Ground (type)

Revision as of 17:35, 25 March 2017 by Cold (talk | contribs) (→‎Moves)
Ground redirects here. For the Egg Group formerly known as the Ground Egg Group, see Field (Egg Group).

The Ground type (Japanese: じめんタイプ Ground type) is one of the eighteen types. Notable Trainers who specialize in Ground-type Pokémon are Giovanni of Viridian City, Bertha of the Sinnoh Elite Four, Clay of Driftveil City, and Hapu of Poni Island. Prior to changes in Generation IV, all damaging Ground-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 75.85
Attack: 92.52
Defense: 86.91
Sp.Atk: 61.44
Sp.Def: 65.25
Speed: 59.84
Total: 441.81


Fully evolved

Stat
HP: 90.60
Attack: 109.00
Defense: 102.07
Sp.Atk: 76.40
Sp.Def: 80.26
Speed: 68.07
Total: 526.40


Battle properties

Generation I

Ground-type Pokémon are immune to Thunder Wave.

Offensive   Defensive
Power Types   Power Types
 
 
 
 
½×  
 
½×  
 
 
 
 
   


Generation II onwards

Ground-type Pokémon are immune to damage from the sandstorm weather condition.

Offensive   Defensive
Power Types   Power Types
 
 
 
 
 
½×  
 
½×  
 
 
 
 
   


Characteristics

Defense

Defensively, Ground-type Pokémon are somewhat risky. Despite having above average HP and Defense, their below average Special Defense and Speed worsens their weakness to common Water, Grass, and Ice types (all of which have generally special movesets). Ground only resists Poison (a type rarely used offensively) and Rock, but it is immune to Electric-type moves, including the crippling Thunder Wave.

Offense

Offensively, Ground is one of the most powerful types. It is the only type super effective against Electric, and is super effective against five types in total, a coverage matched only by Fighting, which is also super effective against the Rock and Steel types. The other types are Fire, Rock, Poison, and Steel. Even though Grass- and Bug-type Pokémon resist Ground attacks, many of them lose this resistance due to secondary typings with a weakness to Ground (such as the common Grass/Poison and Bug/Poison types).

Ground-type physical moves are commonly known and have many potent options, most notably Earthquake, which has high attack power and widespread compatibility due to its TM status in every generation. Single-target physical moves such as Bonemerang and High Horsepower can be generally considered inferior options to Earthquake; however, unlike Earthquake, their damage is not reduced by the effect of Grassy Terrain, and they are far less risky to use in Double and Triple Battles. Ground-type special moves pale in comparison, considering the relatively low Special Attack stats of the majority of Ground-type Pokémon. The special Ground-type move with the best mix of utility and power is unquestionably Earth Power.

Ground's greatest disadvantage is its ineffectiveness against common Flying-type Pokémon and those with Levitate (unless they are grounded). However, most Ground-type Pokémon can learn Rock-type (mainly those available via TM such as Rock Slide) moves to take down Flying-types, Bug-types (which resists Ground), and also Ice-types (which Ground is weak against).

Contest properties

In Contests, Ground-type moves are typically Tough moves.

Pokémon

As of Generation VII, there are 65 Ground-type Pokémon or 8.1% of all Pokémon (counting those that are Ground-type in at least one of their forms), making it the 8th most common type.

Pure Ground-type Pokémon

# Name
027   Sandshrew
028   Sandslash
050   Diglett
051   Dugtrio
104   Cubone
105   Marowak
231   Phanpy
232   Donphan
328   Trapinch
383   Groudon
449   Hippopotas
450   Hippowdon
529   Drilbur
749   Mudbray
750   Mudsdale

Half Ground-type Pokémon

Primary Ground-type Pokémon

# Name Type 1 Type 2
050   Diglett
Alola Form
Ground Steel
051   Dugtrio
Alola Form
Ground Steel
111   Rhyhorn Ground Rock
112   Rhydon Ground Rock
207   Gligar Ground Flying
329   Vibrava Ground Dragon
330   Flygon Ground Dragon
343   Baltoy Ground Psychic
344   Claydol Ground Psychic
383   Primal Groudon Ground Fire
464   Rhyperior Ground Rock
472   Gliscor Ground Flying
530   Excadrill Ground Steel
551   Sandile Ground Dark
552   Krokorok Ground Dark
553   Krookodile Ground Dark
618   Stunfisk Ground Electric
622   Golett Ground Ghost
623   Golurk Ground Ghost
645   Landorus
Incarnate Forme
Ground Flying
  Landorus
Therian Forme
Ground Flying

Secondary Ground-type Pokémon

# Name Type 1 Type 2
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
095   Onix Rock Ground
194   Wooper Water Ground
195   Quagsire Water Ground
208   Steelix Steel Ground
  Mega Steelix Steel Ground
220   Swinub Ice Ground
221   Piloswine Ice Ground
246   Larvitar Rock Ground
247   Pupitar Rock Ground
259   Marshtomp Water Ground
260   Swampert Water Ground
  Mega Swampert Water Ground
290   Nincada Bug Ground
322   Numel Fire Ground
323   Camerupt Fire Ground
  Mega Camerupt Fire Ground
339   Barboach Water Ground
340   Whiscash Water Ground
389   Torterra Grass Ground
413   Wormadam
Sandy Cloak
Bug Ground
423   Gastrodon Water Ground
  Water Ground
443   Gible Dragon Ground
444   Gabite Dragon Ground
445   Garchomp Dragon Ground
  Mega Garchomp Dragon Ground
473   Mamoswine Ice Ground
536   Palpitoad Water Ground
537   Seismitoad Water Ground
660   Diggersby Normal Ground
718   Zygarde
10% Forme
Dragon Ground
  Zygarde
50% Forme
Dragon Ground
  Zygarde
Complete Forme
Dragon Ground
769   Sandygast Ghost Ground
770   Palossand Ghost Ground

Moves

Gen Move Category Contest Power Accuracy PP Target Description
I Bone Club Physical Tough 65 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user clubs the target with a bone. This may also make the target flinch.
II Bone Rush Physical Tough 25 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes the target with a hard bone two to five times in a row.
I Bonemerang Physical Tough 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
V Bulldoze Physical Tough 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
I Dig Physical Tough 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user burrows, then attacks on the next turn.
V Drill Run Physical Tough 80 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
IV Earth Power Special Beautiful 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
I Earthquake Physical Tough 100 100% 10 (max 16)
     
     
All adjacent Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
I Fissure Physical Tough 30% 5 (max 8)
     
     
Any adjacent Pokémon
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
VII High Horsepower Physical 95 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user fiercely attacks the target using its entire body.
VI Land's Wrath Physical Beautiful 90 100% 10 (max 16)
     
     
All adjacent foes
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
II Magnitude Physical Tough Varies 100% 30 (max 48)
     
     
All adjacent Pokémon
The user attacks everything around it with a ground-shaking quake. Its power varies.
IV Mud Bomb Special Cute 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
III Mud Shot Special Tough 55 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
III Mud Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
II Mud-Slap Special Cute 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls mud in the target's face to inflict damage and lower its accuracy.
VI Precipice Blades Physical Cool 120 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
VI Rototiller Status Tough % 10 (max 16)
     
     
All Pokémon
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
I Sand Attack Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sand is hurled in the target's face, reducing the target's accuracy.
III Sand Tomb Physical Clever 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a harshly raging sandstorm for four to five turns.
VII Shore Up Status % 10 (max 16)
     
     
Self
The user regains up to half of its max HP. It restores more HP in a sandstorm.
II Spikes Status Clever % 20 (max 32)
     
     
All foes
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
VII Stomping Tantrum Physical 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
VII Tectonic Rage Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Tectonic Rage Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VI Thousand Arrows Physical Beautiful 90 100% 10 (max 16)
     
     
All adjacent foes
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
VI Thousand Waves Physical Tough 90 100% 10 (max 16)
     
     
All adjacent foes
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Ground type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Ground-type Pokémon if (respectively) it is hit with a Ground-type move, uses a Ground-type move, is sent out against a Ground-type opponent, is holding a Ground Memory, or is holding an Earth Plate or Groundium Z.

Gen Ability Description
III Levitate Gives full immunity to all Ground-type moves.
V Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ground-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Arena Trap Prevents opposing Pokémon from fleeing.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generation I introduced the most Ground-type Pokémon of any Generation, with 14, and Generation VI introduced the fewest, with two.
  • Generation I introduced the most Ground-type moves of any Generation, with six, and Generations IV and V introduced the fewest, with two each.
  • Generation VI is the only Generation to not introduce a pure Ground-type Pokémon.
  • In the anime, Ground-type Pokémon's immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. The anime (in particular Showdown at Pewter City) also implies that Ground's immunity to Electric has a limit depending on the voltage, as Brock's Onix, when first fighting Pikachu, was completely unaffected by Pikachu's electricity, but in the rematch, Pikachu's electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still was not enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).
  • Each type that resists Flying is weak to Ground, and vice versa.
  • More Pokémon are immune to Ground-type moves than any other type, as both Flying Pokémon and levitating Pokémon are immune to Ground.
  • Ground is the only type in the Generation II games and their remakes that a notable Trainer does not specialize in.

In other languages

Language Title
  Japanese じめん (地面) Jimen
Chinese Cantonese 地面 Deihmín *
地上 Deihseuhng *
Mandarin 地面 Dìmiàn *
地上 Dìshàng *
  Czech Zemní
  Danish Jord
  Dutch Grond
  Finnish Maa
  French Sol
  German Boden
  Greek Εδάφους Edáfous
  Hebrew אדמה Adama
  Hindi ज़मीनी Zameeni
  Hungarian Föld
  Indonesian Tanah
  Italian Terra
  Korean Ttang
  Norwegian Grund
Jord
  Polish Ziemny
Portuguese   Brazil Solo
Terra
Terrestre
  Portugal Terra
  Romanian Pământ
  Russian Земля Zemlya
  Spanish Tierra
  Swedish Mark
Jord
  Thai ดิน Din
  Vietnamese Đất