Glitch battle: Difference between revisions

("Tile graphic" is a good way to describe this.)
(→‎Examples: fixed)
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* [[4(h4?]] is the most appropriate example, since its encounter sequence clearly showcases all features of a glitch battle.  
* [[4(h4?]] is the most appropriate example, since its encounter sequence clearly showcases all features of a glitch battle.  
* [[4 4]] crashes the game upon encounter. However, before the game crashes, it is possible to see the glitched battle screen for a brief moment. When it is sent out in a trainer battle, it severely glitches up the game screen and freezes the game shortly afterwards. It shares these traits with two other glitch Pokémon, [[8B 4 8]] and [[ゥ' B]].
* [[4 4]] crashes the game upon encounter. However, before the game crashes, it is possible to see the glitched battle screen for a brief moment. When it is sent out in a trainer battle, it severely alters the game screen and freezes the game shortly afterwards. It shares these traits with two other glitch Pokémon, [[8B 4 8]] and [[ゥ' B]].
* [[Missingno.#Yellow forms|Yellow form Missingno.]]'s front sprite often crashes or freezes the game. It also severely messes up the music and affects graphics after returning to overworld. Other than that, it's completely safe.
* [[Missingno.#Yellow forms|Yellow form Missingno.]]'s front sprite often crashes or freezes the game. It also heavily alters the music and affects graphics after returning to overworld.
* [[♀ .]] slightly corrupts some memory addresses responsible for music and graphics, but keeps the game playable.
* [[♀ .]] slightly corrupts some memory addresses that are responsible for music and graphics, but generally keeps the game playable.
* Certain glitch Pokémon, like [[PkMnaPkMnゥ ♂ fPkMnk]], crash the game instantly and do not give enough time to see any glitch battle effects.
* Certain glitch Pokémon, like [[PkMnaPkMnゥ ♂ fPkMnk]], crash the game instantly and do not give enough time to see any glitch battle effects.