Future Sight (move)

Revision as of 12:51, 14 April 2013 by BulbaBot (talk | contribs) (r2.7.3) (Robot: Adding zh:先知(技能))
Future Sight
みらいよち Future Sight
Future Sight.png
[[File:|center]]
Type  Psychic
Category  Special
PP  10* (max. 18)
Power  100*
Accuracy  100*%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Smart
Appeal  0  
Jamming  0  

Future Sight (Japanese: みらいよち Future Sight) is a damage-dealing Psychic-type move introduced in Generation II.

Effect

Generation II-IV

On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target, using the Special Attack stat of the user and Special Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Future Sight is a Psychic-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it is able to hit Dark-type foes and does not receive STAB. Furthermore, Future Sight cannot cause a critical hit and its damage is not increased by Life Orb.

Future Sight can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but not one wearing a Focus Sash that has full HP. Protect and Detect does not stop from using this move.

Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again. Doom Desire and Future Sight cannot be stacked.

When Future Sight misses, the miss will not occur until the third turn, and it will say "it failed".

Generation V

Future Sight's power is changed from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10.

Furthermore, Future Sight now does Psychic-type damage that will take typing into account and can therefore receive STAB. This also means that it can no longer hit Dark-type Pokémon under normal circumstances. Future Sight no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon.

Pokémon Mystery Dungeon: Red and Blue Rescue Teams

Future Sight inflicts the Set Damage status condition on the target.

Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky

The user will always deal 30HP damage on any enemies for a set number of turns.

Pokémon Conquest

Future sight targets the back 6 of the 9 spaces in the direction chosen. Upon use, no damage is dealt. At the start of the target's turn two turns after use, they will take Psychic-type damage (the turn after use, the target will be able to take their turn normally, but will take the damage at the start of the following turn, before any moves are made).

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A special Psychic-type attack. It strikes the target two turns after it is used.
An attack that hits on 3rd turn.
RSE Heightens inner power to strike 2 turns later.
FRLG Two turns after this move is used, the foe is attacked psychically.
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Two turns after this move is used, a hunk of psychic energy attacks the target.
Conq A hunk of psychic energy attacks the target 2 turns after this move is used.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064   Kadabra Psychic Psychic 31 30 42 48 ''''
065   Alakazam Psychic Psychic 31 30 42 48 ''''
096   Drowzee Psychic Psychic 45 45 47 53 61 ''''
097   Hypno Psychic Psychic 60 60 57 69 61 ''''
150   Mewtwo Psychic Psychic 44 44 88 22 15 ''''
177   Natu Psychic Flying 30 30 36 36 ''''
178   Xatu Psychic Flying 35 35 42 42 ''''
196   Espeon Psychic Psychic     43 43 25 ''''
249   Lugia Psychic Flying 99 99 79 79 ''''
250   Ho-Oh Fire Flying 99 99 79 79 '
251   Celebi Psychic Grass 30 30 64 64 ''''
280   Ralts Psychic Psychic   36 34 39 ''''
281   Kirlia Psychic Psychic   40 39 45 ''''
282   Gardevoir Psychic Psychic   42 45 53 ''''
337   Lunatone Rock Psychic   43 53 53 45 ''''
339   Barboach Water Ground   36 43 43 '
340   Whiscash Water Ground   46 51 51 '
355   Duskull Ghost Ghost   49 46 49 '
356   Dusclops Ghost Ghost   58 61 61 '
359   Absol Dark Dark   41 41 41 36 '
385   Jirachi Steel Psychic   40 55 55 ''''
436   Bronzor Steel Psychic     37 37 29 ''''
437   Bronzong Steel Psychic     43 43 29 ''''
477   Dusknoir Ghost Ghost     61 61 '
480   Uxie Psychic Psychic     36 36 ''''
481   Mesprit Psychic Psychic     36 36 ''''
482   Azelf Psychic Psychic     36 36 ''''
488   Cresselia Psychic Psychic     38 38 ''''
493   Arceus Normal Normal     60 60 '''
517   Munna Psychic Psychic       31 ''''
527   Woobat Psychic Flying       36 ''''
528   Swoobat Psychic Flying       36 ''''
574   Gothita Psychic Psychic       31 ''''
575   Gothorita Psychic Psychic       31 ''''
576   Gothitelle Psychic Psychic       31 ''''
577   Solosis Psychic Psychic       31 ''''
578   Duosion Psychic Psychic       31 ''''
579   Reuniclus Psychic Psychic       31 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054   Psyduck Water Water             
079   Slowpoke Water Psychic           
122   Mr. Mime Psychic Psychic                       
131   Lapras Water Ice         
175   Togepi Normal Normal              
183   Marill Water Water        
203   Girafarig Normal Psychic             
225   Delibird Ice Flying             
325   Spoink Psychic Psychic             
351   Castform Normal Normal                      
358   Chimecho Psychic Psychic                  
433   Chingling Psychic Psychic                  
439   Mime Jr. Psychic Psychic                 
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0131   Lapras Water Ice New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Mesprit and Uxie
 
Girafarig
 
Hitting
A while after the attack is used, the opponent is blasted by a powerful blast of psychic energy.
Pokémon Method
User First Used In Notes
  Girafarig's eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. Future Sight has a second ability that allows the user and occasionally its Trainer to see into the future.
Cherry's Girafarig The Psychic Sidekicks! Debut
  Natu's eyes shimmer blue. It can then move objects with its mind.
Mackenzie's father's Natu Doin' What Comes Natu-rally None
Mackenzie's Naughty Doin' What Comes Natu-rally None
  Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.
A wild Uxie The Needs of the Three! None
  Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.
A wild Mesprit The Needs of the Three! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 先知 Xiānzhī
  Dutch Toekomstzicht
  French Prescience
  German Seher
  Greek Ενόραση
  Indonesian Ramalan Masa Depan
  Italian Divinazione
  Korean 미래예지 Mirae Yeoji
  Brazilian Portuguese Visão Futura
  Romanian Privirea în Viitor
  Serbian Predskazanje
  Spanish Premonición


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.