Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.
Gear Grind will hit again if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.
If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
|| The user attacks by throwing two steel gears at its target.
|| The user attacks by throwing steel gears at its target twice.
In the manga
In the Pokémon Adventures manga
In other generations
In other languages