Game Boy Color: Difference between revisions

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When playing an original Game Boy game on a later system, the user can choose which [[wp:List of video game console palettes#Game Boy Color|color palette]] is used. This is achieved by pressing certain button combinations, namely either A or B (or neither) and a direction key while the Game Boy logo is displayed on the screen.
When playing an original Game Boy game on a later system, the user can choose which [[wp:List of video game console palettes#Game Boy Color|color palette]] is used. This is achieved by pressing certain button combinations, namely either A or B (or neither) and a direction key while the Game Boy logo is displayed on the screen.


These palettes each contain up to ten colors. In most games, the four shades displayed on the original Game Boy would translate to different subsets of this 10-color palette, such as by displaying movable [[wp:sprite (computer graphics)|sprite]]s in one subset and backgrounds, etc. in another. The grayscale (Left + B) palette produces an appearance essentially identical to that experienced on the original Game Boy.
These palettes each contain up to ten colors. In most games, the four shades displayed on the original Game Boy would translate to different subsets of this 10-color palette, such as by displaying movable [[wp:sprite (computer graphics)|sprite]]s in one subset and backgrounds, etc. in another. The grayscale (Left + B) palette produces an appearance essentially identical to that experienced on the original Game Boy.


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==Technical specifications==
==Technical specifications==
The processor, which is a Z80 work-alike with a few extra (bit manipulation) instructions, has a clock speed of approx. 8 MHz, twice as fast as that of the original Game Boy. The Game Boy Color also has four times as much memory as the original. The console boasted an impressive palette of 32,768 colors and was capable of simultaneously displaying 56 colors at once. It could also add basic four-color shading to games that had been released for the ordinary Game Boy. Additionally, a new palette-change feature was added for original Game Boy games; by holding the B button and any one of the directional arrows, the user could change the basic color palette for the game. The original Game Boy is also able to play some Game Boy Color games in monochrome (most notably {{game|Gold and Silver|s}}).
The processor, which is a Z80 work-alike with a few extra (bit manipulation) instructions, has a clock speed of approx. 8 MHz, twice as fast as that of the original Game Boy. The Game Boy Color also has four times as much memory as the original. The console boasted an impressive palette of 32,768 colors and was capable of simultaneously displaying 56 colors at once. It could also add basic four-color shading to games that had been released for the ordinary Game Boy. Additionally, a new palette-change feature was added for original Game Boy games; by holding the B button and any one of the directional arrows, the user could change the basic color palette for the game. The original Game Boy is also able to play some Game Boy Color games in monochrome (most notably {{game|Gold and Silver|s}}).


Game Boy Color games cannot be played natively on the [[Nintendo DS]] or [[Nintendo DS Lite]] handheld. The DS lacks the Game Boy's {{wp|Zilog Z80|Z80}}-like {{wp|microprocessor}}, as does the [[Game Boy micro]]. Game Boy Color cartridges also do not fit in the Game Boy Advance slot of the Nintendo DS.
Game Boy Color games cannot be played natively on the [[Nintendo DS]] or [[Nintendo DS Lite]] handheld. The DS lacks the Game Boy's {{wp|Zilog Z80|Z80}}-like {{wp|microprocessor}}, as does the [[Game Boy micro]]. Game Boy Color cartridges also do not fit in the Game Boy Advance slot of the Nintendo DS.