Future Sight (move)

Future Sight
みらいよち Future Sight
Future Sight.png
Future Sight 2.png
Type  Psychic
Category  Special
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Future Sight (Japanese: みらいよち Future Sight) is a damage-dealing Psychic-type move introduced in Generation II.

Effect

Generations II to IV

On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the switched-out Pokémon). Although Future Sight is a Psychic-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit Dark-type targets and does not receive STAB. Furthermore, Future Sight cannot cause a critical hit and its damage is not increased by Life Orb.

Future Sight can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but not one wearing a Focus Sash that has full HP.

Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. Doom Desire and Future Sight cannot be stacked.

Future Sight will fail if it would hit the Pokémon that used the move.

If Future Sight misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".

Future Sight has a base power of 80.

Generation V

Future Sight's power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.

Future Sight now calculates its damage when it hits rather than when it's used. It does Psychic-type damage, will take the user's and target's types into account, can receive STAB, and will not necessarily hit through Wonder Guard or hit Dark-type Pokémon. Future Sight uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.

Generation VI

Future Sight's power was increased again from 100 to 120.

In contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round's last Pokémon was a Psychic-type move.

Description

Games Description
Stad2 A special Psychic-type attack. It strikes the target two turns after it is used.
GSC An attack that hits on 3rd turn.
RSEColoXD Heightens inner power to strike 2 turns later.
FRLG Two turns after this move is used, the foe is attacked psychically.
DPPtHGSS Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
BWB2W2
XYORAS
Two turns after this move is used, a hunk of psychic energy attacks the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064   Kadabra* Psychic Psychic 31 30 42 48 48
43
065   Alakazam* Psychic Psychic 31 30 42 48 48
43
096   Drowzee* Psychic Psychic 45 45 47 53 61 61
097   Hypno* Psychic Psychic 60 60 57 69 61 1, 61
150   Mewtwo* Psychic Psychic 44 44 88 22 15 15
177   Natu* Psychic Flying 30 30 36 36 36
44
178   Xatu* Psychic Flying 35 35 42 42 42
49
196   Espeon* Psychic Psychic     43 43 25 25
249   Lugia* Psychic Flying 99 99 79 79 79
250   Ho-Oh Fire Flying 99 99 79 79 79
251   Celebi* Psychic Grass 30 30 64 64 64
280   Ralts* Psychic Fairy   36 34 39 39
32
281   Kirlia* Psychic Fairy   40 39 45 45
37
282   Gardevoir* Psychic Fairy   42 45 53 53
40
337   Lunatone* Rock Psychic   43 53 53
40
45 45
339   Barboach Water Ground   36 43 43 43
39
340   Whiscash Water Ground   46 51 51 51
45
355   Duskull Ghost Ghost   49 46 49 49
54
356   Dusclops Ghost Ghost   58 61 61 61
1, 64
359   Absol Dark Dark   41 41 41 36 36
1, 53
385   Jirachi* Steel Psychic   40 55 55 55
436   Bronzor* Steel Psychic     37 37 29 29
437   Bronzong* Steel Psychic     43 43 29 29
477   Dusknoir Ghost Ghost     61 61 61
1, 64
480   Uxie* Psychic Psychic     36 36 36
481   Mesprit* Psychic Psychic     36 36 36
482   Azelf* Psychic Psychic     36 36 36
488   Cresselia* Psychic Psychic     38 38 38
493   Arceus* Normal Normal     60 60 60
517   Munna Psychic Psychic       31 31
527   Woobat Psychic Flying       36 36
528   Swoobat Psychic Flying       36 36
574   Gothita Psychic Psychic       31 31
575   Gothorita Psychic Psychic       31 31
576   Gothitelle Psychic Psychic       31 31
577   Solosis Psychic Psychic       31 31
578   Duosion Psychic Psychic       31 31
579   Reuniclus Psychic Psychic       31 31
655   Delphox Fire Psychic         1, 69
678F   Meowstic Psychic Psychic         50 ♀
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054   Psyduck* Water Water                    
079   Slowpoke* Water Psychic              
122   Mr. Mime* Psychic Fairy                              
 
131   Lapras* Water Ice            
175   Togepi Fairy Fairy                   
183   Marill* Water Fairy                      
203   Girafarig* Normal Psychic                    
225   Delibird* Ice Flying                    
325   Spoink* Psychic Psychic                    
351   Castform Normal Normal                             
358   Chimecho* Psychic Psychic                         
433   Chingling* Psychic Psychic                         
439   Mime Jr.* Psychic Fairy                        
 
561   Sigilyph Psychic Flying             
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0131   Lapras Water Ice New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the user will always inflict 35 HP of damage for 3 turns.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, the user will always deal 30 HP damage on any enemies for a set number of turns.

From Pokémon Mystery Dungeon: Gates to Infinity onward, it will do nothing other than say that the user has foreseen an attack when the move is used. On the next turn, the attack hits the enemy in front of the user, causing a large amount of damage.

Pokémon Conquest

 
>
 
Stars: ★★★★
Power: 45
Accuracy: 100%
Effect: Any target originally within the specified field will receive Psychic-type damage
at the start of the opponent's second turn, even if the user faints.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.
Conq. A hunk of psychic energy attacks the target 2 turns after this move is used.


In the anime

 
Girafarig
 
Mesprit and Uxie
 
Meowstic creating the move
 
Meowstic's Future Sight hitting
A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.
Pokémon Method
User First Used In Notes
  Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.
Cherry's Girafarig The Psychic Sidekicks! Debut
  Natu's eyes shimmer blue. It can then move objects with its mind.
McKenzie's father's Natu Doin' What Comes Natu-rally None
McKenzie's Naughty Doin' What Comes Natu-rally None
  Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.
A wild Uxie The Needs of the Three! None
  Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.
A wild Mesprit The Needs of the Three! None
  Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy.
Olympia's Meowstic Cloudy Fate, Bright Future! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Chinese Cantonese 先知 Sīnjī
Mandarin 先知 Xiānzhī
  Czech Budoucnost
  Dutch Toekomstzicht
  French Prescience
  German Seher
  Greek Ενόραση
  Indonesian Ramalan Masa Depan
  Italian Divinazione
  Korean 미래예지 Mirae Yeoji
  Polish Wizja Przyszłości
  Brazilian Portuguese Visão Futura
Visão do Futuro (XY series and TCG)
  Romanian Privirea în Viitor
  Serbian Predskazanje
  Spanish Premonición


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.