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Reason: image from Diamond and Pearl

Great Marsh だいしつげん
Great Marsh
"Wild Missingno. appeared!"
Great Marsh Pt.png
Map description: {{{mapdesc}}}
Location: Pastoria City
Region: Sinnoh
Generations: IV
Sinnoh Pastoria City Map.png
Location of Great Marsh in Sinnoh.
Pokémon world locations

The Great Marsh (Japanese: だいしつげん Great Marsh) is an area located in Pastoria City. It is Sinnoh's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass which are inhabited by wild Pokémon.

Functioning

Capturing Pokémon

Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay $500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.

The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.

There are four options shown in the battle screen:

  • Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
  • Throw mud - Throwing Mud makes a Pokémon easier to catch, but makes it more likely to flee from battle
  • Throw bait - Throwing Bait does the reverse of throwing Mud, making a Pokémon less likely to run but harder to catch.
  • Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Similar to the issue in Pal Park, if the player has an Arceus in the front of their party, holding a Plate, and initiates a battle, the game will freeze.

The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.

Changing Pokémon

 
Using the binoculars to spot Pokémon

Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change, therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas, some may not appear for a while, while others appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the National Pokédex. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. Mixing records also changes the changing Pokémon of the day in the Great Marsh so all players mixing records have the same Pokémon on the same day.

In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For $100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.

Details

As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their catch rates. An escape rate is also given for each Pokémon that appear in the Great Marsh. The escape rates for Pokémon are the same for all Generation IV games, except that those who do not appear in the Great Marsh or the Johto Safari Zone do not have their escape rates defined in the relevant games.

At the start of an encounter, both rates are set to their species defaults. Throwing Bait will lower the escape rate by one stage, but will also have a 90% chance of lowering the catch rate by one stage. Conversely, throwing Mud will raise the catch rate by one stage, but will also have a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.

At the end of each turn, a random number between 0 and 255 is generated, and if it is less than the modified stat stage, the Pokémon escapes.

Items

 
Getting off the rail

Entrance:

Item Location Games
  Matchup Checker Reward for capturing five Pokémon in a single Safari game.  Pt 

Area 1:

Item Location Games
  Potion Near the train stop  D  P  Pt 
  Super Repel Northwest of train stop  D  P  Pt 
  Rare Candy In the most northwestern corner (hidden)  D  P  Pt 
  Yellow Shard West of train stop  Pt 

Area 2:

Item Location Games
  Toxic Plate In the trees on the northern edge, directly above the woman with the parasol (hidden)  D  P  Pt 
  Great Ball East of the train stop  D  P  Pt 
  Blue Shard Next to train stop  Pt 

Area 3:

Item Location Games
  Honey On the far west side, north of the man who incorrectly describes Bait and Mud  D  P  Pt 
  Ultra Ball West of the train stop, about halfway across the area (hidden)  D  P  Pt 

Area 4:

Item Location Games
  Poké Ball Northeast of the train stop  D  P  Pt 
  Super Potion East side, above a ledge  D  P  Pt 
  Nugget In the trees north-east of the large eastern pond (hidden)  D  P  Pt 

Area 5:

Item Location Games
  Antidote Near train stop  D  P  Pt 
  Full Heal Northwest of the Antidote (hidden)  D  P  Pt 

Area 6:

Item Location Games
  HM05 (Defog) From the boy with green hair when entering the marsh  D  P 
  Red Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
  Green Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
  Blue Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
  Yellow Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Parlyz Heal Parlyz Heal Northeast corner of the pond  D  P  Pt 
  Hyper Potion A couple of steps below the Parlyz Heal (hidden)  D  P  Pt 

Pokémon

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Levels for Pokémon with question marks

In all six areas, the Pokémon able to be caught are exactly the same.

Pokémon Games Location Levels Rate
     
  Psyduck
D P Pt
  Grass
20-30 8%
  Hoothoot
D P Pt
  Grass
20-24 0% 0% 10%
  Hoothoot
D P Pt
  Grass
26-27 0% 0% 10%
  Noctowl
D P Pt
  Grass
26 0% 0% 9%
  Noctowl
D P Pt
  Grass
28-30 0% 0% 2%
  Marill
D P Pt
  Grass
20-30 15%
  Wooper
D P Pt
  Grass
20-30 20%
  Wooper
D P Pt
  Grass
27-30 20%
  Quagsire
D P Pt
  Grass
20-30 15%
  Quagsire
D P Pt
  Grass
28-30 15%
  Azurill
D P Pt
  Grass
20-30 1%
  Bidoof
D P Pt
  Grass
20-30 1%
  Bibarel
D P Pt
  Grass
20-30 20%
  Bibarel
D P Pt
  Grass
26-28 20%
  Starly
D P Pt
  Grass
?? 9% 9% 0%
  Budew
D P Pt
  Grass
?? 10% 10% 0%
Surfing
  Wooper
D P Pt
  Surfing
20-30 85%
  Quagsire
D P Pt
  Surfing
24-31 15%
Fishing
  Magikarp
D P Pt
  Fishing
Old Rod
3-10 100%
  Magikarp
D P Pt
  Fishing
Good Rod
10-25 65%
  Gyarados
D P Pt
  Fishing
Good Rod
10-25 5%
  Barboach
D P Pt
  Fishing
Good Rod
10-25 30%
  Gyarados
D P Pt
  Fishing
Super Rod
30-55 5%
  Carvanha
D P Pt
  Fishing
Super Rod
30-54 30%
  Whiscash
D P Pt
  Fishing
Super Rod
21-55 65%
Special Pokémon
  Arbok
D P Pt
  Dual-slot
FireRed
?? 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Changing Pokémon

Pokémon Games Location Levels Rate
Pre-National Pokédex
  Golduck
D P Pt
  Grass
20-26 10%
  Tangela
D P Pt
  Grass
27-31 10%
  Yanma
D P Pt
  Grass
26-31 10%
  Roselia
D P Pt
  Grass
20-26 10%
  Tropius
D P Pt
  Grass
28-30 10%
  Staravia
D P Pt
  Grass
20-26 10%
  Skorupi
D P Pt
  Grass
20-26 10%
  Croagunk
D P Pt
  Grass
20-26 10%
  Carnivine
D P Pt
  Grass
20-26 10%
Post-National Pokédex
  Paras
D P Pt
  Grass
20-26 10%
  Exeggcute
D P Pt
  Grass
20-26 10%
  Kangaskhan
D P Pt
  Grass
20-26 10%
  Yanma
D P Pt
  Grass
20-26 10%
  Shroomish
D P Pt
  Grass
20-26 10%
  Gulpin
D P Pt
  Grass
20-26 10%
  Kecleon
D P Pt
  Grass
28-30 10%
  Drapion
D P Pt
  Grass
20-26 10%
  Toxicroak
D P Pt
  Grass
20-26 10%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


In the anime

As a boy, James was exploring the Great Marsh, and found a Carnivine stuck in the mud, struggling to get free. James pulled it out, and they became friends. Carnivine was James's friend ever since, and, during Team Rocket's journey through Sinnoh, traveled with James.

In Cream of the Croagunk Crop!, Brock and his Croagunk participate in a Croagunk festival held in the Great Marsh.

In the manga

In the Pokémon Adventures manga

In A Skuffle with Skorupi, Diamond, Pearl and Platinum come here after Crasher Wake's assistant recommends Platinum to get a Grass-type Pokémon before challenging the Gym Leader. Here Platinum tries to catch various Pokémon, like Skorupi with no success. At some point, they get trapped in the mud. Meanwhile, wild Carnivine attacks Chatler and Lax, who fight it and win. Diamond and Pearl notice that Platinum has sank in to the mud. Chimler saves her, after which they leave, empty handed.

Trivia

  • A man in the Great Marsh incorrectly states that both the Bait and the Mud make Pokémon more likely to run but easier to catch.
  • If players in Platinum catch five or more Pokémon in one Safari Game, they can receive the Matchup Checker Pokétch app.
  • If the player uses the walk through walls cheat to enter the Great Marsh, the changing Pokémon won't appear.
  • Interestingly, this Safari Zone is located inside the city with the fifth Sinnoh League Gym faced in Pokémon Platinum, Pastoria City. Both the Kanto Safari Zone and Johto Safari Zone are also located in or near cities where the fifth Gym Leader is faced in their respective regions, though the Johto Safari Zone did not exist until Pokémon HeartGold and SoulSilver.
  • In Platinum, if the player encounters a Pokémon when they would normally would "pop" out of deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.

In other languages

Language Title
Mandarin Chinese 大濕地 Dà Shīdì
  Finnish Suursuo
  European French Grand Marais
  German Großmoor
  Italian Gran Palude
  Korean 대습초원
  European Spanish Gran Pantano


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Sinnoh
               
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.