Full Flame (EX Legend Maker 74)

Revision as of 08:56, 15 November 2011 by BulbaBot (talk | contribs) (r2.6.5) (Robot: Adding de:Volle Flamme (TCG))
Trainer Stadium
Full Flame
消えない炎 Lasting Flame
FullFlameEXLegendMaker74.jpg
Illus. Ryo Ueda
English expansion EX Legend Maker
Rarity Uncommon
English card no. 74/92
Japanese expansion Mirage Forest
Japanese Rarity Uncommon
Japanese card no. 082/086

Full Flame (Japanese: 消えない炎 Lasting Flame) is a Stadium card. It is part of the EX Legend Maker expansion.

Card text

All prints
  You can't have more than 1 ACE SPEC card in your deck.
  You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
  You can't have more than 1 ACE SPEC card in your deck.
  FLARE
  (Prism Star) Rule
You can't have more than 1   card with the same name in your deck. If a   card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
 
 
 
 
 
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
VSTAR Power
Put 4 damage counters instead of 2 on each Burned Pokémon between turns. The Special Condition Burned can't be removed by evolving or devolving the Burned Pokémon.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

Origin


  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.