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* Any given hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (i.e. Bulbasaur is hex 0001, its hybrid is hex 8001) | * Any given hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (i.e. Bulbasaur is hex 0001, its hybrid is hex 8001) | ||
* The only way to catch a hybrid on a cartridge version successfully would be to use an Action Replay code that would complete the Pokédex up to at least hex 81ED. However, such a code would be extremely long and could have adverse effects to the game's memory. | * The only way to catch a hybrid on a cartridge version successfully would be to use an Action Replay code that would complete the Pokédex up to at least hex 81ED. However, such a code would be extremely long and could have adverse effects to the game's memory. | ||
*It is possible To own one in a cartridge version using a fossil modifier code. | |||
* Hybrids grow to the levels 1, 4, and 9 twice. | * Hybrids grow to the levels 1, 4, and 9 twice. | ||
* Hybrids skip levels 22, 30, 35, 44, 51, 56, and 62. | * Hybrids skip levels 22, 30, 35, 44, 51, 56, and 62. |
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