*
  Turkish Uçan Tekme
  Vietnamese Nhảy Đá Lên Gối


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.