Feint
フェイント Feint
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  30
Accuracy  100%
Priority  +2
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Beauty
Appeal  0  
Jam  0  
Points awarded = 4 minus Current judge voltage
Condition  Beauty
Appeal  0  
Raises the score if the Voltage is low.
Condition  Beauty
Appeal  0  
Jamming  0  

Feint (Japanese: フェイント Feint) is a damage-dealing Normal-type move introduced in Generation IV.

Effect

Generation IV

Feint inflicts damage but only strikes a target that has used Protect or Detect during that turn, lifting the effects of Protect or Detect for the remainder of the turn.

Feint is an increased priority move and attacks after Protect and Detect, but before other increased priority attacks.

In Pokémon Mystery Dungeon, Feint will strike the target regardless of any move used.

Generation V

Feint can now inflict damage even if the target has not used Protect or Detect and its power has changed from 50 to 30, possibly to avoid overuse of this move with Technician.

Despite being an increased priority move, Feint will lift the effects of Wide Guard and Quick Guard for the remainder of the turn only if they are used on an opposing team. Feint can still break an ally's Protect or Detect, but cannot break a Pokémon's Endure.[1]

Description

Games Description
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
PMDTDS Breaks through the enemy's Protect status to inflict damage.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
025   Pikachu Electric Electric 29 34 '
052   Meowth Normal Normal   54 54 ''''
053   Persian Normal Normal   68 68 ''''
083   Farfetch'd Normal Flying   43 43 ''''
106   Hitmonlee Fighting Fighting 25 25 '
107   Hitmonchan Fighting Fighting 21 21 '
123   Scyther Bug Flying   43 43 '
141   Kabutops Rock Water   -- -- '
212   Scizor Bug Steel   61 61 '
214   Heracross Bug Fighting 49 49 37 '
227   Skarmory Steel Flying   20 20 '
237   Hitmontop Fighting Fighting 33 33 '
307   Meditite Fighting Psychic 22 22 '
308   Medicham Fighting Psychic 22 22 '
319   Sharpedo Water Dark   -- -- '
328   Trapinch Ground Ground 81 81 61 '
352   Kecleon Normal Normal   14 14 ''''
359   Absol Dark Dark   -- -- '
391   Monferno Fire Fighting 26 26 '
392   Infernape Fire Fighting 29 29 '
434   Stunky Poison Dark   18 18 '
435   Skuntank Poison Dark   18 18 '
447   Riolu Fighting Fighting 15 15 11 '
448   Lucario Fighting Steel 15 15 11 '
469   Yanmega Bug Flying   38 38 '
475   Gallade Psychic Fighting 39 45 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
127   Pinsir Bug Bug               
193   Yanma Bug Flying               
207   Gligar Ground Flying               
215   Sneasel Dark Ice no            
228   Houndour Dark Fire                             
236   Tyrogue Fighting Fighting no    
239   Elekid Electric Electric                  
255   Torchic Fire Fire                             
296   Makuhita Fighting Fighting                  
302   Sableye Dark Ghost                  
335   Zangoose Normal Normal no            
453   Croagunk Poison Fighting                  
616   Shelmet Bug Bug no      
619   Mienfoo Fighting Fighting no                 
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0193   Yanma Bug Flying Dream World - Windswept Sky
0207   Gligar Ground Flying Dream World - Windswept Sky
0228   Houndour Dark Fire Dream World - Spooky Manor
0236   Tyrogue Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Heracross


The user attacks the foe, ending its Protect or Detect.
Pokémon Method
User First Used In Notes
  Heracross's horn glows white and it slams its horn into an opponent using Protect or Detect, destroying the barrier. It then tosses the opponent with its horn.
Conway's Heracross Smells Like Team Spirit! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite being a Normal-type move, no Normal-type Pokémon were able to learn it by leveling up until the release of Pokémon Platinum.

In other languages

Language Title
Mandarin Chinese 佯攻 Yánggōng
  French Ruse
  German Offenlegung
  Greek Προσποίηση
  Indonesian Feint
  Italian Fintoattacco
  Korean 페인트 Feint
Portuguese   Brazil Fingimento
  Portugal Fingimento
  Serbian Prividan Napad
  Spanish Amago


References

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.