Ghosts in the Pokémon world: Difference between revisions

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In the [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, before getting a [[Silph Scope]], several unidentified ghosts (in reality {{p|Gastly}}, {{p|Haunter}} and {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]].
In the [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, before getting a [[Silph Scope]], several unidentified ghosts (in reality {{p|Gastly}}, {{p|Haunter}} and {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]].


The identity of the ghosts can be revealed with a [[key item]] called the Silph Scope; without the device, {{pkmn|battle|battling}} the ghosts is impossible. Whenever the {{player}} orders a [[move]] against an unknown ghost, the player's Pokémon will be too scared to move.
The identity of the ghosts can be revealed with a [[key item]] called the Silph Scope; without the device, {{pkmn|battle|battling}} the ghosts is impossible. Whenever the {{player}} orders a [[move]] against an unknown ghost, the player's Pokémon will be too scared to move. Instead of being attacked, the ghost will say:
 
In the Generation I games, players can exploit [[List of glitches in Generation I#Ghost glitch|a glitch]] to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch, which was corrected in Pokémon FireRed and LeafGreen, is only graphical as it is still impossible to battle or catch a ghost. Instead of being attacked, the ghost will say:


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==Trivia==
==Trivia==
* Despite the {{OBP|Pokémon|species}} in the {{pkmn2|wild}} encounter being disguised as a ghost, the [[Generation I]] [[Pokédex]] still records its {{DL|Pokédex|Entries|seen data}}.
* If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of {{p|Gastly}} and {{p|Haunter}}, and that of {{p|Cubone}} and {{p|Marowak}}. If the ghost appears due to a [[glitch]], a third palette is used. Furthermore, players can exploit the {{DL|List of glitches in Generation I|Ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the {{pkmn|battle}}. However, this glitch is only graphical as it is still impossible to battle or [[catch]] a ghost.
* If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of {{p|Gastly}} and {{p|Haunter}}, and that of {{p|Cubone}} and {{p|Marowak}}. If the ghost appears due to a [[glitch]], a third palette is used.
* Although ghosts do not have a [[cry]] in the Generation I games, they emit the cry of the undercover Pokémon in Pokémon FireRed and LeafGreen.
* In the Generation I games, ghosts did not have a [[cry]]. In {{game|FireRed and LeafGreen|s}}, ghosts emit the cry of the Pokémon they would be after the [[Silph Scope]] is obtained and kept in the [[Bag]].
* The [[Pokédex]] in the Generation I games still records the {{DL|Pokédex|Entries|seen data}} of the {{pkmn2|wild}} {{OBP|Pokémon|species}} in spite of its disguise as a ghost.
* One of [[Missingno.]]'s forms uses the ghost's front sprite.
* One of [[Missingno.]]'s forms uses the ghost's front sprite.


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