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Flail
じたばた Wriggling
Flail VI.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
The appeal works better the later it is performed.
Condition  Cute
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cute
Appeal  1
Jamming  0  
Works better the later it is used in a turn.

Flail (Japanese: じたばた Wriggling) is a damage-dealing Normal-type move introduced in Generation II.

Effect

Flail inflicts damage. Its power is higher when the user's HP is lower.

HP% Power
HP ≥ 68.75% 20
35.42% ≤ HP < 68.75% 40
20.83% ≤ HP < 35.42% 80
10.42% ≤ HP < 20.83% 100
4.17% ≤ HP < 10.42% 150
HP < 4.17% 200


Flail can be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if the move Endure was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.

Description

Games Description
Stad2 An attack that increases in power if the user's HP is low. It could turn the tide in battle.
GSC Stronger if the user's HP is low.
RSEColoXD Inflicts more damage when the user's HP is down.
FRLG A desperate attack that becomes more powerful the less HP the user has.
DPPtHGSSPBR
BWB2W2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
XYORAS
SM
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0098     Water 3 Water 3 49FRLG 45 45 45 45
0099     Water 3 Water 3 65FRLG 63 63 63 63
0118     Water 2 Water 2 24 24 21 21 21XY
13ORAS
13
0119     Water 2 Water 2 24 24 21 21 21XY
13ORAS
13
0129     Water 2 Dragon 30 30 30 30 30 30
0158     Monster Water 1 22PtHGSS 22 22 22
0159     Monster Water 1 24PtHGSS 24 24 24
0160     Monster Water 1 24PtHGSS 24 24 24
0170    
 
Water 2 Water 2 13 13 9 9 9XY
31ORAS
31
0171    
 
Water 2 Water 2 13 13 9 9 9XY
33ORAS
33
0185     Mineral Mineral 10 9 1, 6 1, 6BW
1, 5B2W2
1, 5 1, 5
0206     Field Field 44FRLG 53 63BW
49B2W2
49 48
0220    
 
Field Field 40B2W2 40 40
0222    
 
Water 1 Water 3 52B2W2 50 50
0231     Field Field 17 17 6 6 6 6
0232     Field Field 17 17 1
0263     Field Field 33 33 37 37XY
29ORAS
29
0287     Field Field 43 43 49 49XY
33ORAS
33
0289     Field Field 43 43 49 49XY
39ORAS
39
0324     Field Field 43 52 52 1, 52XY
42ORAS
42
0327     Field Human-Like 49 50 50 50 50
0349     Water 1 Dragon 30 30 30 30 30
0369    
 
Water 1 Water 2 1
0370     Water 2 Water 2 40 46 31 31XY
27ORAS
26
0413  
Wormadam
Plant Cloak
 
 
Bug Bug 38 38 38 38
413G  
Wormadam
Sandy Cloak
 
 
Bug Bug 38 38 38 38
413S  
Wormadam
Trash Cloak
 
 
Bug Bug 38 38 38 38
0438     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 6BW
5B2W2
5 5
0480     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 61 61 1, 61 1, 61
0535     Water 1 Water 1 34 34 34
0536    
 
Water 1 Water 1 37 37 37
0537    
 
Water 1 Water 1 39 39 39
0540    
 
Bug Bug 43 43 43
0550     Water 2 Water 2 46 1, 46 34
0557    
 
Bug Mineral 41 41 41
0558    
 
Bug Mineral 50 50 50
0588     Bug Bug 49 49 49
0613     Field Field 36 36 36
0614     Field Field 36 36 36
0618    
 
Water 1 Amorphous 55 1, 55 1, 55
0659     Field Field 29 29
0660    
 
Field Field 31 32
0661    
 
Flying Flying 16 16
0662    
 
Flying Flying 16 16
0663    
 
Flying Flying 16 16
0682     Fairy Fairy 38 38
0683     Fairy Fairy 38 38
0692     Water 1 Water 3 16 16
0693     Water 1 Water 3 16 16
0703    
 
Fairy Mineral 35 35
0704     Dragon Dragon 28 28
0705     Dragon Dragon 28 28
0706     Dragon Dragon 28 28
0719    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 35 31
0759    
 
Field Field 19
0760    
 
Field Field 19
0761     Grass Grass 29
0775     Field Field 26
0776    
 
Monster Dragon 17
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0007     Monster Water 1
0027     Field Field
027A  
Sandshrew
Alola Form
 
 
Field Field
0037     Field Field
037A  
Vulpix
Alola Form
  Field Field
0043    
 
Grass Grass
0046    
 
Bug Grass
0052     Field Field
052A  
Meowth
Alola Form
  Field Field
0074    
 
Mineral Mineral
074A  
Geodude
Alola Form
 
 
Mineral Mineral
0083    
 
Flying Field
0084    
 
Flying Flying
0095    
 
Mineral Mineral
0098     Water 3 Water 3
0114     Grass Grass
0116     Water 1 Dragon
0127     Bug Bug
0133     Field Field
0140    
 
Water 1 Water 3
0152     Monster Grass
0170    
 
Water 2 Water 2
0172     Field Fairy HGSS
0204     Bug Bug
0211    
 
Water 2 Water 2
0214    
 
Bug Bug
0223     Water 1 Water 2
0270    
 
Water 1 Grass
0328     Bug Bug
0335     Field Field
0339    
 
Water 2 Water 2
0393     Water 1 Field
0417     Field Fairy
0427     Field Human-Like HGSS
0431     Field Field HGSS
0456     Water 2 Water 2
0504     Field Field
0564    
 
Water 1 Water 3
0572     Field Field
0777    
 
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Pokéwalker - Yellow Forest
0417     Field Fairy Pokéwalker - Resort
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0084    
 
Flying Flying Dream World - Pleasant Forest
0140    
 
Water 1 Water 3 Dream World - Sparkling Sea
0214    
 
Bug Bug Dream World - Dream Park
0564    
 
Water 1 Water 3 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0041    
 
Flying Flying New York Pokémon Center
0086     Water 1 Field New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Flail does 2× damage if the user is under 75% health, 4× damage if the user is under 50% health, and 8× damage if the user is under 25% HP.

Description

Games Description
MDRB Inflicts damage on the target. The lower the user's HP, the greater the damage.
MDTDS Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.
Monopoly: Pokémon Exclusive Kanto Edition Flail avoids the rent charge!


In the anime

 
Magikarp
 
Bonsly
 
Sudowoodo
The user flails about aimlessly to attack.
Pokémon Method
User First Used In Notes
  Magikarp hits the opponent repeatedly with its tailfin.
A wild Magikarp The Ties That Bind Debut
  Bonsly flails around, jumping from one foot to the other quickly.
Brock's Bonsly King and Queen for a Day! None
  Sudowoodo flails around its arms and legs, then throws the opponent, or Sudowoodo runs up to the opponent and flails around its arms and legs, hitting the opponent repeatedly.
Brock's Sudowoodo Leave It To Brocko! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 抓狂 Jáaukwòhng *
手足慌亂 Sáujūk Fōnglyuhn *
Mandarin 抓狂 Zhuākuáng *
手足慌亂 / 手足慌乱 Shǒuzú Huāngluàn *
  Dutch Huppel
  Finnish Läpsyttely
  French Fléau
  German Dreschflegel
  Greek Μαστίγωμα Mastígoma
  Italian Flagello
  Korean 바둥바둥 Badungbadung
  Polish Bicz
  Brazilian Portuguese Espancar
Ataque de Cauda (Secret Wonders-Boundaries Crossed)
Mangual (Flashfire-present)
  Romanian Biciul
  Serbian Mlaćenje
  Spanish Azote
  Vietnamese Vùng Vẫy


Variations of the move Flail
  FlailReversal


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.