HM

Revision as of 22:38, 11 March 2011 by Megamaxxor (talk | contribs) (You can get Waterfall before the E4 you just need to use surf)
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A Hidden Machine, HM for short (Japanese: ひでんマシン Secret Machine) is an item that, like a TM, is used to teach a Pokémon a move.

File:Fly demo.gif
HM moves, like Fly, have effects outside of battle.

The difference between a TM and an HM is most pronounced in the earlier games in the series, where TMs were single-use items while HMs could be used an unlimited amount of times after they were obtained. HMs, unlike TMs, could not be sold for money, and the moves contained within could not be forgotten by Pokémon under normal circumstances. An HM move could be used by Pokémon even if they had fainted during battle.

All HM moves have the ability to be used outside of battle in the games they are HMs in, though a move's ability to be used outside of battle does not mean that it is necessarily an HM move.To be used outside of battle, specific Badges must be obtained by the player to advance the game's storyline.

Generation I

In Generation I, five of the 165 moves are HM moves, and their use is essential for completing the game. Of these five, four of them remain as HM moves even in Generation V, while the fifth, Flash, retains the ability to be used outside of battle to light dark caves.

HM Move Location found Badge required
 
HM01
Cut S.S. Anne   Cascade Badge
 
HM02
Fly Route 16   Thunder Badge
 
HM03
Surf Safari Zone   Soul Badge
 
HM04
Strength Fuchsia City   Rainbow Badge
 
HM05
Flash Route 2   Boulder Badge

None of these moves are able to be forgotten in Generation I, and a Pokémon with these moves cannot be raised by the Pokémon Day-Care on Route 5. Unlike in later generations, all of these moves must be selected from the Pokémon screen to be used.

Generation II

In Generation II two new moves become HMs. The five from Generation I return, while a new move, Whirlpool, becomes one, and an old move, Waterfall, becomes another.

HM Move Location found Badge required
 
HM01
Cut Ilex Forest   Hive Badge
 
HM02
Fly Cianwood City   Storm Badge
 
HM03
Surf Ecruteak City   Fog Badge
 
HM04
Strength Olivine City   Plain Badge
 
HM05
Flash Sprout Tower   Zephyr Badge
 
HM06
Whirlpool Rocket Hideout   Glacier Badge
 
HM07
Waterfall Ice Path   Rising Badge

A move deleter was added to the games, mostly with the intention of making possible the ability to delete Generation II moves that a Generation I Pokémon had learned in order to be able to trade it back, though with the side effect of HM moves now being able to be forgotten.

From this generation on, Pokémon with HM moves are allowed in the Day Care, and fathers with HM moves will pass the moves down to their children as they would a TM move. HM moves can also be used just by checking the obstacle that the HM will clear, such as surfable water or a movable rock.

Generation III

Hoenn

In Hoenn one of the Generation II HMs lost its status, while another move became the eighth HM.

HM Move Location found Badge required
 
HM01
Cut Rustboro City   Stone Badge
 
HM02
Fly Fortree City   Feather Badge
 
HM03
Surf Petalburg City   Balance Badge
 
HM04
Strength Rusturf Tunnel   Heat Badge
 
HM05
Flash Granite Cave   Knuckle Badge
 
HM06
Rock Smash Mauville City   Dynamo Badge
 
HM07
Waterfall Cave of OriginWrong template. See Template:Sup/doc./Sootopolis CityWrong template. See Template:Sup/doc.   Rain Badge
 
HM08
Dive Mossdeep City   Mind Badge

Kanto

In Kanto, due to a lack of use for Dive, it was stripped of its HM status, though HM08 remains programmed into the game and can be hacked in to teach Dive. The first five HMs remain the same as Generation I, while HM06 and HM07 can be found in the Sevii Islands later in the game.

HM Move Location found Badge required
 
HM01
Cut S.S. Anne   Cascade Badge
 
HM02
Fly Route 16   Thunder Badge
 
HM03
Surf Safari Zone   Soul Badge
 
HM04
Strength Fuchsia City   Rainbow Badge
 
HM05
Flash Route 2   Boulder Badge
 
HM06
Rock Smash Ember Spa   Marsh Badge
 
HM07
Waterfall Icefall Cave   Volcano Badge

Generation IV

Sinnoh

In Sinnoh, for the first time, one of the original HMs lost its status to a new move, while HM08 was brought back as a different move.

HM Move Location found Badge required
 
HM01
Cut Eterna City   Forest Badge
 
HM02
Fly Veilstone City   Cobble Badge
 
HM03
Surf Celestic Town   Relic BadgeWrong template. See Template:Sup/doc.
  Fen BadgeWrong template. See Template:Sup/doc.
 
HM04
Strength Lost TowerWrong template. See Template:Sup/doc.   Mine Badge
Iron IslandWrong template. See Template:Sup/doc.
 
HM05
Defog Great MarshWrong template. See Template:Sup/doc.   Fen BadgeWrong template. See Template:Sup/doc.
Solaceon RuinsWrong template. See Template:Sup/doc.   Relic BadgeWrong template. See Template:Sup/doc.
 
HM06
Rock Smash Oreburgh Gate   Coal Badge
 
HM07
Waterfall Sunyshore City   Beacon Badge
 
HM08
Rock Climb Route 217   Icicle Badge

Johto

Defog lost its HM status in Johto for the return of Whirlpool; all other HMs retained their status from Sinnoh games.

HM Move Location found Badge required
 
HM01
Cut Ilex Forest   Hive Badge
 
HM02
Fly Cianwood City   Storm Badge
 
HM03
Surf Ecruteak City   Fog Badge
 
HM04
Strength Olivine City   Plain Badge
 
HM05
Whirlpool Team Rocket HQ   Glacier Badge
 
HM06
Rock Smash Route 36   Zephyr Badge
 
HM07
Waterfall Ice Path   Rising Badge
 
HM08
Rock Climb Pallet Town   Earth Badge

Generation V

HMs were reduced back to 6 in Generation V; HM07 and HM08 no longer exist in the coding of Pokémon Black and White. Dive returns for use in Unova.

When a move is replaced by a HM, the HM move takes on the current PP of the replaced move. The same also applies for replacing old moves with new moves and TMs.

HM Move Location found Badge required
 
HM01
Cut Striaton City   Trio Badge
 
HM02
Fly Route 6   Quake Badge
 
HM03
Surf Route 7   Jet Badge
 
HM04
Strength Nimbasa City   Bolt Badge
 
HM05
Waterfall Route 18   Icicle Badge
 
HM06
Dive Undella Town   Legend Badge

Trivia

See also