Helping Hand (move)

Helping Hand
てだすけ Help
Helping Hand.png
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  +5
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects an adjacent ally
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Helping Hand (Japanese: てだすけ Help) is a non-damaging Normal-type move introduced in Generation III.

Effect

Helping Hand is an increased priority move that will raise the base power of the adjacent ally's move in a Double Battle and Triple Battle by 50%. It will fail if used in a Single Battle. It will also fail if the partner has already used Helping Hand that round in Double Battles but will stack in Triple Battles.

Mystery Dungeon

Helping Hand increases Attack and Special Attack by one stage for all allies in the room. However this move doesn't affect the user.

Description

Games Description
RSE Boosts the power of the recipient’s moves.
FRLG A move that boosts the power of the ally’s attack in a battle.
A move that boosts the power of the ally’s attack in a Double Battle.
The user assists an ally by boosting the power of its attack.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
029   Nidoran♀ Poison Poison 23 25 25 '
030   Nidorina Poison Poison 26 28 28 '
032   Nidoran♂ Poison Poison 23 25 25 '
033   Nidorino Poison Poison 26 28 28 '
058   Growlithe Fire Fire 37 17 17 12 '
133   Eevee Normal Normal -- -- -- '
134   Vaporeon Water Water -- -- -- '
135   Jolteon Electric Electric -- -- -- '
136   Flareon Fire Fire -- -- -- '
183   Marill Water Water       16 '
184   Azumarill Water Water       16 '
161   Sentret Normal Normal 17 16 16 '
162   Furret Normal Normal 19 17 17 '
196   Espeon Psychic Psychic -- -- -- '
197   Umbreon Dark Dark -- -- -- '
236   Tyrogue Fighting Fighting   -- -- '
298   Azurill Normal Normal       16 '
311   Plusle Electric Electric 13 10 10 '
312   Minun Electric Electric 13 10 10 '
313   Volbeat Bug Bug 33 33 33 '
314   Illumise Bug Bug 33 33 33 '
380   Latias Dragon Psychic 10 10 10 '
381   Latios Dragon Psychic 10 10 10 '
385   Jirachi Steel Psychic 15 15 15 '
420   Cherubi Grass Grass   13 13 '
421   Cherrim Grass Grass   13 13 '
470   Leafeon Grass Grass   -- -- '
471   Glaceon Ice Ice   -- -- '
475   Gallade Psychic Fighting   36 39 '
506   Lillipup Normal Normal     12 '
507   Herdier Normal Normal     12 '
508   Stoutland Normal Normal     12 '
531   Audino Normal Normal     -- '
542   Leavanny Bug Grass     32 '
546   Cottonee Grass Grass     31 '
548   Petilil Grass Grass     31 '
572   Minccino Normal Normal     7 '
573   Cinccino Normal Normal     -- '
594   Alomomola Water Water     49 '
638   Cobalion Steel Fighting     25 '
639   Terrakion Rock Fighting     25 '
640   Virizion Grass Fighting     25 '
647   Keldeo Water Fighting     25 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
113   Chansey Normal Normal                     
187   Hoppip Grass Flying                      
191   Sunkern Grass Grass          
213   Shuckle Bug Rock      
236   Tyrogue Fighting Fighting            
241   Miltank Normal Normal                                             
263   Zigzagoon Normal Normal                                   
285   Shroomish Grass Grass                      
296   Makuhita Fighting Fighting      
300   Skitty Normal Normal                                                                                
390   Chimchar Fire Fire                                   
403   Shinx Electric Electric                       
440   Happiny Normal Normal                     
517   Munna Psychic Psychic                       
527   Woobat Psychic Flying                       
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
DP Pt HGSS BW B2W2
025   Pikachu Electric Electric
026   Raichu Electric Electric
029   Nidoran♀ Poison Poison
030   Nidorina Poison Poison
031   Nidoqueen Poison Ground
032   Nidoran♂ Poison Poison
033   Nidorino Poison Poison
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
058   Growlithe Fire Fire
059   Arcanine Fire Fire
060   Poliwag Water Water
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
083   Farfetch'd Normal Flying
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
128   Tauros Normal Normal
133   Eevee Normal Normal
134   Vaporeon Water Water
135   Jolteon Electric Electric
136   Flareon Fire Fire
151   Mew Psychic Psychic
161   Sentret Normal Normal
162   Furret Normal Normal
172   Pichu Electric Electric
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
187   Hoppip Grass Flying
188   Skiploom Grass Flying
189   Jumpluff Grass Flying
191   Sunkern Grass Grass
192   Sunflora Grass Grass
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
213   Shuckle Bug Rock
214   Heracross Bug Fighting
226   Mantine Water Flying
236   Tyrogue Fighting Fighting
237   Hitmontop Fighting Fighting
238   Smoochum Ice Psychic
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
251   Celebi Psychic Grass
255   Torchic Fire Fire
256   Combusken Fire Fighting
257   Blaziken Fire Fighting
263   Zigzagoon Normal Normal
264   Linoone Normal Normal
280   Ralts Psychic Psychic
281   Kirlia Psychic Psychic
282   Gardevoir Psychic Psychic
285   Shroomish Grass Grass
286   Breloom Grass Fighting
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
298   Azurill Normal Normal
300   Skitty Normal Normal
301   Delcatty Normal Normal
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
311   Plusle Electric Electric
312   Minun Electric Electric
313   Volbeat Bug Bug
314   Illumise Bug Bug
327   Spinda Normal Normal
337   Lunatone Rock Psychic
338   Solrock Rock Psychic
358   Chimecho Psychic Psychic
380   Latias Dragon Psychic
381   Latios Dragon Psychic
385   Jirachi Steel Psychic
390   Chimchar Fire Fire
391   Monferno Fire Fighting
392   Infernape Fire Fighting
417   Pachirisu Electric Electric
420   Cherubi Grass Grass
421   Cherrim Grass Grass
427   Buneary Normal Normal
428   Lopunny Normal Normal
433   Chingling Psychic Psychic
438   Bonsly Rock Rock
439   Mime Jr. Psychic Psychic
440   Happiny Normal Normal
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
453   Croagunk Poison Fighting
454   Toxicroak Poison Fighting
458   Mantyke Water Flying
466   Electivire Electric Electric
467   Magmortar Fire Fire
470   Leafeon Grass Grass
471   Glaceon Ice Ice
475   Gallade Psychic Fighting
480   Uxie Psychic Psychic
481   Mesprit Psychic Psychic
482   Azelf Psychic Psychic
488   Cresselia Psychic Psychic
489   Phione Water Water
490   Manaphy Water Water
494   Victini Psychic Fire
498   Tepig Fire Fire
499   Pignite Fire Fighting
500   Emboar Fire Fighting
501   Oshawott Water Water
502   Dewott Water Water
503   Samurott Water Water
504   Patrat Normal Normal
505   Watchog Normal Normal
506   Lillipup Normal Normal
507   Herdier Normal Normal
508   Stoutland Normal Normal
511   Pansage Grass Grass
512   Simisage Grass Grass
513   Pansear Fire Fire
514   Simisear Fire Fire
515   Panpour Water Water
516   Simipour Water Water
517   Munna Psychic Psychic
518   Musharna Psychic Psychic
527   Woobat Psychic Flying
528   Swoobat Psychic Flying
531   Audino Normal Normal
532   Timburr Fighting Fighting
533   Gurdurr Fighting Fighting
534   Conkeldurr Fighting Fighting
538   Throh Fighting Fighting
539   Sawk Fighting Fighting
542   Leavanny Bug Grass
546   Cottonee Grass Grass
547   Whimsicott Grass Grass
548   Petilil Grass Grass
549   Lilligant Grass Grass
556   Maractus Grass Grass
572   Minccino Normal Normal
573   Cinccino Normal Normal
574   Gothita Psychic Psychic
575   Gothorita Psychic Psychic
576   Gothitelle Psychic Psychic
579   Reuniclus Psychic Psychic
587   Emolga Electric Flying
594   Alomomola Water Water
619   Mienfoo Fighting Fighting
620   Mienshao Fighting Fighting
638   Cobalion Steel Fighting
639   Terrakion Rock Fighting
640   Virizion Grass Fighting
647   Keldeo Water Fighting
647   Keldeo Water Fighting
648   Meloetta Normal Psychic
648   Meloetta Normal Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation III

#   Pokémon Type Obtained with
0057   Primeape
Fighting Purified in XD: Gale of Darkness
0062   Poliwrath
Water Fighting Purified in XD: Gale of Darkness
0086   Seel
Water Purified in XD: Gale of Darkness
0088   Grimer
Poison Purified in XD: Gale of Darkness
0107   Hitmonchan
Fighting Purified in XD: Gale of Darkness
0108   Lickitung
Normal Purified in XD: Gale of Darkness
0112   Rhydon
Ground Rock Purified in XD: Gale of Darkness
0127   Pinsir
Bug Purified in XD: Gale of Darkness
0175   Togepi
Normal Purified in XD: Gale of Darkness
0299   Nosepass
Rock Purified in XD: Gale of Darkness
0302   Sableye
Dark Ghost Purified in XD: Gale of Darkness
0354   Banette
Ghost Purified in XD: Gale of Darkness
0355   Duskull
Ghost Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0025   Pikachu
Electric Pokéwalker - Yellow Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation IV

#   Pokémon Type Obtained with
0390   Chimchar
Fire Birthday Events
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0066   Machop Fighting Dream World - Rugged Mountain
0113   Chansey Normal Dream World - Dream Park
0174   Igglybuff Normal Dream World - Pleasant Forest
0187   Hoppip Grass Flying Dream World - Pleasant Forest
0213   Shuckle Bug Rock Dream World - Icy Cave
0280   Ralts Psychic Dream World - Spooky Manor
0296   Makuhita Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Eevee
 
Shroomish and Makuhita
 
Ursula's Plusle and Minun
 
Thatcher's Plusle and Minun
A move that boosts the power of the ally's attack.
Pokémon Method
User First Used In Notes
  Plusle starts to cheer and its body gives off light blue electric sparks as it cheers. Then it releases a bolt of blue lightning in the air and it lands on the target, powering it up, or Plusle cheers on its ally, or Plusle creates a ball of yellow sparks on its hands and it dances and cheers. When the balls of electricity touch the target, it glows white then multicolored.
Thatcher's Plusle A Different Kind of Misty Debut
Solana's Plusle The Green Guardian None
Ursula's Plusle Yes in Dee Dee, It's Dawn! None
  Minun starts to cheer and its body gives off light blue electric sparks as it cheers. Then it releases a bolt of blue lightning in the air and it lands on the target, powering it up, or Minun creates a ball of light blue sparks on its hands and it dances and cheers for its ally. When the balls of electricity touch the target, it glows white then multicolored.
Thatcher's Minun A Different Kind of Misty Debut
Ursula's Minun Yes in Dee Dee, It's Dawn None
  Shroomish releases a bolt of blue electricity from its body to the target, powering it up.
Sheridan's Shroomish Cheer Pressure None
  Makuhita releases a bolt of blue electricity from its body at the target, powering it up.
Sheridan's Makuhita Cheer Pressure None
  Eevee lays one of its front paws on the target, and it and the target become covered in a multicolored aura, powering up the target's moves.
Virgil's Eevee Team Eevee and the Pokémon Rescue Squad! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Every dual-type Pokémon that can learn Helping Hand by leveling up are either Psychic or Fighting-type.

In other languages

Language Title
Mandarin Chinese 幫助 Bāngzhù
  Dutch Helpende Hand
  Finnish Auttava käsi
  French Coup d'Main
  German Rechte Hand
  Greek Χέρι Βοηθείας
  Indonesian Saling Membantu
  Italian Altruismo
  Korean 도우미 Doumi
  Brazilian Portuguese Mão Amiga
  Serbian Pružanje Pomoći
  Spanish Refuerzo


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.