Grass (type)

Revision as of 19:03, 24 September 2010 by Zeta (talk | contribs) (→‎Characteristics)

Template:ElementalTypes Template:TypeNotice So far, there are only two notable Grass-type specialists: Erika of Celadon City and Gardenia of Eterna City.

Statistical averages

Overall

Stat
HP: 57
Attack: 61
Defense: 63
Sp.Atk: 72
Sp.Def: 64
Speed: 57
Total: 0


Fully evolved*

Stat
HP: 80.15
Attack: 88.93
Defense: 82.04
Sp.Atk: 91.44
Sp.Def: 83.11
Speed: 79.96
Total: 0


Battle properties

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
½×  
 
 
 
 
 
 
 
 
 
 
 
None None


Characteristics

Defensively speaking, against most types, the Grass type are risky to use. Template:Type2 moves (and to a lesser extent Template:Type2 moves) are commonly carried by special attackers. It is also weak to Template:Type2 and Template:Type2 moves. Given all of this, along with their exposure to a majority of the types (five, tied with Rock-types), Grass-types are difficult to switch into play. Most of their resistances are of little use. For example, Template:Type2s are able to use Ice Beam, which can cripple Grass-types. They are resistant to Ground but many of them are half Poison-type, which would neutralize their resistance to the powerful and popular Earthquake. Almost every Electric-type can now learn Signal Beam.

In spite of their defensive flaws, it is typical for Grass-types to learn Leech Seed, among other disabling moves. This enables these Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed. However, it can be affected by Leech Seed if the previous Pokémon was seeded and has Baton Passed into a Grass-type Pokémon. Also, resistances to Water, Electric and even Template:Type2 help the Grass type to block common moves.

Offensively, Grass-types have problems. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that too many Pokémon types resist these moves to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, Leaf Storm sharply lowers Special Attack, Wood Hammer causes recoil damage, and Frenzy Plant requires a turn to recharge after being used. Making matters worse, the majority of Grass-types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Template:Type2 moves. (As seen in Pokémon such as Meganium, Cherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses. (To compare, 21 Pokémon are doubly weak to Grass, while 66 Pokémon doubly resist it.)

Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions. Pokémon such as Ludicolo in heavy rain, Cacturne in sandstorms or Abomasnow in hailstorms are such Grass-types.

When used in contests, Grass-type moves typically become Smart moves, but can also be any of the other four Contest types.

In total, there are 75/649 Pokémon with the Grass type.

Pokémon

Pure Grass-type Pokémon

# Name
114   Tangela
152   Chikorita
153   Bayleef
154   Meganium
182   Bellossom
191   Sunkern
192   Sunflora
252   Treecko
253   Grovyle
254   Sceptile
273   Seedot
285   Shroomish
331   Cacnea
387   Turtwig
388   Grotle
420   Cherubi
421   Cherrim
455   Carnivine
465   Tangrowth
470   Leafeon
492   Shaymin*
495   Tsutarja
496   Janoby
497   Jaroda
511   Yanappu
512   Yanakki
546   Monmen
547   Erufuun
548   Churine
549   Doredia
556   Marakachi

Half Grass-type Pokémon

Primary Grass-type Pokémon

# Name Type 1 Type 2
001   Bulbasaur Grass Poison
002   Ivysaur Grass Poison
003   Venusaur Grass Poison
043   Oddish Grass Poison
044   Gloom Grass Poison
045   Vileplume Grass Poison
069   Bellsprout Grass Poison
070   Weepinbell Grass Poison
071   Victreebel Grass Poison
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
187   Hoppip Grass Flying
188   Skiploom Grass Flying
189   Jumpluff Grass Flying
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
286   Breloom Grass Fighting
315   Roselia Grass Poison
332   Cacturne Grass Dark
357   Tropius Grass Flying
389   Torterra Grass Ground
406   Budew Grass Poison
407   Roserade Grass Poison
459   Snover Grass Ice
460   Abomasnow Grass Ice
492   Shaymin* Grass Flying
590   Tamagetake Grass Poison
591   Morobareru Grass Poison
597   Tesshido Grass Steel
598   Nattoorei Grass Steel
640   Birijion Grass Fighting

Secondary Grass-type Pokémon

# Name Type 1 Type 2
046   Paras Bug Grass
047   Parasect Bug Grass
251   Celebi Psychic Grass
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
345   Lileep Rock Grass
346   Cradily Rock Grass
413   Wormadam* Bug Grass
540   Kurumiru Bug Grass
541   Kurumayu Bug Grass
542   Hahakomori Bug Grass
585   Shikijika Normal Grass
586   Mebukijika Normal Grass

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Absorb Special Smart 20 100% 25 One foe Restores the user's HP by half the damage dealt.
Bullet Seed Physical Cool 10 100% 30 One foe Attacks two to five times in a row.
Energy Ball Special Beauty 80 100% 10 One foe Has a 10% chance of lowering the target's Special Defense.
Frenzy Plant Special Cool 150 90% 5 One foe The user must rest on the next turn.
Giga Drain Special Smart 60 100% 10 One foe Restores the user's HP by half the damage dealt.
Grass Knot Special Smart Varies 100% 20 One foe The heavier the foe, the greater the damage.
Grass Mixer Special ??? 65 90% 10 One foe It may decrease the opponents Accuracy.
Grass Oath Special ??? 50 100% 10 ??? ???
Leaf Blade Physical Cool 90 100% 15 One foe It has a high critical hit ratio.
Leaf Storm Special Cute 140 90% 5 One foe Sharply reduces the user's Special Attack stat.
Magical Leaf Special Beauty 60 —% 20 One foe Never Misses.
Mega Drain Special Smart 40 100% 15 One foe Restores the user's HP by half the damage dealt.
Needle Arm Physical Smart 60 100% 15 One foe Has a 30% chance of making the target flinch.
Petal Dance Special Beauty 90 100% 20 One foe User attacks for two to three turns. Afterwards, the user becomes confused.
Power Whip Physical Beauty 120 85% 10 One foe
Razor Leaf Physical Cool 55 95% 25 Both foes It has a high critical hit ratio.
Seed Bomb Physical Smart 80 100% 15 One foe
Seed Flare Special Cool 120 85% 5 One foe Has a 40% chance of lowering the target's Special Defense.
SolarBeam Special Cool 120 100% 10 One foe The first turn, the user takes in sunlight, the second turn does damage.
Vine Whip Physical Cool 35 100% 15 One foe
Wood Hammer Physical Tough 120 100% 15 One foe User takes 1/3 recoil damage.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Aromatherapy Status Smart —% 5 User Heals all status problems affecting the user's party.
Cotton Spore Status Beauty 85% 40 One Foe Lowers the target's Speed by 2 levels.
GrassWhistle Status Smart 55% 15 One Foe Puts the opponent to sleep.
Ingrain Status Smart —% 20 User The user restores HP every turn, but it can't switch out.
Leech Seed Status Smart 90% 10 One Foe Steals some HP from the foe to heal the user on every turn.
Sleep Powder Status Smart 75% 15 One Foe Puts the opponent to sleep.
Spore Status Smart 100% 15 One Foe Puts the opponent to sleep.
Stun Spore Status Smart 75% 30 One Foe Paralyzes the opponent.
Synthesis Status Smart —% 5 User The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed Status Beauty 100% 10 One Foe Prevents the target from sleeping by changing its ability to Insomnia.

Trivia

  • The Grass type is tied with the Template:Type2 for the largest number of weaknesses when unpaired, with five: Bug, Flying, Ice, Fire and Poison. Coincidentally, Rock is super effective against all of Grass's weaknesses except for Poison.
  • Although about a third of the Grass-type Pokémon were introduced in Generation I, only one is a pure Grass-type.
  • The Grass type has been paired with every type that it is super effective against.
  • All Pokémon that have seven weaknesses are partially of the Grass type.
  • There is at least one Pokémon with each type combination that has a double weakness to Grass. For example, Omanyte is Water/Rock, Whiscash is Water/Ground, and Rock/Ground types are the most plentiful.
  • Grass is the only starter type that doesn't have its own variation of Eruption. Fire has Eruption, while Water has Water Spout.

In other languages

  • Chinese: cǎo
  • Dutch: Gras
  • Finnish: Ruoho Grass or "weed"
  • French: Plante
  • German: Pflanze
  • Hebrew: עשב esev
  • Italian: Erba
  • Japanese: くさ (草) kusa
  • Korean: pul
  • Polish: Trawiasty
  • Portuguese (Brazilian): Grama, Planta Plant, Vegetal Vegetable
  • Russian: Травяной travyanoi
  • Spanish (Latin American anime): Planta, Hierba