From Bulbapedia, the community-driven Pokémon encyclopedia.
- Flash Fire redirects here. For TCG expansion, see Flashfire (TCG).
| Flash Fire
| Received Fire
| Generation IV
| Powers up Fire-type moves if hit by a Fire move.DPPt|
It powers up Fire-type moves if it's hit by one.HGSS
| Generation V
| It powers up Fire-type moves if it's hit by one.
| Generation VI
| Powers up the Pokémon's Fire-type moves if it's hit by one.
Flash Fire (Japanese: もらいび Received Fire) is an Ability introduced in Generation III. Eighteen Pokémon can have this Ability, all of which are Fire types.
Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 50%. While subsequent hits by Fire-type moves will not provide further increases in power, the Pokémon remains immune to the moves.
Flash Fire will not activate if the Pokémon is protected from the Fire-type move.
Flash Fire will not work while the user is frozen.
Instead of boosting Fire-type moves' power, Flash Fire now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Fire-type move is being used, resulting in effectively the same effect.
Generation V onwards
Flash Fire is now functional even if the user is frozen.
Outside of battle
Flash Fire has no effect outside of battle.
Pokémon with Flash Fire
Pokéstar Studios opponents with Flash Fire
|| First Ability
|| Second Ability
|| Hidden Ability
|| M.T. 2
|| Flash Fire
| Please note that this is only 100% accurate to Generation VI games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI.
In the anime
In the manga
In the Pocket Monsters Platinum: Aim to Be Battle King!!
In the Pokémon Adventures manga
In the Pokémon Battle Frontier manga
In other languages