Friendship: Difference between revisions

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=Generation I=
==Generation I==
In Generation I, [[Pokémon Yellow]] introduced a prototype version of the Happiness value that would later be used in future generations.  {{p|Pikachu}} will follow your main character throughout the game.  You can turn and look at Pikachu at any time to gauge it's loyalty to you.  Its expression will range from indifference to estatic depending on how happy it is.  At it's peak, Pikachu will jump up and down.
In Generation I, [[Pokémon Yellow]] introduced a prototype version of the Happiness value that would later be used in future generations.  {{p|Pikachu}} will follow your main character throughout the game.  You can turn and look at Pikachu at any time to gauge it's loyalty to you.  Its expression will range from indifference to estatic depending on how happy it is.  At it's peak, Pikachu will jump up and down.


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As far as gameplay goes, Pikachu's Happiness only truly affects whether or not the player can acquire a {{p|Bulbasaur}} in [[Cerulean City]].
As far as gameplay goes, Pikachu's Happiness only truly affects whether or not the player can acquire a {{p|Bulbasaur}} in [[Cerulean City]].


=Generation II=
==Generation II==
Generation II saw the introduction of Happiness for all Pokémon for any trainer. It is a single byte, a value between 0 and 255 inclusive. Wild Pokémon have a certain base happiness as in Generation III, but Pokémon that are hatched from eggs get a default Happiness value of 120 (47%).
Generation II saw the introduction of Happiness for all Pokémon for any trainer. It is a single byte, a value between 0 and 255 inclusive. Wild Pokémon have a certain base happiness as in Generation III, but Pokémon that are hatched from eggs get a default Happiness value of 120 (47%).


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*{{i|Revival herb}} (-15)
*{{i|Revival herb}} (-15)


=Generation III=
==Generation III==
Happiness in Generation III is a value between 0 and 255. Wild Pokémon have their own base happiness, which is typically 70 (about 27%) for non-legendary first stage Pokémon, but not always. If a Pokémon hatches from an egg, its initial happiness ignores the base happiness value and is set to 120 (about 47%). When a Pokémon is still in its egg, its happiness value is ignored (as there are no aspects in the game that apply happiness to eggs) and the happiness value is used as a decrementing step value that triggers the egg hatch when it reaches zero.
Happiness in Generation III is a value between 0 and 255. Wild Pokémon have their own base happiness, which is typically 70 (about 27%) for non-legendary first stage Pokémon, but not always. If a Pokémon hatches from an egg, its initial happiness ignores the base happiness value and is set to 120 (about 47%). When a Pokémon is still in its egg, its happiness value is ignored (as there are no aspects in the game that apply happiness to eggs) and the happiness value is used as a decrementing step value that triggers the egg hatch when it reaches zero.


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