Final Gambit (move)

Revision as of 14:39, 10 August 2016 by VioletPumpkin (talk | contribs) (→‎Effect: "If applicable" removes the need for this I think)
Final Gambit
いのちがけ Life Risk
Type  Fighting
Category  Special
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost.

If Final Gambit doesn't hit the opponent due to missing, type immunity, or Protect, then Final Gambit will fail and the user will not faint.

The move's side effect is not considered as inflicting damage to the user, and so if the user is holding a Focus Band, Focus Sash, or has Sturdy, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or Endure can still trigger if applicable and the target will be left with 1 HP.

Description

Games Description
BWB2W2 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
XYORAS The user risks everything to attack its target. The user faints but does damage equal to its HP.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
056   Mankey Fighting Fighting 53 53
057   Primeape Fighting Fighting 63 1, 63
396   Starly Normal Flying 41 41
397   Staravia Normal Flying 48 48
398   Staraptor Normal Flying 57 57
447   Riolu Fighting Fighting 55 50
494   Victini Psychic Fire 81 81
550   Basculin Water Water 51 50
616   Shelmet Bug Bug 56 56
617   Accelgor Bug Bug 56 1, 56
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
019   Rattata Normal Normal      
050   Diglett Ground Ground      
213   Shuckle Bug Rock      
290   Nincada Bug Ground      
335   Zangoose Normal Normal      
336   Seviper Poison Poison      
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Advntures manga


In other generations

In other languages

Language Title
  French Tout ou Rien
  German Wagemut
  Italian Azzardo
  Korean 목숨걸기 Moksoom Gulgi
  Brazilian Portuguese Luta Final
Gambito Final (TCG)
  Spanish Sacrificio
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.