Fire Spin
ほのおのうず Flame Swirl
[[File:|center]]
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beauty
Appeal  0  
Jamming  0  

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Fire-type move introduced in Generation I.

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Fire Spin is ended and the user's turn is skipped.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Fire Spin are the same as in Generation II, but if a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!".

Generation IV

In Generation IV, if the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!".

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A Fire-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
A Fire-type attack that lasts two to five turns. The flames make the target unable to move.
Traps foe in fire for 2-5 turns.
RSE Traps the foe in a ring of fire for 2 to 5 turns.
FRLG The foe is trapped in an intense spiral of fire that rages two to five turns.
Traps the target in a ring of fire for 2 to 5 turns.
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Conq The target becomes trapped within a fierce vortex of fire that hits them four to five times.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
004   Charmander Fire Fire 46 49 49 37 43 ''''
005   Charmeleon Fire Fire 56 55 55 43 50 ''''
006   Charizard Fire Flying 55 64 64 49 56 ''''
037   Vulpix Fire Fire 42 37 41 34 14 12 ''''
038   Ninetales Fire Fire   43 45     ''''
077   Ponyta Fire Fire 39 26 25 25 24 25 ''''
078   Rapidash Fire Fire -- 26 25 25 24 25 ''''
126   Magmar Fire Fire       19 21 15 ''''
136   Flareon Fire Fire 44 36 36 36 36 36 25 ''''
146   Moltres Fire Flying -- 13 13 8 8 ''''
240   Magby Fire Fire       19 19 15 ''''
244   Entei Fire Fire   31 31 22 22 ''''
255   Torchic Fire Fire     25 25 25 ''''
324   Torkoal Fire Fire     17 17 17 ''''
338   Solrock Rock Psychic     19 12 12 9 '
390   Chimchar Fire Fire       33 33 ''''
391   Monferno Fire Fighting       39 39 ''''
392   Infernape Fire Fighting       45 45 ''''
467   Magmortar Fire Fire       19 21 15 ''''
485   Heatran Fire Steel       57 57 ''''
607   Litwick Ghost Fire         7 ''''
608   Lampent Ghost Fire         7 ''''
631   Heatmor Fire Fire         16 ''''
637   Volcarona Bug Fire         30 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
058   Growlithe Fire Fire                                   
228   Houndour Dark Fire                                   
513   Pansear Fire Fire                 
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

Fire Spin is the only move of Infernape and Chandelure.

In the anime


Pokédex entries

Episode Pokémon Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.

In the manga

In The Electric Tale of Pikachu manga


In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Battle Frontier manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

In other languages

Language Title
Mandarin Chinese 火焰漩渦 Huǒyàn Xuánwō
  Dutch Vuurdraak
  Finnish Tulikieppi/Tulikierre (original series)
Tulipyörre (Advanced Generation, DP006)
  French Danse-Flammes
  German Feuerwirbel
  Greek Σπείρα Φλόγας
  Hindi आग का गोला Aag Ka Gola
  Indonesian Api Melingkar
Pusaran Api
  Italian Turbofuoco
  Korean 회오리불꽃 Hoe-ori Bulkkot
  Norwegian Ildspinn
Flammespinn
  Polish Ognisty wir
Portuguese   Brazil Redemoinho de Fogo
  Portugal Rodopio de Fogo (Pokémon Chronicles)
  Romanian Mișcarea de Foc
  Serbian Vatreni Kovitlac
Spanish   Latin America Tornado de Fuego (original series)
Giro de Fuego (Advanced Generation series-present)
  Spain Giro Fuego



Variations of the move Fire Spin
  ClampSand Tomb
  Fire SpinWhirlpool


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.