Follow Me (move)

Revision as of 01:01, 17 October 2016 by SnorlaxMonster (talk | contribs) (→‎Effect: Is it unable to draw multi-turn moves even if performed in one turn due to harsh sunlight/Power Herb? I would assume so based on other interactions, but it should be tested.)
Follow Me
このゆびとまれ Stay With This Finger
Follow Me.png
Follow Me 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  +2*
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Follow Me (Japanese: このゆびとまれ Stay With This Finger) is a non-damaging Normal-type move introduced in Generation III.

Effect

Generations III and IV

Follow Me makes the user the center of attention, forcing opposing Pokémon to use its move on the user rather than the intended target (even if it was a friendly target, unless it is a move that cannot target an opponent such as Acupressure or Helping Hand) for the rest of the turn. If a move cannot target the center of attention, it will be used on its intended target. It does not affect allies.

If the center of attention faints or switches out, it no longer draws moves.

Follow Me cannot draw moves with a charging turn like Fly or Solar Beam.

Follow Me draws Electric- and Water-type moves even if a Pokémon with Lightningrod or Storm Drain is on the field. If another Pokémon on the same team is already the center of attention, the first user takes priority; if the first user is outside of range or stops being the center of attention, the attack will be drawn to the next center of attention.

Due to only having a priority of +3, Follow Me cannot divert Pursuit (when used on a switching opponent of the Pokémon using Pursuit) or Snatch. Follow Me has no effect on moves which hit multiple Pokémon in a battle. While it can be used in Single Battles, it has no effect.

Generation V

In Triple Battles, Follow Me will draw the attacks of all opponents in the field, but it can only draw attacks from non-adjacent opponents if they use a move which is able to strike non-adjacent targets.

If the center of attention is taken into the air by Sky Drop, it no longer draws moves.

Due to now being in the same priority bracket, Follow Me can only divert Fake Out if the user of Follow Me would move before the user of Fake Out. Follow Me can divert Snatch if the user has Prankster and would move before the Pokémon using Snatch.

Generation VI

Follow Me now has +2 priority.

Description

Games Description
RSE Draws attention to make foes attack only the user.
FRLG The user draws attention to itself, making foes attack only the user.
ColoXD Draws attention to make foes attack only the user.
DPPtHGSS The user draws attention to itself, making all foes take aim only at the user.
BWB2W2
XYORAS
The user draws attention to itself, making all targets take aim only at the user.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
035   Clefairy Fairy Fairy 17 16 16 16
161   Sentret Normal Normal 31 19 19 19
162   Furret Normal Normal 37 21 21 21
175   Togepi Fairy Fairy 26 25 24 21 21
176   Togetic Fairy Flying 26 25 24 21 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
417   Pachirisu Electric Electric              
447   Riolu Fighting Fighting             
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0122   Mr. Mime
Psychic Purified in XD: Gale of Darkness
0125   Electabuzz
Electric Purified in XD: Gale of Darkness
0126   Magmar
Fire Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation III

#   Pokémon Type Obtained with
0172   Pichu Electric PokéPark Eggs
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0007   Squirtle Water Sticker Promotional Kanto Starter Eggs
0385   Jirachi Steel Psychic 2013 Tanabata Jirachi
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon series

Follow Me turns the user into a decoy.

In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 跟我來 Gēn wǒ lái
  French Par Ici
  German Spotlight
  Greek Επίκεντρο
  Italian Sonoqui
  Korean 날따름 Nalttareum
  Brazilian Portuguese Isca-Viva
  Serbian Traženje Pažnje
  Spanish Señuelo



Variations of the move Follow Me
  Follow MeRage Powder


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.