Focus Punch (move)

Revision as of 15:58, 26 March 2013 by Yvnr (talk | contribs) (→‎Trivia)
Focus Punch
きあいパンチ Fighting Spirit Punch
Focus Punch.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  150
Accuracy  100%
Priority  -3
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Tough
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Tough
Appeal  0  
Jamming  0  

Focus Punch (Japanese: きあいパンチ Fighting Spirit Punch) is a damage-dealing Fighting-type move introduced in Generation III. It was TM01 from Generation III to Generation IV.

Effect

Generation III

Focus Punch is a decreased priority move. The user of Focus Punch will charge up during the beginning of the turn it is executed, then attack at the end unless it is hit by another Pokémon's attack before launching its own; in which case it will lose its focus and be unable to attack that round.

Charging turn has a priority of +8.

Generation IV and on

Charging turn has a priority of +6.

Pokémon Mystery Dungeon

Focus Punch has a charge-up turn (akin to Skull Bash, Sky Attack, etc.), and can hit even when the user is hit during the turn of charge-up, unless the user is inflicted with a Status ailment like paralysis or sleep.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
RSE A powerful loyalty attack. The user flinches if hit.*
Powerful, but makes the user flinch if hit by foe.*
FRLG An attack that is executed last. The user flinches if hit beforehand.
A powerful loyalty attack. The user flinches if hit.*
Powerful, but makes the user flinch if hit by the target.*
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting     56 ''''
288   Vigoroth Normal Normal 43 43 49 '
532   Timburr Fighting Fighting     46 ''''
533   Gurdurr Fighting Fighting     53 ''''
534   Conkeldurr Fighting Fighting     53 ''''
559   Scraggy Dark Fighting     49 ''''
560   Scrafty Dark Fighting     58 ''''
622   Golett Ground Ghost     55 '
623   Golurk Ground Ghost     70 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
004   Charmander Fire Fire   
056   Mankey Fighting Fighting    
074   Geodude Rock Ground     
115   Kangaskhan Normal Normal  
165   Ledyba Bug Flying      
209   Snubbull Normal Normal    
214   Heracross Bug Fighting      
285   Shroomish Grass Grass  
296   Makuhita Fighting Fighting     
390   Chimchar Fire Fire        
427   Buneary Normal Normal        
554   Darumaka Fire Fire    
613   Cubchoo Ice Ice    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
[[|]]
II
[[|]]
III
TM01
IV
TM01
V
--
VI
TM08
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
080   Slowbro Water Psychic
089   Muk Poison Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
127   Pinsir Bug Bug
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
156   Quilava Fire Fire
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
176   Togetic Normal Flying
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Normal Normal
210   Granbull Normal Normal
214   Heracross Bug Fighting
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
225   Delibird Ice Flying
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
252   Treecko Grass Grass
253   Grovyle Grass Grass
254   Sceptile Grass Grass
256   Combusken Fire Fighting
257   Blaziken Fire Fighting
260   Swampert Water Ground
272   Ludicolo Water Grass
286   Breloom Grass Fighting
287   Slakoth Normal Normal
288   Vigoroth Normal Normal
289   Slaking Normal Normal
296   Makuhita Fighting Fighting
297   Hariyama Fighting Fighting
302   Sableye Dark Ghost
303   Mawile Steel Steel
306   Aggron Steel Rock
307   Meditite Fighting Psychic
308   Medicham Fighting Psychic
313   Volbeat Bug Flying
314   Illumise Bug Flying
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
331   Cacnea Grass Grass
332   Cacturne Grass Dark
335   Zangoose Normal Normal
352   Kecleon Normal Normal
356   Dusclops Ghost Ghost
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
386   Deoxys Psychic Psychic
390   Chimchar Fire Fire
391   Monferno Fire Fighting
392   Infernape Fire Fighting
400   Bibarel Normal Water
409   Rampardos Rock Rock
418   Buizel Water Water
419   Floatzel Water Water
424   Ambipom Normal Normal
427   Buneary Normal Normal
428   Lopunny Normal Normal
439   Mime Jr. Psychic Psychic
446   Munchlax Normal Normal
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
453   Croagunk Poison Fighting
454   Toxicroak Poison Fighting
460   Abomasnow Ice Grass
461   Weavile Dark Ice
463   Lickilicky Normal Normal
464   Rhyperior Ground Rock
466   Electivire Electric Electric
467   Magmortar Fire Fire
468   Togekiss Normal Flying
475   Gallade Psychic Fighting
477   Dusknoir Ghost Ghost
484   Palkia Water Dragon
486   Regigigas Normal Normal
491   Darkrai Dark Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0214   Heracross Bug Fighting Dream World - Dream Park
0216   Teddiursa Normal Dream World - Rugged Mountain
0225   Delibird Ice Flying Dream World - Windswept Sky
0285   Shroomish Grass Dream World - Dream Park
0447   Riolu Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

  • Focus Punch has the highest base power of any Fighting-type move, except Reversal at its full power.
  • Since Focus Punch has a higher priority than Avalanche, Revenge, Counter, Dragon Tail, or Circle Throw, they are unable to break the focus of a Pokémon using Focus Punch. Thus, they are the only attacks that can strike a Pokémon in the same turn it successfully uses Focus Punch under normal circumstances.
  • In Generation III, a glitch will cause the user of Focus Punch to prepare to use it, but not execute the attack. This glitch is triggered by selecting Focus Punch in a Double Battle on the first Pokémon, pressing the "B" button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out. This is due to charging turn having a priority of +8, and therefore being executed before switch out.
  • Shroomish and Togekiss are able to learn Focus Punch, despite lacking any visible hands to use the move. In Shroomish's case, it is likely explained by the fact that it evolves into Breloom, which not only has arms, but also is a Fighting type. The fact that Togekiss can learn the move is likely due to the fact that it evolves from Togetic, a Pokémon that does have hands.

In other languages

Language Title
Mandarin Chinese 集中猛擊 Jízhōng Měngjī
  Dutch Focusslag
  Finnish Huomioisku / Täysmäjäys* (AG series)
Hirmuisku*
  French Mitra-Poing
  German Power-Punch
  Greek Εστιασμένη Γροθιά
  Hindi फोकस मुक्का Focus Mukka
  Indonesian Pukulan Semangat
  Italian Centripugno
  Korean 힘껏펀치 Himkkeot Punch
  Polish Centro Cios
Portuguese   Brazil Soco Focalizado
  Portugal Punho Focus (Pokémon Chronicles)
Soco Focalizado and Soco Focado (Diamond and Pearl series)
Soco Certeiro
  Romanian Lovitura Concentrată
  Serbian Fokusirana Pesnica
Spanish   Latin America Golpe Centrado (anime)
  Spain Puño Certero


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.