Focus Punch (move)

Focus Punch
きあいパンチ Fighting Spirit Punch
Focus Punch.png
Focus Punch 2.png
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  150
Accuracy  100%
Priority  -3
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Tough
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Tough
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Focus Punch (Japanese: きあいパンチ Fighting Spirit Punch) is a damage-dealing Fighting-type move introduced in Generation III. It was TM01 from Generation III to Generation IV.

Effect

Generation III

Focus Punch is a decreased priority move. The user of Focus Punch will start focusing at the beginning of the turn the move is used, then execute the move Focus Punch at a priority of -3, unless it was hit by another Pokémon's damaging move before executing Focus Punch, in which case it will lose its focus and be unable to attack that turn. The user's focus will not be broken if its substitute is attacked or if it is hit by a status move.

Its charging message is displayed before even moves with a priority of +7.

PP is consumed even if the user loses its focus and fails to execute the move. Even if the user loses focus, it is considered the last move used (for the purposes of Encore, etc.).

If a Pokémon becomes locked into Focus Punch by Encore but selected a different move that turn and hasn't already moved, it will use Focus Punch at the priority of the move it selected, but the charging message does not appear and it will still lose its focus if it took damage from an attack that turn.

Generation IV

Focus Punch's charging message is displayed as if it were a move with a priority of +6. If the user is hit before the attack, it will say, "<Pokémon> used Focus Punch!" before it says the "<Pokémon> lost its focus and couldn't move!"

Generation V

It no longer states "<Pokémon> used Focus Punch!" preceding "<Pokémon> lost its focus and couldn't move!"

PP is no longer consumed if the user loses its focus and fails to execute the move. If the user loses focus, it is ignored when determining the last move used (for the purposes of Encore, etc.).

If a Pokémon becomes locked into Focus Punch by Encore but selected a different move that turn and hasn't already moved, it will use Focus Punch at the priority of the move it selected regardless of whether it took damage that turn, but the charging message does not appear.

Description

Games Description
RSE A powerful loyalty attack. The user flinches if hit.*
Powerful, but makes the user flinch if hit by foe.*
FRLG An attack that is executed last. The user flinches if hit beforehand.
ColoXD A powerful loyalty attack. The user flinches if hit.*
Powerful, but makes the user flinch if hit by the target.*
DPPtHGSS The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.*
The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.*
BWB2W2 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
XYORAS The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting     56 1, 56
288   Vigoroth Normal Normal 43 43 49 49
37
532   Timburr Fighting Fighting     46 46
533   Gurdurr Fighting Fighting     53 53
534   Conkeldurr Fighting Fighting     53 53
559   Scraggy Dark Fighting     49 48
560   Scrafty Dark Fighting     58 58
622   Golett Ground Ghost     55 55
623   Golurk Ground Ghost     70 1, 70
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
004   Charmander Fire Fire          
056   Mankey Fighting Fighting            
074   Geodude* Rock Ground              
115   Kangaskhan* Normal Normal        
165   Ledyba* Bug Flying                
209   Snubbull Fairy Fairy            
214   Heracross* Bug Fighting                
239   Elekid Electric Electric              
285   Shroomish* Grass Grass        
296   Makuhita Fighting Fighting              
390   Chimchar Fire Fire                    
427   Buneary Normal Normal                    
554   Darumaka Fire Fire            
613   Cubchoo Ice Ice            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
[[|]]
II
[[|]]
III
TM01
IV
TM01
V
--
VI
--
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
080   Slowbro Water Psychic
089   Muk Poison Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
127   Pinsir Bug Bug
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
156   Quilava Fire Fire
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
176   Togetic Normal Flying
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Normal Normal
210   Granbull Normal Normal
214   Heracross Bug Fighting
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
225   Delibird Ice Flying
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
256   Combusken Fire Fighting
257   Blaziken Fire Fighting
260   Swampert Water Ground
272   Ludicolo Water Grass
286   Breloom Grass Fighting
287   Slakoth Normal Normal
288   Vigoroth Normal Normal
289   Slaking Normal Normal
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
302   Sableye Dark Ghost
303   Mawile Steel Steel
306   Aggron Steel Rock
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
313   Volbeat Bug Bug
314   Illumise Bug Bug
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
335   Zangoose Normal Normal
352   Kecleon Normal Normal
356   Dusclops Ghost Ghost
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
386   Deoxys Psychic Psychic
390   Chimchar Fire Fire
391   Monferno Fire Fighting
392   Infernape Fire Fighting
400   Bibarel Normal Water
409   Rampardos Rock Rock
418   Buizel Water Water
419   Floatzel Water Water
424   Ambipom Normal Normal
427   Buneary Normal Normal
428   Lopunny Normal Normal
439   Mime Jr. Psychic Psychic
446   Munchlax Normal Normal
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
453   Croagunk Poison Fighting
454   Toxicroak Poison Fighting
460   Abomasnow Grass Ice
461   Weavile Dark Ice
463   Lickilicky Normal Normal
464   Rhyperior Ground Rock
466   Electivire Electric Electric
467   Magmortar Fire Fire
468   Togekiss Normal Flying
475   Gallade Psychic Fighting
477   Dusknoir Ghost Ghost
484   Palkia Water Dragon
486   Regigigas Normal Normal
491   Darkrai Dark Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
XY ORAS
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Fairy Fairy
036   Clefable Fairy Fairy
039   Jigglypuff Normal Fairy
040   Wigglytuff Normal Fairy
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
080   Slowbro Water Psychic
089   Muk Poison Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Fairy
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
127   Pinsir Bug Bug
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
156   Quilava Fire Fire
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
176   Togetic Fairy Flying
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
183   Marill Water Fairy
184   Azumarill Water Fairy
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Fairy Fairy
210   Granbull Fairy Fairy
214   Heracross Bug Fighting
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
225   Delibird Ice Flying
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
256   Combusken Fire Fighting
257   Blaziken Fire Fighting
260   Swampert Water Ground
272   Ludicolo Water Grass
285   Shroomish Grass Grass
286   Breloom Grass Fighting
287   Slakoth Normal Normal
288   Vigoroth Normal Normal
289   Slaking Normal Normal
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
302   Sableye Dark Ghost
303   Mawile Steel Fairy
306   Aggron Steel Rock
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
313   Volbeat Bug Flying
314   Illumise Bug Flying
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
335   Zangoose Normal Normal
352   Kecleon Normal Normal
356   Dusclops Ghost Ghost
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
386   Deoxys Psychic Psychic
390   Chimchar Fire Fire
391   Monferno Fire Fighting
392   Infernape Fire Fighting
400   Bibarel Normal Water
409   Rampardos Rock Rock
418   Buizel Water Water
419   Floatzel Water Water
424   Ambipom Normal Normal
427   Buneary Normal Normal
428   Lopunny Normal Normal
439   Mime Jr. Psychic Fairy
446   Munchlax Normal Normal
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
453   Croagunk Poison Fighting
454   Toxicroak Poison Fighting
460   Abomasnow Ice Grass
461   Weavile Dark Ice
463   Lickilicky Normal Normal
464   Rhyperior Ground Rock
466   Electivire Electric Electric
467   Magmortar Fire Fire
468   Togekiss Fairy Flying
475   Gallade Psychic Fighting
477   Dusknoir Ghost Ghost
484   Palkia Water Dragon
486   Regigigas Normal Normal
491   Darkrai Dark Dark
499   Pignite Fire Fighting
500   Emboar Fire Fighting
505   Watchog Normal Normal
511   Pansage Grass Grass
512   Simisage Grass Grass
513   Pansear Fire Fire
514   Simisear Fire Fire
515   Panpour Water Water
516   Simipour Water Water
531   Audino Normal Normal
532   Timburr Fighting Fighting
533   Gurdurr Fighting Fighting
534   Conkeldurr Fighting Fighting
536   Palpitoad Water Ground
537   Seismitoad Water Ground
538   Throh Fighting Fighting
539   Sawk Fighting Fighting
552   Krokorok Ground Dark
553   Krookodile Ground Dark
554   Darumaka Fire Fire
555   Darmanitan Fire Fire
559   Scraggy Dark Fighting
560   Scrafty Dark Fighting
579   Reuniclus Psychic Psychic
604   Eelektross Electric Electric
613   Cubchoo Ice Ice
614   Beartic Ice Ice
619   Mienfoo Fighting Fighting
620   Mienshao Fighting Fighting
622   Golett Ground Ghost
623   Golurk Ground Ghost
631   Heatmor Fire Fire
648   Meloetta Normal Psychic
650   Chespin Grass Grass
651   Quilladin Grass Grass
652   Chesnaught Grass Fighting
660   Diggersby Normal Ground
674   Pancham Fighting Fighting
675   Pangoro Fighting Dark
701   Hawlucha Fighting Flying
706   Goodra Dragon Dragon
720   Hoopa Psychic Ghost
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation V

#   Pokémon Type Obtained with
0214   Heracross Bug Fighting Dream World - Dream Park
0216   Teddiursa Normal Dream World - Rugged Mountain
0225   Delibird Ice Flying Dream World - Windswept Sky
0285   Shroomish Grass Dream World - Dream Park
0447   Riolu Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon series

Focus Punch has a charge-up turn (akin to Skull Bash, Sky Attack, etc.), and can hit even when the user is hit during the turn of charge-up, unless the user is inflicted with a Status condition like paralysis or sleep.

Description

Games Description
MDRB The user gains the Focus Punch status, and it attacks on the next turn. It is not possible to link this move.


In the anime


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Focus Punch has the highest base power of any Fighting-type move, except Reversal at its full power.
  • Since Focus Punch has a higher priority than Avalanche, Revenge, Counter, Dragon Tail, or Circle Throw, they are unable to break the focus of a Pokémon using Focus Punch. Thus, they and Focus Punch itself are the only attacks that can strike a Pokémon in the same turn it successfully uses Focus Punch, without the use of Quash or After You.
  • In Generation III, a glitch will cause the user of Focus Punch to prepare to use it, but not execute the attack. This glitch is triggered by selecting Focus Punch in a Double Battle on the first Pokémon, pressing the "B" button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out. This is due to charging turn having a priority of +8, and therefore being executed before switch out.
  • Shroomish and Togekiss are able to learn Focus Punch, despite lacking any visible hands to use the move. In Shroomish's case, it is likely explained by the fact that it evolves into Breloom, which not only has arms, but also is a Fighting type. The fact that Togekiss can learn the move is likely due to the fact that it evolves from Togetic, a Pokémon that does have hands.

In other languages

Language Title
Mandarin Chinese 集中猛擊 Jízhōng Měngjī
  Dutch Focusslag
  Finnish Huomioisku/Täysmäjäys
Hirmuisku (AG145)
  French Mitra-Poing
  German Power-Punch
  Greek Εστιασμένη Γροθιά
  Hindi फोकस मुक्का Focus Mukka
  Indonesian Pukulan Semangat
  Italian Centripugno
  Korean 힘껏펀치 Himkkeot Punch
  Polish Centrocios
Portuguese   Brazil Soco Focalizado
  Portugal Punho Focus (Pokémon Chronicles)
Soco Focalizado/Soco Focado (DP series)
Soco Certeiro
  Romanian Lovitura Concentrată
  Serbian Fokusirana Pesnica
Spanish   Latin America Golpe Centrado
  Spain Puño Certero


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.