Fury Swipes (move)

Fury Swipes
みだれひっかき Fury Swipes
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Fury Swipes (Japanese: みだれひっかき Fury Swipes) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

It appears to be a counterpart to Fury Attack, as the type, effect, and names are the same or very similar.

Effect

Generation I

Fury Swipes inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 54, ignoring the possibility of missing. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.

Fury Swipes will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation II

Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.

Generation III

If the target has an Ability which activates upon contact, each hit counts individually, enabling the Ability to activate multiple times.

Generation IV

Same as previous generations, except it will continue attacking after a substitute is broken.

Due to the introduction of the Ability Skill Link, a Pokémon with said Ability will always hit five times when using Fury Swipes, if it does not miss. However, no Pokémon could naturally obtain Skill Link and Fury Swipes until Generation V.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

If the target is holding a Rocky Helmet, the user is damaged for each hit.

Description

Games Description
The target is scratched by sharp claws two to five times in quick succession.
Quickly scratches 2-5 times.
RSE Rakes the foe with sharp claws, etc., 2 to 5 times.
FRLG The foe is raked with sharp claws or scythes two to five times.
Rakes the target with claws, etc., 2 to 5 times.
The foe is raked with sharp claws or scythes for two to five times in quick succession.
Conq The target is raked with sharp claws or scythes for two to five times in quick succession.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
027   Sandshrew Ground Ground 38 37 37 19 19 20 '
028   Sandslash Ground Ground 47 42 42 19 19 20 '
029   Nidoran♀ Poison Poison 36 38 38 30 19 19 '
030   Nidorina Poison Poison 41 46 46 34 20 20 '
050   Diglett Ground Ground       21     '
051   Dugtrio Ground Ground       21     '
052   Meowth Normal Normal 33 41 41 36 14 14 ''''
053   Persian Normal Normal 37 46 46 42 14 14 ''''
054   Psyduck Water Water 43 40 40 27 27 22 '
055   Golduck Water Water 48 44 44 27 27 22 '
056   Mankey Fighting Fighting 21 21 21 16 9 9 '
057   Primeape Fighting Fighting --, 21 21 21 21 16 9 9 '
161   Sentret Normal Normal   17 12 13 13 ''''
162   Furret Normal Normal   18 12 13 13 ''''
167   Spinarak Bug Poison   30 30 22 22 '
168   Ariados Bug Poison   34 34 23 23 '
190   Aipom Normal Normal   19 31 18 18 ''''
215   Sneasel Dark Ice   33 29 21 21 16 '
216   Teddiursa Normal Normal   15 13 8 8 ''''
217   Ursaring Normal Normal   --, 15 --, 13 8 8 ''''
264   Linoone Normal Normal     29 29 29 ''''
271   Lombre Water Grass     25 15 15 '
288   Vigoroth Normal Normal     19 19 19 ''''
290   Nincada Bug Ground     14 14 14 '
291   Ninjask Bug Flying     14 14 14 '
292   Shedinja Bug Ghost     14 14 14 '
302   Sableye Dark Ghost     17 15 15 '
352   Kecleon Normal Normal     12 10 10 ''''
390   Chimchar Fire Fire       15 15 '
391   Monferno Fire Fighting       16 16 '
392   Infernape Fire Fighting       17 16 '
416   Vespiquen Bug Flying       19 19 13 '
424   Ambipom Normal Normal       18 18 ''''
431   Glameow Normal Normal       20 20 ''''
432   Purugly Normal Normal       20 20 ''''
434   Stunky Poison Dark       10 11 11 '
435   Skuntank Poison Dark       10 11 11 '
461   Weavile Dark Ice       21 21 16 '
509   Purrloin Dark Dark         12 '
510   Liepard Dark Dark         12 '
511   Pansage Grass Grass         13 '
512   Simisage Grass Grass         -- '
513   Pansear Fire Fire         13 '
514   Simisear Fire Fire         -- '
515   Panpour Water Water         13 '
516   Simipour Water Water         -- '
529   Drilbur Ground Ground         12 '
530   Excadrill Ground Steel         12 '
570   Zorua Dark Dark         13 '
571   Zoroark Dark Dark         13 '
613   Cubchoo Ice Ice         17 '
614   Beartic Ice Ice         17 '
631   Heatmor Fire Fire         21 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
019   Rattata Normal Normal                                                                                                    
155   Cyndaquil Fire Fire                                                                                                    
335   Zangoose Normal Normal                                                                       
399   Bidoof Normal Normal                                                                       
418   Buizel Water Water                                                                       
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Fury Swipes is one of three moves in the main series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Pin Missile.

In other languages

Language Title
Mandarin Chinese 瘋狂亂抓 Fēngkuáng Luànzhuā
  Dutch Furieslag
  Finnish Vimmalyönti (original series)
Vimmaisku (Advanced Generation)
  French Combo-griffe
  German Kratzfurie
  Greek Οργισμένες Νυχιές Άγρια Κτυπήματα
  Indonesian Cakar Beruntun
Cakar Amarah
  Italian Sfuriate
  Korean 마구할퀴기 Magu Halkwigi
  Norwegian Rasende Slagangrep
  Polish Ciosy furii
Portuguese   Brazil Garra Furiosa
  Portugal Pancada Furiosa (Pokémon Chronicles)
  Romanian Furia Extremă
  Serbian Besne Kandže
Spanish   Latin America Golpes Furia (original series)
Garras Furiosas (Diamond and Pearl series)
  Spain Golpes Furia


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.