Foresight (move)

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Foresight
みやぶる Thought Read
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  %
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  1
Worsens the condition of those that have made their appeals.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Foresight (Japanese: みやぶる Thought Read) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

When Foresight is used, if the user's accuracy stat stage is less than the target's evasion stat stage, both stat stages will be treated as zero during accuracy checks against the target. This effect remains until the target switches out, but the effect may be passed via Baton Pass.

Foresight also removes the Ghost type's immunity to Fighting-type and Normal-type moves for any moves used against the target.

Foresight has an accuracy of 100%. Foresight will fail if it is used on a Pokémon already under its effect.

Generation III

Foresight now causes all accuracy checks against the target to ignore any changes to the target's evasion stat stages. This effect can no longer be Baton Passed. Foresight can also now successfully be used on Pokémon that are already under its effect.

Generation IV

Foresight now only causes accuracy checks against the target to ignore changes to its evasion stat stages if its evasion stat stage is greater than 0.

Foresight now also bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation V onwards

Foresight can now be reflected with Magic Coat.

Foresight will now fail if used against a Pokémon already under its effect.

Description

Games Description
Stad2 Neutralizes the foe's evasive-ness. Also makes the Ghost type vulnerable to physical attacks.
GSC Negates accuracy reduction moves.
RSE Negates the foe's efforts to heighten evasiveness.
FRLG Completely negates the foe's efforts to heighten its ability to evade.
Colo.XD Foils the target's efforts to heighten evasiveness.
DPPtHGSS Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
XYORAS Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
048   Venonat Bug Poison 1 1 1 1 1
049   Venomoth Bug Poison 1 1 1 1 1
066   Machop Fighting Fighting 25 22 13 13 19
9
067   Machoke Fighting Fighting 25 22 13 13 19
9
068   Machamp Fighting Fighting 25 22 13 13 19
9
106   Hitmonlee Fighting Fighting 25 36 37 37 37
161   Sentret Normal Normal     1 1 1
162   Furret Normal Normal     1 1 1
163   Hoothoot Normal Flying 1 6 5 1 1 1
164   Noctowl Normal Flying 1, 6 1, 6 1, 5 1 1 1
193   Yanma Bug Flying 1 1 1 1 1
236   Tyrogue Fighting Fighting       1 1 1
258   Mudkip Water Water   19 19 19 19
12
259   Marshtomp Water Ground   20 20 20 20
12
260   Swampert Water Ground   20 20 20 20
12
300   Skitty Normal Normal       4 4 4
302   Sableye Dark Ghost   5 4 4 4
355   Duskull Ghost Ghost   12 9 9 9
14
356   Dusclops Ghost Ghost   12 9 9 9
14
427   Buneary Normal Normal     1 1 1
428   Lopunny Normal Normal     1 1 1
447   Riolu Fighting Fighting     1 1 1
448   Lucario Fighting Steel     1 1 1
469   Yanmega Bug Flying     1 1 1
477   Dusknoir Ghost Ghost     9 9 9
14
486   Regigigas Normal Normal       1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
007   Squirtle* Water Water                   
016   Pidgey Normal Flying               
054   Psyduck* Water Water                                             
056   Mankey* Fighting Fighting                                
083   Farfetch'd Normal Flying                                         
115   Kangaskhan* Normal Normal                  
131   Lapras* Water Ice                   
140   Kabuto Rock Water              
142   Aerodactyl Rock Flying               
155   Cyndaquil* Fire Fire                                
175   Togepi Fairy Fairy                     
183   Marill* Water Water        
203   Girafarig* Normal Psychic                                
215   Sneasel* Dark Ice                                
283   Surskit Bug Water                                 
296   Makuhita Fighting Fighting                                   
307   Meditite Fighting Psychic                                 
  
353   Shuppet Ghost Ghost                 
396   Starly Normal Flying             
504   Patrat Normal Normal                    
532   Timburr Fighting Fighting                        
636   Larvesta Bug Fire                
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0063   Abra Psychic New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Resets the boosted Evasion of the target. Ghost-type foes become exposed.


In the anime

 
Hoothoot
 
Noctowl
 
Foresight's effect revealed
 
Shuppet
Dispels illusions and reveals invisible objects and Pokémon.
Pokémon Method
User First Used In Notes
  Hoothoot's eyes shoot red beams and it is able to get rid of illusions created. It can also reveal invisible Ghost-type Pokémon.
Hagatha's Hoothoot Illusion Confusion! Debut
Noctowl Noctowl's eyes shoot red beams, enabling it to get rid of illusions created. It can reveal invisible Ghost-type Pokémon, and can see through objects.
Ash's Noctowl Delibird's Dilemma None
  Shuppet's body becomes outlined in light blue and its eyes also glow light blue. It then releases a large light blue forcefield from its body that expands all around, revealing any invisible objects.
Grings Kodai's Shuppet Zoroark: Master of Illusions None


In the manga

In the Pokémon Adventures manga


In the Pokémon Try Adventure manga


In other generations

In other languages

Language Title
Mandarin Chinese 看破 Kànpò
  Dutch Vooruitblik
  Finnish Kaukokatse
  French Clairvoyance
  German Gesichte
  Greek Διορατικότητα
  Hindi दूरदृष्टि Doordrishti
  Indonesian Perlihatkan
  Italian Preveggenza
  Korean 꿰뚫어보기 Kkwettul'eobogi
  Polish Jasnowidzenie
  Brazilian Portuguese Previsão
  Serbian Predviđanje
Spanish   Latin America Visión
  Spain Profecia



Variations of the move Foresight
  ForesightOdor SleuthMiracle Eye


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.