High Jump Kick (move): Difference between revisions

→‎Pokémon Masters EX: added more users, including sync moves; formatting tweaks
(→‎Pokémon Masters EX: added more users, including sync moves; formatting tweaks)
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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center; width:80%"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="{{roundytl|5px}}" | Name
! style="width: 50px"|Move Gauge
! {{color2|000|Damage category|Category}}
! style="width: 50px"|MP
! <small>Cost in move-gauge slots</small>
! style="width: 50px"|Base {{color2|000|Power}}
! MP<br>(uses)
! style="width: 50px"|Max {{color2|000|Power}}
! Base {{color2|000|power}}
! style="width: 50px"|{{color2|000|Accuracy}}
! Max {{color2|000|power}}
! style="width: 70px"|Target
! {{color2|000|Accuracy}}
! style="width: 55px"|Effect Tag
! Target
! style="width: 250px"|Description
! Effect tag
! style="width: 250px"|Playable Users
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
|High Jump Kick
{{statustable|Physical}}
{{statustable|Physical}}
|3
|3
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|Recoil
|Recoil
|When it fails, the user takes damage equal to 50% of its maximum HP.
|When it fails, the user takes damage equal to 50% of its maximum HP.
|{{mas|May}} {{DL|May (Masters)|Lopunny|(Spring 2021)}} & {{me|Lopunny}}<br>[[Scottie]]/[[Bettie]] & {{p|Hitmonlee}} <sup>{{mas|Egg}}</sup>
|{{sync|May|Lopunny|Spring 2021}}<hr>{{sync|Gloria|Cinderace|Alt. 2}}<hr>{{sync/player|egg|Hitmonlee}}
|- style="background:#{{fighting color dark}}"
! colspan=12 |{{color2|fff|Sync move|Sync move}}
|- style="background: #{{fighting color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Barefoot High Jump Kick
{{statustable|Physical}}
| colspan=2 | Default
| 250
| 300
| colspan=2 | An opponent
| —
| No additional effect.
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Maylene|Medicham}}
|}
|}
*Description prior to Version 2.10.0{{tt|*|from June 28, 2021}}: If it fails, the user takes damage equal to half of its maximum HP.
Notes:
* '''High Jump Kick:'''
** When their sync move is {{type|Fire}}, {{sync|Gloria|Cinderace|Alt. 2}}'s passive {{mas|skill}} {{sk|Fuel Economy}} 2 makes this move cost 1 move gauge slot to use.
** When their sync move is {{type|Fighting}}, {{sync|Gloria|Cinderace|Alt. 2}}'s passive {{mas|skill}} {{sk|Piercing Gaze}} makes their use of this move never miss.
** Description prior to Version 2.10.0 (from June 28, 2021): If it fails, the user takes damage equal to half of its maximum HP.


===Description===
===Description===