Heal Block (move)

Heal Block
かいふくふうじ Restore Seal
Heal Block.png
[[File:|center]]
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all foes
Availability
Introduced  Generation IV
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  0  
Jamming  0  

Heal Block (Japanese: かいふくふうじ Restore Seal) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Heal Block prevents the functioning of the moves Ingrain, Aqua Ring, Moonlight, Morning Sun, Roost, Recover, Heal Order, Rest, Softboiled, Wish, Milk Drink, Slack Off, and Synthesis, while it is under effect. The player can still use items such as Potions to heal the Pokémon.

The moves Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater, Drain Punch, and Leech Seed will still inflict damage, but will not restore HP when the user is affected by Heal Block.

Pokémon with the Ability Volt Absorb or Water Absorb will take damage, as opposed to healing, from Electric- or Water-type attacks respectively while Heal Block is in effect. A poisoned Pokémon with Poison Heal is neither healed nor damaged.

All other Abilities and items which restore HP during battle will continue to work as normal. Heal Block wears off after 5 turns.

Generation V

Heal Block can now be reflected with Magic Coat. Heal Block now prevents the effect of Heal Pulse and Leftovers. Horn Leech will still inflict damage, but will not restore HP when the user is affected by Heal Block.

Description

Games Description
The user prevents the foe from using any HP-recovery moves for five turns.
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
251   Celebi Psychic Grass 45 55 '
292   Shedinja Bug Ghost 52 52 '
337   Lunatone Rock Psychic 42 42 37 '
338   Solrock Rock Psychic 42 42 37 '
343   Baltoy Ground Psychic 61 54 45 '
344   Claydol Ground Psychic 73 64 54 '
381   Latios Dragon Psychic 5 5 '
436   Bronzor Steel Psychic 52 52 45 '
437   Bronzong Steel Psychic 67 67 52 '
483   Dialga Steel Dragon 50   '
484   Palkia Water Dragon 50   '
487   Giratina Ghost Dragon 50   '
574   Gothita Psychic Psychic   33 '
575   Gothorita Psychic Psychic   34 '
576   Gothitelle Psychic Psychic   34 '
577   Solosis Psychic Psychic   46 '
578   Duosion Psychic Psychic   50 '
579   Reuniclus Psychic Psychic   54 '
605   Elgyem Psychic Psychic   8 '
606   Beheeyem Psychic Psychic   --, 8 '
642   Thundurus Electric Flying   31 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
562   Yamask Ghost Ghost no    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 回復阻擋 Huífù Zǔdǎng
  French Anti-Soin
  German Heilblockade
  Greek Φραγή Ίασης
  Italian Anticura
  Korean 회복봉인 Hoebok Bong'in
  Serbian Blokiranje Lečenja
  Spanish Anticura


Variations of the move Disable
  DisableTormentTauntEmbargoHeal Block


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.