Ghost (type): Difference between revisions

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** However, defensively the types are almost complete opposites, leaving the {{p|Sableye|two}} {{p|Spiritomb|Pokémon}} that are both types with no weakness.
** However, defensively the types are almost complete opposites, leaving the {{p|Sableye|two}} {{p|Spiritomb|Pokémon}} that are both types with no weakness.
* In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their {{DL|Stats|Belly}} empties at a rate of 5 per turn.
* In {{g|Mystery Dungeon}}, most Ghost-type Pokémon can naturally move through walls. While on a wall tile, they cannot be attacked but can attack their foes, and their {{DL|Stats|Belly}} empties at a rate of 5 per turn.
* In [[Pokémon Conquest]], Ghost-type Pokémon's movement across the game's grid-based battlefields cannot be obstructed by enemy Pokémon (analogous to a {{wp|Knight (chess)|knight}} in chess) regardless of the Ghost-type Pokémon's typing or Ability, which allows them further freedom of movement.
* In [[Pokémon Conquest]], Ghost-type Pokémon which are not part-{{t|Flying}} or have {{a|Levitate}} are shown with an animation of physically passing through enemies, referencing the common belief ghosts in real life can pass through tangible objects. They cannot, however, in-game pass through with any other obstacle on the field.


==In other languages==
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