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- This article is about the Field Moves in Pokémon Ranger games. For the moves usable out of the battle in the core games, see Field move.
They were first introduced in Pokémon Ranger and are primarily used to remove an obstacle of some sort. They are similar to Hidden Machine moves from the traditional games, and two of them share names with the traditional HMs.
Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".
Pokémon Ranger: Shadows of Almia
In Pokémon Ranger: Shadows of Almia, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way Pokémon Ranger had them- only going up to ×3. Unlike in the original Pokémon Ranger, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also Gust using Pokémon have either changed to Cut or in one exception, Demist. Cross has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called Map Moves and Area Moves. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.
|Agility||Doduo||Speed over the land at a higher speed|
|Airlift||Drifloon||Float and cross over a river of lava|
|Burn||Magmortar||Set objects on fire|
|Crush||Garchomp||Destroys an object using force|
|Cut||Gallade||Cut objects or bring down vines|
|Dark Power||Darkrai||Send others to the Dark Void|
|Demist||Skarmory||Blow away mist in an area|
|Electrify||Magnezone||Send electricity to power objects|
|Elevate||Drifblim||Rise through a hole in a cave to a higher level|
|Flash||Electabuzz||Lights up dark areas|
|Fly||Staraptor||Fly to different places on the map|
|Magma Flow||Torkoal||Ride through lava|
|Psy Power||None||Open psychically sealed doors|
|Rain Dance||Blastoise||Make heavy rains fall on a large area|
|River Flow 1||Floatzel||Ride across a clear river|
|River Flow 2||Empoleon||Ride across cold waters and break icebergs|
|Recharge||Magneton||Restore the HP of the styler|
|Sand Fill||Hippowdon||Fill a hole with sand|
|Stink||Skuntank||Drive away anything with a nose|
|Swim||Mantine||Swim over abysses in the depths of the ocean|
|Tackle||Rampardos||Push an object|
|Teleport||None||Return to the entrance of a location|
|Tunnel 1|| Sandshrew and
|Burrow through a sandy floor to expose a hole|
Pokémon Ranger: Guardian Signs
| This section is incomplete.|
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In Pokémon Ranger: Guardian Signs, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.
|Main|| Ranger • Top Ranger • Ranger Rank|
Partner Pokémon • Poké Assist • Field Move • Ranger Sign
Mission • Quest • Ranger Net
|Locations|| Fiore • Almia • Oblivia|
Ranger Base • Ranger Depot • Ranger Union • Ranger School
|Capture Stylers||Capture Styler • Super Styler • Power Styler|
|Antagonists||Go-Rock Squad • Team Dim Sun • Team Debonairs • Pokémon Pinchers|
|Misc.||The Almia Times • The King of Almia and the Three Princes • Glossary|