Ground (type)

Revision as of 06:27, 18 August 2012 by Kettlon (talk | contribs) (→‎Defense: expand)

The Ground type (Japanese: じめんタイプ Ground type) is one of the seventeen types. Notable Trainers that specialize in Ground-type Pokémon are Giovanni of Viridian City, Bertha of the Sinnoh Elite Four, and Clay of Driftveil City. Prior to Generation IV, when moves were designated physical or special based on their type, all Ground-type moves were physical.

Statistical averages

Overall

Stat
HP: 73.37
Attack: 86.83
Defense: 82.42
Sp.Atk: 55.93
Sp.Def: 60.97
Speed: 57.49
Total: 417.02


Fully evolved

Stat
HP: 88.97
Attack: 102.48
Defense: 96.97
Sp.Atk: 70.72
Sp.Def: 76.34
Speed: 65.97
Total: 501.45


Battle properties

Offensive   Defensive
Power Types   Power Types
 
 
 
 
 
½×  
 
½×  
 
 
 
 
   


Characteristics

Defense

Defensively, the Ground type is somewhat risky. Whilst they do have above average HP and Defense, they have below average Special Defense and Speed. Combining that with weaknesses to the common Water, Grass and Ice types (all three of which have generally special movesets), decreases their ability to defend. It resists Poison, a type rarely used offensively, and Rock. It is, however, immune to the Electric-type, posing a great advantage due to the minority of Pokémon resisting Electric moves that are not Electric-type themselves, and the fact that as of Generation V, only Zekrom and Rotom's Mow Form have a ¼ resistance to Electric. This also renders them immune to the crippling Thunder Wave (though not immune to paralysis itself).

Offense

Offensively, the Ground type is one of the most powerful offensive types, with the others being Ice, Rock, Fighting, and Fire. It is the only type super-effective against Electric, and is super-effective against five types in total; only the Fighting type is as powerful as this. It is also super-effective against two of the best defensive types, Poison and Steel. Grass- and Bug-type Pokémon do resist Ground, but this is largely mitigated by the common Grass/Poison and Bug/Poison typing. This, combined with the fact that the highly damaging and popular Earthquake has been available as TM26 in every Generation, makes Ground a very potent type offensively. Given that the types Ground hits with super-effective damage (with the arguable exception of Poison) are fairly common types, and its unique ability to hit Electric-types super effectively, Ground-type is commonly considered as one of the best offensive types, along with Fighting.

The greatest disadvantage of the Ground-type is that it does not affect the very common Flying-type Pokémon at all (unless the Flying type uses Roost), nor Pokémon with Levitate (unless Smack Down is used on it). However, all fully-evolved Ground-type Pokémon are able to learn Rock-type attacks, which somewhat alleviates the problem.

Contest Properties

When used in Contests, Ground-type moves typically become Tough moves. No Ground-type moves are Beauty moves, while they can be the other three types.

Pokémon

As of Generation V, there are 59 Ground-type Pokémon or 9.09% of all Pokémon, making it the seventh most common type.

Pure Ground-type Pokémon

# Name
027   Sandshrew
028   Sandslash
050   Diglett
051   Dugtrio
104   Cubone
105   Marowak
231   Phanpy
232   Donphan
328   Trapinch
383   Groudon
449   Hippopotas
450   Hippowdon
529   Drilbur

Half Ground-type Pokémon

Primary Ground-type Pokémon

# Name Type 1 Type 2
111   Rhyhorn Ground Rock
112   Rhydon Ground Rock
207   Gligar Ground Flying
329   Vibrava Ground Dragon
330   Flygon Ground Dragon
343   Baltoy Ground Psychic
344   Claydol Ground Psychic
464   Rhyperior Ground Rock
472   Gliscor Ground Flying
530   Excadrill Ground Steel
551   Sandile Ground Dark
552   Krokorok Ground Dark
553   Krookodile Ground Dark
618   Stunfisk Ground Electric
622   Golett Ground Ghost
623   Golurk Ground Ghost
645   Landorus Ground Flying
  Ground Flying

Secondary Ground-type Pokémon

# Name Type 1 Type 2
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
095   Onix Rock Ground
194   Wooper Water Ground
195   Quagsire Water Ground
208   Steelix Steel Ground
220   Swinub Ice Ground
221   Piloswine Ice Ground
246   Larvitar Rock Ground
247   Pupitar Rock Ground
259   Marshtomp Water Ground
260   Swampert Water Ground
290   Nincada Bug Ground
322   Numel Fire Ground
323   Camerupt Fire Ground
339   Barboach Water Ground
340   Whiscash Water Ground
389   Torterra Grass Ground
413   Wormadam* Bug Ground
423   Gastrodon Water Ground
443   Gible Dragon Ground
444   Gabite Dragon Ground
445   Garchomp Dragon Ground
473   Mamoswine Ice Ground
536   Palpitoad Water Ground
537   Seismitoad Water Ground

Moves

Gen Move Category Contest Power Accuracy PP Target Description
I Bone Club Physical Tough 65 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user clubs the target with a bone. It may also make the target flinch.
II Bone Rush Physical Tough 25 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes the target with a hard bone two to five times in a row.
I Bonemerang Physical Cool 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
V Bulldoze Physical 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
I Dig Physical Smart 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
V Drill Run Physical 80 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
IV Earth Power Special Smart 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
I Earthquake Physical Tough 100 100% 10 (max 16)
     
     
All adjacent Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
I Fissure Physical Tough 30% 5 (max 8)
     
     
Any adjacent Pokémon
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
II Magnitude Physical Tough Varies 100% 30 (max 48)
     
     
All adjacent Pokémon
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
IV Mud Bomb Special Smart 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
III Mud Shot Special Tough 55 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
III Mud Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
II Mud-Slap Special Cute 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls mud in the target's face to inflict damage and lower its accuracy.
III Sand Tomb Physical Smart 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a harshly raging sandstorm for four to five turns.
I Sand-Attack Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sand is hurled in the target's face, reducing its accuracy.
II Spikes Status Smart % 20 (max 32)
     
     
All foes
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • Along with the Fighting type, Ground-type moves are super-effective against the most types: five.
  • Each generation has introduced at least one Ground-type Pokémon whose English name begins with the letter G.
  • Although Ground-type Pokémon are immune to Electric-type attacks, the Ability Static still affects them.
  • In the anime, Ground-type Pokémon's immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. The anime (in particular Showdown at Pewter City) also implies that Ground type's immunity to Electric types has a limit depending on the voltage, as Brock's Onix, when first fighting Pikachu, was completely unaffected by Pikachu's electricity, but in the rematch, Pikachu's electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticable degree of pain, although it still wasn't enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).
  • All types that resist the Flying type are weak to Ground, and vice versa; however, the type combinations Electric/Flying, Rock/Flying, and Steel/Flying still resist both due to the Flying type's immunity to Ground moves.
  • More Pokémon are immune to Ground-type moves than any other type, as both Flying Pokémon and Levitating Pokémon are immune to Ground.
  • Generation I introduced the most Ground-type Pokémon of any Generation, with 14 and Generation II introduced the least Ground-type Pokémon, with 10.
  • Generation I introduced the most Ground-type moves of any Generation, with six and Generation IV and V introduced the least Ground-type moves, with two.

In other languages

Language Title
  Japanese じめん (地面) Jimen
Mandarin Chinese 地上 Dìshàng
地面 Dìmiàn
  Danish Jord
  Dutch Grond
  Finnish Maa
  French Sol
  German Boden
  Greek Εδάφους Edafous
  Hebrew אדמה Adama
  Indonesian Tanah
  Italian Terra
  Korean Ttang
  Polish Ziemny
Portuguese   Brazil Solo Ground
Terra
  Portugal Terra
  Romanian Pământ
  Russian Земляной Zemlyanoi
  Spanish Tierra