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Guillotine (Japanese: ハサミギロチン Pincer Guillotine) is a Normal-type one-hit knockout move introduced in Generation I.
Guillotine has 30% accuracy and inflicts damage equal to the target's current HP. Guillotine will break a Substitute if it hits and can be countered for infinite damage on the turn it breaks a Substitute.
Guillotine will not affect an opponent whose current Speed stat is greater than the user's current Speed stat.
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.
|| A single-hit knockout attack. Learned only by Pokémon that have large pincers.
|| A one-hit KO, pincer attack.
|| A powerful pincer attack that may cause fainting.
|| A vicious tearing attack with pincers. The foe will faint if it hits.
|| Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.
|| A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
|| A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
|| A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
In other games
Guillotine will cause a Pokémon to instantly faint through "calamitous damage" (changed to "It's a one-hit KO!" in Gates to Infinity), regardless of level, but is prone to missing.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
- The Axew and Pawniard evolutionary lines can learn this move despite both lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name).
In other languages