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Fire Spin
ほのおのうず Flame Swirl
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Fire-type move introduced in Generation I.

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Fire Spin is ended and the user's turn is skipped.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generations III and IV

The effects of Fire Spin are the same as in Generation II, but if a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"

If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Fire Spin can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if the move Sunny Day was used in the prior turn.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!"

Generation VI

The end turn damage of Fire Spin is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Fire Spin will increase to 1/6 of the target's maximum HP. Ghost-type Pokémon cannot be trapped by Fire Spin.

Description

Games Description
Stad A Fire-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
Stad2 A Fire-type attack that lasts two to five turns. The flames make the target unable to move.
GSC Traps foe in fire for 2-5 turns.
RSE Traps the foe in a ring of fire for 2 to 5 turns.
FRLG The foe is trapped in an intense spiral of fire that rages two to five turns.
Colo.XD Traps the target in a ring of fire for 2 to 5 turns.
DPPtHGSSPBR The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
BWB2W2
XYORAS
SM
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0004     Monster Dragon 46 49 49 37 43 43 43
0005     Monster Dragon 56 55 55 43 50 50 50
0006    
 
Monster Dragon 55 64 64 49 56 56 56
0037     Field Field 42 37 41 34 14BW
12B2W2
12XY
15ORAS
15
0038     Field Field 43 45
0077     Field Field 39 26 25 25DP
24PtHGSS
25 25 25
0078     Field Field 39 26 25 25DP
24PtHGSS
25 25 25
0126     Human-Like Human-Like 19 21BW
15B2W2
15 15
0136     Field Field 44RGB
36Y
36 36 36 36BW
25B2W2
25 25
0146    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 13 13 8 8 8 8
0240     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 19 19BW
15B2W2
15 15
0244     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 31 31 22 22 22 22
0255     Field Field 25 25 25 25XY
19ORAS
19
0324     Field Field 17 17 17 17XY
13ORAS
13
0338    
 
Mineral Mineral 19 12 12BW
9B2W2
9XY
5ORAS
5
0390     Field Human-Like 33 33 33 33
0391    
 
Field Human-Like 39 39 39 39
0392    
 
Field Human-Like 45 45 42 42
0467     Human-Like Human-Like 19 21BW
15B2W2
15 15
0485    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 1, 57 1, 57
0607    
 
Amorphous Amorphous 7 7 7
0608    
 
Amorphous Amorphous 7 7 7
0631     Field Field 16 16 16
0637    
 
Bug Bug 30 30 30
0653     Field Field 20 20
0654     Field Field 22 22
0655    
 
Field Field 22 22
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0058     Field Field
0228    
 
Field Field
0513     Field Field
0667    
 
Field Field
0776    
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By events

Generation VI

# Pokémon Types Egg Groups Obtained with
0006  
CharizardLv. 36
 
 
Monster Dragon Pokémon EXPO Gym Charizard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

 
>
 
Stars: ★
Power: 12
Accuracy: 85%
Effect: Hits 4 to 5 times in one turn. If the move misses any target,
the multi-strike move will cease.
Users:      
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon GO

  Fire Spin
Fast Attack
Gyms & Raids
Power 14
Energy boost 10
Duration 1.1 seconds
Damage window ? seconds
Trainer Battles
Power ?
Energy boost ?
Turns ?
Eligible Pokémon:
Standard eligibility
      
By Elite Fast TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None
  • Prior to an update to Niantic's servers on February 21, 2017, Fire Spin had a power of 15 and a duration of 1.55 seconds.

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.
Conq. The target becomes trapped within a fierce vortex of fire that hits them four to five times.


In the anime

In the main series


Pokédex entries

Episode Subject Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.

In Pokémon Origins


In the manga

In the Aim to Be a Card Master!! manga


In The Electric Tale of Pikachu manga


In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Battle Frontier manga


In the Pocket Monsters BW: The Heroes of Fire and Thunder manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Mystery Dungeon: Blazing Exploration Team manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In the Pokémon Try Adventure manga


In the Pokémon Zensho manga


In other generations

Core series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Fire Spin's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Bind and Wrap.

In other languages

Language Title
Chinese Cantonese 火焰旋渦 Fóyihm Syùhngwō
Mandarin 火焰旋渦 / 火焰旋涡 Huǒyàn Xuánwō *
火燄漩渦 Huǒyàn Xuánwō *
  Danish Flammespin
  Dutch Vuurdraak
  Finnish Tulikieppi/Tulikierre (original series)
Tulipyörre (Advanced Generation; DP006*)
  French Danse Flamme*
Danseflamme*
  German Feuerwirbel
  Greek Σπείρα Φλόγας Speria Flogas
  Hindi आग का गोला Aag Ka Gola, आग का तूफान Aag Ka Toofaan
  Indonesian Api Melingkar
Pusaran Api
  Italian Turbofuoco
  Korean 회오리불꽃 Hoe-ori Bulkkot
  Norwegian Ildspinn
Flammespinn
  Polish Ognisty Wir
Portuguese   Brazil Redemoinho de Fogo
Chama Furacão (XY series-present, TCG, manga)
Gira-Fogo (The Official Pokémon Handbook)
  Portugal Espiral de Fogo
  Romanian Mișcarea de Foc
  Serbian Vatreni Kovitlac
Spanish   Latin America Tornado de Fuego (original series)
Giro de Fuego (Advanced Generation series-present)
  Spain Giro Fuego
  Swedish Eldsnurra
  Vietnamese Lốc Lửa Xoáy
Lốc Xoáy Lửa



Variations of the move Fire Spin
  ClampSand Tomb
  Fire SpinWhirlpool


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.