Fire Spin (move)

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Fire Spin
ほのおのうず Flame Swirl
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Fire-type move introduced in Generation I.

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Fire Spin is ended and the user's turn is skipped.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Fire Spin are the same as in Generation II, but if a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"

Generation IV

In Generation IV, if the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!"

Generation VI

The end turn damage of Fire Spin is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Fire Spin will increase to 1/6 of the target's maximum HP. Ghost-type Pokémon cannot be trapped by Fire Spin.

Description

Games Description
Stad A Fire-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
Stad2 A Fire-type attack that lasts two to five turns. The flames make the target unable to move.
GSC Traps foe in fire for 2-5 turns.
RSE Traps the foe in a ring of fire for 2 to 5 turns.
FRLG The foe is trapped in an intense spiral of fire that rages two to five turns.
Colo.XD Traps the target in a ring of fire for 2 to 5 turns.
DPPtHGSS The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
BWB2W2
XYORAS
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
004   Charmander Fire Fire 46 49 49 37 43 43
005   Charmeleon Fire Fire 56 55 55 43 50 50
006   Charizard Fire Flying 55 64 64 49 56 56
037   Vulpix Fire Fire 42 37 41 34 14 12 12
15
038   Ninetales Fire Fire   43 45     '
077   Ponyta Fire Fire 39 26 25 25 24 25 25
078   Rapidash Fire Fire 39 26 25 25 24 25 25
126   Magmar Fire Fire       19 21 15 15
136   Flareon Fire Fire 44 36 36 36 36 36 25 25
146   Moltres Fire Flying 1 13 13 8 8 8
240   Magby Fire Fire       19 19 15 15
244   Entei Fire Fire   31 31 22 22 22
255   Torchic Fire Fire     25 25 25 25
19
324   Torkoal Fire Fire     17 17 17 17
13
338   Solrock Rock Psychic     19 12 12 9 9
5
390   Chimchar Fire Fire       33 33 33
391   Monferno Fire Fighting       39 39 39
392   Infernape Fire Fighting       45 45 42
467   Magmortar Fire Fire       19 21 15 15
485   Heatran Fire Steel       57 57 1, 57
607   Litwick Ghost Fire         7 7
608   Lampent Ghost Fire         7 7
631   Heatmor Fire Fire         16 16
637   Volcarona Bug Fire         30 30
653   Fennekin Fire Fire           20
654   Braixen Fire Fire           22
655   Delphox Fire Psychic           22
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
058   Growlithe Fire Fire                                                 
228   Houndour Dark Fire                                                 
513   Pansear Fire Fire                               
667   Litleo Fire Normal                      
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By events

Generation VI

#   Pokémon Type Obtained with
0006   CharizardLv.36 Fire Flying Pokémon EXPO Gym Charizard
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Conquest

 
>
 
Stars: ★
Power: 12
Accuracy: 85%
Effect: Hits 4 to 5 times in one turn. If the move misses any target,
the multi-strike move will cease.
Users:      
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.
Conq. The target becomes trapped within a fierce vortex of fire that hits them four to five times.


In the anime

In the main series


Pokédex entries

Episode Subject Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.

In Pokémon Origins


In the manga

In the Aim to Be a Card Master!! manga


In The Electric Tale of Pikachu manga


In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Battle Frontier manga


In the Pocket Monsters BW: The Heroes of Fire and Thunder manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Mystery Dungeon: Blazing Exploration Team manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In the Pokémon Try Adventure manga


In the Pokémon Zensho manga


In other generations

In other languages

Language Title
Mandarin Chinese 火焰漩渦 Huǒyàn Xuánwō
  Danish Flammespin
  Dutch Vuurdraak
  Finnish Tulikieppi/Tulikierre (original series)
Tulipyörre (Advanced Generation; DP006*)
  French Danse Flamme*
Danseflamme*
  German Feuerwirbel
  Greek Σπείρα Φλόγας Speria Flogas
  Hindi आग का गोला Aag Ka Gola, आग का तूफान Aag Ka Toofaan
  Indonesian Api Melingkar
Pusaran Api
  Italian Turbofuoco
  Korean 회오리불꽃 Hoe-ori Bulkkot
  Norwegian Ildspinn
Flammespinn
  Polish Ognisty Wir
Portuguese   Brazil Redemoinho de Fogo
Chama Furacão (XY series and TCG)
  Portugal Espiral de Fogo
  Romanian Mișcarea de Foc
  Serbian Vatreni Kovitlac
Spanish   Latin America Tornado de Fuego (original series)
Giro de Fuego (Advanced Generation series-present)
  Spain Giro Fuego
  Swedish Eldsnurra
  Vietnamese Lốc Xoáy Lửa



Variations of the move Fire Spin
  ClampSand Tomb
  Fire SpinWhirlpool


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.